Gold
Gold is the in-game currency: it comes from adventures, errands, quests and chests, and pays for the shop and the forge. It is also the currency of the player market.
The market runs on in-game gold.
Where it comes from
| Where it comes from | Gold | Details |
|---|---|---|
| Adventures Dungeons | 220 per point of energy | Proportional to what you complete: come back early and you get paid for the part you did. |
| Errand in Aurelia | 4,000 – 8,000 | Grows with any charisma above what the errand asks for, up to double. |
| Escort the caravan | 11,000 – 22,000 | Grows with any charisma above what the errand asks for, up to double. |
| Embassy | 26,000 – 52,000 | Grows with any charisma above what the errand asks for, up to double. |
| The story | 2,000 – 604K | Grows with the quest level. The full gold is paid once per account: with another character, the same quest pays 20%. |
| Daily pool | 6,000 | Only 5 dailies per account per day pay gold: more characters do not mean more gold. |
| Wooden chest | 4,000 – 9,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Iron chest | 12,000 – 26,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Bone chest | 20,000 – 42,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Arcane chest | 15,000 – 32,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Common chest | 6,000 – 12,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Silver chest | 12,000 – 24,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Gold chest | 25,000 – 50,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
| Crystal chest | 40,000 – 80,000 | When one of the options is gold. Options per chest: 2; Order members pick which one to keep, everyone else gets the first. |
More gold and discounts
Two things raise the gold you collect: Charisma, on a curve that never goes past 30%, and the Gold stat on gear, which adds on top (T1 +1% · T2 +2% · T3 +4%).
| Charisma | Gold bonus | Shop discount | Crafting rarity |
|---|---|---|---|
| 10 | +3.3% | −1.8% | +8.3% |
| 25 | +7.1% | −4% | +16.7% |
| 50 | +11.5% | −6.7% | +25% |
| 100 | +16.7% | −10% | +33.3% |
| 200 | +21.4% | −13.3% | +40% |
The charisma discount tops out at 20% and only applies to what you pay in gold at the Shop: market prices and prices in crystals never change, and the Forge always charges in full. The last column is how much more often the gear you craft comes out better than common.
What it buys
Trading
Gold is the currency of the market: players pay each other for materials and gear. Outside the market it never moves between players, and nothing can be sold to an NPC: merchants do not buy.
Gold always comes in whole coins. Big amounts are shortened like in classic MMOs: up to 99,999 they show in full, from 100,000 in thousands (150K = 150,000) and from ten million in millions (12M = 12,000,000). Hover to see the exact number.