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Expeditions

Expeditions drive the game: they cost energy and time, and pay out experience, gold and sometimes an item or a chest. They unlock in chains, so finishing one opens the next.

Adventures

Adventures and dungeons are actually fought when they end, with your real sheet and a roll the server can replay. If you fall halfway you are paid only for the part you did and none of what was promised — which is why level and gear matter even when you are not watching.

Opens

One expedition opens the next, and doing it once is enough forever. Cancelling after ten seconds does not count: the chain opens by finishing, not by starting.

Errand in AureliaErrand

Carry a parcel to the house on the other side of Aurelia. No danger: what it takes is being let in.

Cost15 E
Time20 min
Level0
4,000

Escort the caravanErrand

Escort the caravan to the city. It pays well because you need to talk to the people on the road.

Cost25 E
Time40 min
Level4
CHA8
11,000Coal×4
Who gives it
Needs first
Opens

Gathering