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Outings

Outings are the engine of the game: they cost energy and time, and pay experience, gold and sometimes an item or a chest. They chain — doing one opens the next.

#Opens

One outing opens the next, and doing it once is enough forever. Cancelling after ten seconds does not count: the chain opens by finishing, not by starting.

Adventures and dungeons are actually fought when they end, with your real sheet and a roll the server can replay. If you fall halfway you are paid only for the part you did and none of what was promised — which is why level and gear matter even when you are not watching.

#Gathering

NameSkillMapAmount
MapleWoodcuttingVillage1
WillowWoodcuttingVillage1
OakWoodcuttingVillage1
BirchWoodcuttingVillage1
PineWoodcuttingVillage1
CoalMiningVillage1
IronMiningVillage1
SteelMiningVillage1
MithrilMiningVillage1
ObsidianMiningVillage1