Errand in AureliaErrand
Carry a parcel to the house on the other side of Aurelia. No danger: what it takes is being let in.
Expeditions drive the game: they cost energy and time, and pay out experience, gold and sometimes an item or a chest. They unlock in chains, so finishing one opens the next.
Adventures and dungeons are actually fought when they end, with your real sheet and a roll the server can replay. If you fall halfway you are paid only for the part you did and none of what was promised — which is why level and gear matter even when you are not watching.
One expedition opens the next, and doing it once is enough forever. Cancelling after ten seconds does not count: the chain opens by finishing, not by starting.
Carry a parcel to the house on the other side of Aurelia. No danger: what it takes is being let in.
Escort the caravan to the city. It pays well because you need to talk to the people on the road.
Represent the city before the neighboring court. Only for those with the right words.