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Hunting

Hunting is the profession of traps. You set a trap in a hunting ground, go do something else and come back in time to collect the prey: feathers, hides and meat.

How it works

  • Each hunting ground has trap spots. Walk up to one, choose the prey and set the trap it needs.
  • The prey gets caught on its own after a few minutes, even with the game closed, and waits 12 hours for you. If you don’t come back in time, it escapes and the bait is lost.
  • To collect it, walk to the trap. Each trap gives one prey per setting: then you set it again.
  • The trap is not used up when you set it, but it sometimes breaks when you collect a prey. You need as many traps of each kind in your backpack as you have set.
  • You get one trap per spot. Other players’ traps show in the world with their name, but nobody touches yours.
  • Experience is time-based, like every profession: each prey is worth its minutes split across 3 traps. With several traps going at once you level much faster.

Getting started

Talk to Maera the Trapper, in the clearing south of Aurelia: she explains Hunting and shows you the hunting grounds. Your first snare costs 1 at the general store; with it you can catch hares from level 0.

  • Go to a trap spot in the Pinewood Clearing (double click or E), choose the hare and set the snare.
  • While you wait, set another at a different spot once you have room, or do something else nearby.
  • Carry a knife in your backpack: without one, the hides of your prey are left behind.

The four hunting grounds

Each hunting ground has six trap spots and its own prey. The four are far apart: the Pinewood is for beginners and the snow is for high-level hunters.

Hunting groundPreySpots
Pinewood ClearingHare (0), Partridge (5), Pheasant (12)6
Dark WoodsFox (20), Dawn owl (35)6
Western SandsSand lizard (28)6
Southwest SnowsErmine (45), Ice pigeon (55), White fox (65)6

The prey

What each prey needs and what it drops. Minutes are for an average prey: each setting takes a bit more or a bit less.

PreyHunting groundLevelTrapBaitMinutesExperienceDrops
HarePinewood Clearing0SnareNo bait281 × Game meat
1 × Game hide (50 %)
2–5 × Worms (50 %)
PartridgePinewood Clearing5SnareNo bait3134–8 × Feather
1 × Game meat (50 %)
2–5 × Worms (50 %)
1–2 × Guano (50 %)
PheasantPinewood Clearing12Box trapWheat5248–14 × Feather
1–2 × Game meat
1–2 × Guano (60 %)
FoxDark Woods20Box trapGame meat6322 × Game hide
1 × Game meat
1 × Musk gland (40 %)
3–6 × Worms (50 %)
Sand lizardWestern Sands28Box trapApple8481–2 × Serpent hide
1 × Serpent meat (60 %)
1 × Lizard venom (50 %)
Dawn owlDark Woods35Hunting netLight rune10651 × Luminous feather
4–8 × Feather
1–2 × Moth dust (60 %)
1 × Guano (30 %)
ErmineSouthwest Snows45Iron trapFish offcuts10731 × Frost hide
1 × Frost meat (50 %)
1 × Musk gland (40 %)
Ice pigeonSouthwest Snows55Hunting netIce rune141131–2 × Ice feather
6–10 × Feather
1–2 × Guano (50 %)
White foxSouthwest Snows65Iron trapFrost meat181592–3 × Frost hide
1 × Frost meat
1 × Musk gland (60 %)

The traps

There are five traps. The snare is bought; the others are crafted. Setting a trap always uses the best free one of its type.

Traps you can have set at once, by Hunting level:

Traps setFrom Hunting level
10
210
330
450
570

The spring trap is a steel trap that almost never breaks. It takes Spring, which only come from Salvaging: taking apart a big metal piece (four bars or more, iron and up) gives a spring.

Hides and meat

  • Hides follow the same rule as adventures: you only get them with a knife in your backpack and the Skinning level for that hide. Each hide gives Skinning experience.
  • Meat is multiplied by Butchery, just like in adventures, and gives Butchery experience.
  • If the drop doesn’t fit in your backpack, nothing is collected: the prey keeps waiting for you.

The bait is used when you set the trap, even if the prey escapes.

Now and then a big one gets caught: it drops everything that prey can drop, each at double the maximum. It happens to 4 % of catches; if you tick «Use essence» when setting the trap, you spend one Hunter's essence and it happens to 20 %.

Hunting has its own skill pet, Bear Cub: it turns up very rarely when you collect prey (on average, one every 400 hours or so of trapping) and, while equipped, gives 5% more Hunting experience.

With the other professions

Hunting sits in the middle of several professions: some give it what it needs to set traps and others use what it brings back.

What Hunting needs

What Hunting gives

Tips

  • Spread your traps across the spots of one hunting ground: you collect them all in one round.
  • Set them all before going to bed: they wait for you in the morning, with 12 hours to spare.
  • Ice and luminous feathers only come with rune bait: save ice and light runes if you want good arrows.
  • Carry spares: traps break now and then, and without a free one you can’t set again.