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Construction and Workshop

Construction is the profession of the house, from 1 to 100 like the others. It is levelled by assembling house pieces from carpentry planks and smithing bars: it gives an outlet to what the other professions produce.

Pieces are assembled at the city's building station, with the Builder's mallet in your backpack. Each new piece unlocks at a Construction level.

Aurelia · tile 351, 347

The pieces

Each piece needs planks and bars from its own tier, so it takes a carpenter and a smith, or being both.

Comes outSkillGoes inSkill per pieceGold
Pine frameConstruction 0Pine plank×4Bronze bar×15 20
Oak wallConstruction 10Oak plank×4Iron bar×227 40
Birch roofConstruction 25Birch plank×5Steel bar×2111 70
Mahogany floorConstruction 40Mahogany plank×5Gold bar×3354 100
Arcane beamConstruction 60Arcane plank×6Mithril bar×3782 140
Redwood archConstruction 80Redwood plank×6Obsidian bar×4640 180

Works are started at the houses board, from your house card: it shows the next work, the level it needs and how many of each piece you have, in green or red. They spend the pieces in your backpack first, then those in your stash, and run on their own clock while you keep playing. One work at a time.

The house ladder

A house rises from House I to House V and, with the next work, it becomes Workshop I or Farm I, which rise to V. Both branches have the same works. Each work needs a Construction level and the pieces you craft while levelling the profession up to it:

WorkConstructionPiecesTime
House I → House II10Pine frame×331 hr
House II → House III20Oak wall×192 hr
House III → House IV30Oak wall×15Birch roof×84 hr
House IV → House V40Birch roof×278 hr
House V → Workshop I / Farm I / Excavation I / Kennel I / Cellar House I50Mahogany floor×1212 hr
Workshop I / Farm I / Excavation I / Kennel I / Cellar House I → Workshop II / Farm II / Excavation II / Kennel II / Cellar House II60Mahogany floor×2318 hr
Workshop II / Farm II / Excavation II / Kennel II / Cellar House II → Workshop III / Farm III / Excavation III / Kennel III / Cellar House III70Arcane beam×1224 hr
Workshop III / Farm III / Excavation III / Kennel III / Cellar House III → Workshop IV / Farm IV / Excavation IV / Kennel IV / Cellar House IV80Arcane beam×2336 hr
Workshop IV / Farm IV / Excavation IV / Kennel IV / Cellar House IV → Workshop V / Farm V / Excavation V / Kennel V / Cellar House V90Redwood arch×3548 hr

Each work takes time, and the higher it is, the longer it takes: from House I to Workshop V (or Farm V) they add up to 153 hr.

Workshop or Farm

At House V you choose what your house becomes: a Workshop, with its own crafting tables and a crafting discount, or a Farm, with planters, a compost bin, a potted fruit tree and a beehive. It is forever: it cannot be changed later. Both branches need the same works from I to V.

Each town has its own branch: the Farm is only in Aurelia, the Excavation only in Desert Town and the Kennel only in the Snowy Hamlet. The Workshop and the Cellar House are in all three.

The Workshop

The Workshop sets up a workplace inside the house. Each level adds crafting tables to choose: the owner decides which one and where it goes. There are nine in all, one of each kind: smelting furnace, anvil, saw, carpenter's bench, kitchen oven, fletching table, alchemy cauldron, artisan table and building station. Only the owner uses them: you process and craft right there, without walking to the forge or the sawmill, and for less energy.

LevelWhat it gives
Workshop I 1 table to choose (1 in total)
Workshop II 2 tables to choose (3 in total)
−10% energy when processing and crafting at home.
Workshop III 2 tables to choose (5 in total)
−20% energy when processing and crafting at home.
Workshop IV 2 tables to choose (7 in total)
−35% energy when processing and crafting at home.
Workshop V 2 tables to choose (9 in total)
−50% energy when processing and crafting at home.

How tables are chosen and placed

The Farm

The Farm turns the house into an indoor garden. It has no crafting tables: each level adds its own pieces, with no choosing, and the owner decides where they go with Decorate. What grows in the house belongs to each character, just like in the village garden, and keeps growing while you are away.

LevelWhat it gives
Farm I Planter I: 2 plots for vegetables, field crops or flowers
Farm II Planter II: 2 plots for vegetables, field crops or flowers
Compost bin: make compost at home
Farm III Planter III: 2 plots for vegetables, field crops or flowers
Potted fruit tree: one hole for a fruit tree
Farm IV Planter IV: 2 plots for vegetables, field crops or flowers
Beehive: every flower you harvest at home gives 2 honey
Farm V Planter V: 2 plots for vegetables, field crops or flowers
Greenhouse: everything in the house grows 20 % faster and with no pests

How the Farm works

The Excavation (desert)

The houses of Desert Town sit on ruins from the age of the pyramid. The Excavation opens a pit in the house floor that you dig with a pickaxe, like a Mining vein: it gives sand and Mining experience and, now and then, a find. Each level opens a deeper layer.

LevelLayerMining
Excavation ILoose sand 0
Excavation IIBaked clay 20
Excavation IIIMudbrick ruins 40
Excavation IVSealed chamber 60
Excavation VRoyal tomb 80

How the Excavation works

The Kennel (snow)

The houses of the Snowy Hamlet can have a kennel with sled dogs. From the dog house you send a sled on an expedition to the ice for 2, 4, 6 or 8 hours, while you do something else. It comes back with hides, fish and feathers, and gives Hunting, Skinning and Fishing experience to whoever sent it. Each level opens a farther destination.

LevelDestinationNeedsThey eatBrings
Kennel ISnowy Pinewood—Game meat ×1/hGame hide ×2/h 41/h 41/h
Kennel IIFrozen Lake 20Game meat ×1/hTrout ×2/h Salmon ×0.5/h 104/h
Kennel IIIThe Peaks 40Beast meat ×1/hBeast hide ×1.5/h Ice feather ×0.5/h 66/h 66/h
Kennel VThe Far North 60Frost meat ×1/hFrost hide ×1/h Swordfish ×0.5/h Ice feather ×0.5/h 53/h 53/h 53/h Far North Pup 0.5 %/h

How the Kennel works

The dog team, the ice cellar and the pup

From Kennel III the house has its own team: three dogs with their own names, one for nose, one for stamina and one for strength. They go from level 0 to 10 by eating raw meat, and each level improves every expedition you send from that house.

DogPer levelAt level 10
Nose+3% of what the sled brings+30% of what the sled brings
Stamina−4% meat per trip−40% meat per trip
Strength+3% experience+30% experience

The Cellar House

The Cellar House is one more House V branch, like the Workshop, and it is in every town. It puts a staircase in the bottom left corner of the house, and down below there is a chest with 30 more spaces per level to store your things. Its works are the same as the Workshop's.

LevelConstructionPiecesTimeSpaces
Cellar House I 50Mahogany floor×1212 hr 30
Cellar House II 60Mahogany floor×2318 hr 60
Cellar House III 70Arcane beam×1224 hr 90
Cellar House IV 80Arcane beam×2336 hr 120
Cellar House V 90Redwood arch×3548 hr 150

How the Cellar works

Furniture

Furniture decorates the inside of a house. It is made at the same building station, from planks only, and each piece unlocks at a Construction level. Once made it stacks in your backpack and is bought and sold on the market like any material. Most of it is decorative; beds also let you rest.

FurnitureConstructionPlanksTiles (width × depth)Walk over
Chair1Pine plank×21 × 1—
Potted plant5Pine plank×11 × 1—
Side table9Pine plank×31 × 1—
Rustic bench16Oak plank×32 × 1—
Fox rug22Oak plank×22 × 2Yes
Wardrobe28Oak plank×51 × 1—
Cot5Birch plank×42 × 1—
Covered table42Birch plank×52 × 1—
Bookcase51Mahogany plank×52 × 1—
Dresser60Mahogany plank×62 × 1—
Bear rug76Arcane plank×42 × 2Yes
Double bed5Redwood plank×64 × 2—
Fur drying rack30Oak plank×33 × 1—
Feather crate35Birch plank×22 × 1—

Beds

You can lie down in a house bed: double-click it (or press E next to it). While lying down, energy recovers 50 % faster, and it keeps going even if you close the game.

Placing it

How many fit

Room for furniture grows with the house: every work adds a little more.

StageFurniture
House I5
House II8
House III11
House IV14
House V17
Workshop I / Farm I / Excavation I / Kennel I / Cellar House I20
Workshop II / Farm II / Excavation II / Kennel II / Cellar House II22
Workshop III / Farm III / Excavation III / Kennel III / Cellar House III24
Workshop IV / Farm IV / Excavation IV / Kennel IV / Cellar House IV26
Workshop V / Farm V / Excavation V / Kennel V / Cellar House V28

House rules