The PinewoodAdventure
Mara, rangerLevel 1–5
Wolves, foxes and vipers are coming down from the pines to the roads of Aurelia. Deeper in, something old and huge moves between the trees.
Levels1–5
Time2 min
Energy 2
XP per run 1,306
XP / hour39,509
Gold per run 544
Needs
Nothing: it is where the story starts
GnomelandAdventure
Fennick, woodcutterLevel 3–9
The gnomes of the old forest fell trees that aren't theirs and shoot at anyone who comes near. Someone has to go talk to them, or shut them up.
Levels3–9
Time8 min
Energy 3
XP per run 1,588
XP / hour11,985
Gold per run 806
The Bandit RoadAdventure
Dorna, caravan masterLevel 7–13
The caravan route has been taken. Veterans, axemen and a redbeard who never shuts up, all under a chief nobody has seen up close.
Levels7–13
Time18 min
Energy 6
XP per run 3,382
XP / hour11,379
Gold per run 1,404
The Abandoned MineAdventure
Gorim, minerLevel 11–17
The mine was closed years ago and someone opened it again. Spiders, goblins and a hooded foreman who puts whatever he finds to work.
Levels11–17
Time26 min
Energy 9
XP per run 5,545
XP / hour12,879
Gold per run 1,997
The Black Knight's GalleryDungeon
Level 15+
A sealed gallery beneath the mine. The dark knight who guards it lets no one leave. Guarded by the Dark Knight of the Mine.
Levels15+
Time3 min
Energy 20
XP per run 12,549
XP / hour301,176
Gold per run 4,368
The DarkwoodAdventure
Ysolde, herbalistLevel 15–21
Where the pines close in, the light doesn't reach. Werewolves, trolls and mud that walks. They say a giant sleeps in the central clearing.
Levels15–21
Time34 min
Energy 11
XP per run 8,828
XP / hour15,450
Gold per run 2,665
The Deep JungleAdventure
Kael, explorerLevel 19–25
Heat, vines and ruins swallowed by green. Gorillas, tigers and spiders the size of a dog. At its heart, an ent older than the pinewood.
Levels19–25
Time43 min
Energy 14
XP per run 12,620
XP / hour17,568
Gold per run 3,295
The Hag's CryptDungeon
Level 20+
The Darkwood hag keeps her things underground, along with everything she ever hunted. Guarded by the Crypt Hag.
Levels20+
Time4 min
Energy 26
XP per run 20,930
XP / hour313,950
Gold per run 5,612
The Red SandsAdventure
Samira, nomadLevel 23–29
Beyond the jungle, sand to the horizon. Scorpions, snakes and a phoenix that never quite dies. Something big swims beneath the sand.
Levels23–29
Time52 min
Energy 17
XP per run 17,198
XP / hour19,755
Gold per run 3,989
The Witch MarshDungeon
Level 25+
In the flooded jungle ruins, a witch breeds what the jungle itself rejects. Guarded by the Dungeon Witch.
Levels25+
Time6 min
Energy 31
XP per run 28,208
XP / hour307,724
Gold per run 6,960
Medusa's LairDungeon
Level 26+
The deepest chamber of the temple. Don't look her in the eye. Guarded by Medusa.
Levels26+
Time7 min
Energy 37
XP per run 22,528
XP / hour193,097
Gold per run 8,256
The Pyramid of the EclipseAdventure
Hotep, scribeLevel 27–33
The pyramid opened by itself on the night of the eclipse. Inside, pharaohs who won't accept their death and a living stone sphinx guarding the last chamber.
Levels27–33
Time1 h 2 min
Energy 21
XP per run 24,391
XP / hour23,745
Gold per run 4,860
The Wailing GraveyardAdventure
Sister Lys, priestessLevel 31–37
The graves are open and those who came out didn't go far. Skeletons, reapers and wraiths that came in from the sea.
Levels31–37
Time1 h 11 min
Energy 24
XP per run 28,981
XP / hour24,388
Gold per run 5,444
The Ghost ShipDungeon
Level 35+
Every moonless night it runs aground on the coast. No one who boarded came back the same. Guarded by the Spectral Captain.
Levels35+
Time8 min
Energy 43
XP per run 51,933
XP / hour389,498
Gold per run 9,529
The Old TownAdventure
Varek, vampire hunterLevel 35–41
The town that stood before Aurelia is still there, at night. Thieves, ghouls and a nobility that never comes out by day.
Levels35–41
Time1 h 21 min
Energy 27
XP per run 35,686
XP / hour26,374
Gold per run 6,133
The Orc LandsAdventure
Brakka, mercenaryLevel 39–45
The eastern ruins belong to the orcs now. Raiders from three clans, brutes and berserkers, each one trying to impress their warlord.
Levels39–45
Time1 h 31 min
Energy 30
XP per run 44,085
XP / hour28,977
Gold per run 6,897
The Vampire CastleDungeon
Level 40+
The lord of the old town receives visitors. He rarely sees them off. Guarded by the Vampire Lord.
Levels40+
Time10 min
Energy 49
XP per run 61,785
XP / hour390,221
Gold per run 10,920
The Broken CoastAdventure
Captain RheaLevel 43–48
Sharks, mermaids and rusted hulls that breathe. The coast broke when what slept beneath it woke up.
Levels43–48
Time1 h 40 min
Energy 33
XP per run 51,501
XP / hour30,824
Gold per run 7,515
The Warlord's KeepDungeon
Level 45+
All three orc clans answer to one. He lives behind these walls. Guarded by the Orc Warlord.
Levels45+
Time11 min
Energy 54
XP per run 77,687
XP / hour423,747
Gold per run 11,650
The Hall of the FallenAdventure
Sir Edwyn, the lastLevel 46–50
The best of another age swore to defend the hall forever, and they kept their word. Druids, paladins and the knight who never lowered his sword.
Levels46–50
Time1 h 47 min
Energy 36
XP per run 57,812
XP / hour32,499
Gold per run 8,041
The Frozen ValeAdventure
Ingrid, the vale guideLevel 48–53
Snow wolves and frost soldiers come down from the vale; higher up, golems and cores of ice guard the pass. Nobody has come back from the summit to tell who hands out the gifts.
Levels48–53
Time2 h 8 min
Energy 43
XP per run 63,971
XP / hour30,006
Gold per run 9,477
The Grand Warlock's SanctumDungeon
Level 50+
Beneath the hall, the one who made its defenders eternal is still at work. Guarded by the Grand Warlock.
Levels50+
Time13 min
Energy 60
XP per run 98,362
XP / hour472,138
Gold per run 13,044
The Depths of InfernoAdventure
Brand, the last crusaderLevel 51–56
Fire spirits and flame wisps drift over the rivers of lava; deeper in, the inferno phoenix rises again and again from its own ashes. On the lava throne, someone is waiting for you.
Levels51–56
Time2 h 52 min
Energy 57
XP per run 69,659
XP / hour24,236
Gold per run 12,655
The Court of the Red MoonAdventure
Ulric, the hunterLevel 54–59
Vampire ladies, nobles and lords keep watch in the castle's great hall, under the red moon. Above them all reigns the king, who never leaves his hall.
Levels54–59
Time3 h 52 min
Energy 77
XP per run 73,408
XP / hour19,014
Gold per run 15,879
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