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Vocations

Three quest chains, one per class family. At the end you pick a spell, and that is how you get each class's signature spell: the one that defines how it plays is not sold, it is earned.

The final choice

  • Each chain has three quests. The third one ends with a choice between books: your class's signature spell or one of the chain's two spells, which any class of the family can use.
  • You only see the books your class can learn.
  • What you pick is forever on that character: whoever picks the chain spell goes without the signature, and the other way around. For the other option, another character.
  • Vocation quests cannot be repeated and their books are bound to the character: they are not sold on the market.

The Oath of Steel

«Many know how to hit. Few know how to take the blow that comes after»
From level22
Aurelia · tile 356, 312

The quests

#QuestLevelWhat it asksReward
1The Night Watch22
  • Defeat Humanoid-type enemies ×50
60,080
2The Bandit's Pass24
71,120
3The Trial of Steel26
  • Defeat a boss
  • Clear a dungeon

The chain's spells

SpellLevelWhat it does
Step Forward26Wraps you in a shield that absorbs 1.5× your physical damage (+0.67% per point of armor) before you get hit. In groups: enemies attack you for 2 turns. Only for Warrior or Paladin or Guardian or Warlord or Crusader.
Cold Blood26+30% crit chance, You can't be stunned for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Only for Warrior or Paladin or Guardian or Warlord or Crusader.

This family's signature spells

Bound to the character

What Is Not Seen

«Prey does not see you. It smells you. Before you hunt, learn to have no scent»
From level18
Aurelia · tile 389, 339

The quests

#QuestLevelWhat it asksReward
1Cold Trail18
  • Defeat Beast-type enemies ×40
40,880
2The Shadow’s Skin20
50,000
3The Prey That Hunts22

The chain's spells

SpellLevelWhat it does
Shadowstep22Hits one enemy for 1.6× your physical damage. Cheap and frequent. Also burns 0.4× each turn for 3 turns. Only on the first turn of the fight. Always a critical hit. Requires dagger or claw in hand. Only for Rogue or Bandit or Duelist.
Prey's Eye22Leaves the enemy with: marked (4 turns). Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or claw or sword or bow or crossbow in hand. Only for Rogue or Bandit or Hunter or Ranger or Duelist or Pirate.

This family's signature spells

Bound to the character

The Sealed Library

«The books worth having are not bought. They are inherited from someone who died writing them»
From level18
For the classesClericDruidWizardBard
Aurelia · tile 310, 282

The quests

#QuestLevelWhat it asksReward
1Loose Pages18
40,880
2Ink and Blood20
  • Defeat Spirit-type enemies ×24
  • Craft: Alchemy ×5
50,000
3The Seal22
  • Clear a dungeon

The chain's spells

SpellLevelWhat it doesRunes
Old Word22Hits one enemy for 1.5× your magic damage (up to +200% at full mana, based on what you have left). Cheap and frequent. Leaves: silenced (2 turns). Only for Cleric or Druid or Wizard or Bard.×3×1
Living Ink22Recovers 25% of your mana. Cast below half mana. Also heals you for 0.35× your magic damage per turn for 4 turns. Only for Cleric or Druid or Wizard or Bard.×3×2

This family's signature spells

Bound to the character

Signature spells

Of each class's two spells, one comes only from a quest. The other one is still bought in the shop.