On this page
Guildlands Wiki
/
pt es en ru

Gold

Gold is the in-game currency: it comes from adventures, errands, quests and chests, and pays for the shop and the forge. It is also the currency of the player market.

The market runs on in-game gold.

Where it comes from

Where it comes fromGoldDetails
Adventures Dungeons 220 per point of energyProportional to what you complete: come back early and you get paid for the part you did.
Errand in Aurelia 4,000 – 8,000Grows with any charisma above what the errand asks for, up to double.
Escort the caravan 11,000 – 22,000Grows with any charisma above what the errand asks for, up to double.
Embassy 26,000 – 52,000Grows with any charisma above what the errand asks for, up to double.
The story 2,000 – 604KGrows with the quest level. The full gold is paid once per account: with another character, the same quest pays 20%.
Daily pool 6,000Only 5 dailies per account per day pay gold: more characters do not mean more gold.
Wooden chest 4,000 – 9,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Iron chest 12,000 – 26,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Bone chest 20,000 – 42,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Arcane chest 15,000 – 32,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Common chest 6,000 – 12,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Silver chest 12,000 – 24,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Gold chest 25,000 – 50,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.
Crystal chest 40,000 – 80,000When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first.

More gold and discounts

Two things raise the gold you collect: Charisma, on a curve that never goes past 30%, and the Gold stat on gear, which adds on top (T1 +1% · T2 +2% · T3 +4%).

Charisma Gold bonus Shop discount Crafting rarity
10+3.3%−1.8%+8.3%
25+7.1%−4%+16.7%
50+11.5%−6.7%+25%
100+16.7%−10%+33.3%
200+21.4%−13.3%+40%

The charisma discount tops out at 20% and only applies to what you pay in gold at the Shop: market prices and prices in crystals never change, and the Forge always charges in full. The last column is how much more often the gear you craft comes out better than common.

What it buys

  • The Shop: tools, books, ammo and more, from 1 to 2,000K.
  • The Forge: each recipe costs 1 to 45,600 on top of the materials. Sawing planks costs 10 to 100.

Trading

Gold is the currency of the market: players pay each other for materials and gear. Outside the market it never moves between players, and nothing can be sold to an NPC: merchants do not buy.

Gold always comes in whole coins. Big amounts are shortened like in classic MMOs: up to 99,999 they show in full, from 100,000 in thousands (150K = 150,000) and from ten million in millions (12M = 12,000,000). Hover to see the exact number.