Vocations
Three quest chains, one per class family. At the end you pick a spell, and that is how you get each class's signature spell: the one that defines how it plays is not sold, it is earned.
The final choice
- Each chain has three quests. The third one ends with a choice between books: your class's signature spell or one of the chain's two spells, which any class of the family can use.
- You only see the books your class can learn.
- What you pick is forever on that character: whoever picks the chain spell goes without the signature, and the other way around. For the other option, another character.
- Vocation quests cannot be repeated and their books are bound to the character: they are not sold on the market.
The Oath of Steel
«Many know how to hit. Few know how to take the blow that comes after»
The quests
| # | Quest | Level | What it asks | Reward |
|---|---|---|---|---|
| 1 | The Night Watch | 22 |
| 60,080 |
| 2 | The Bandit's Pass | 24 |
| 71,120 |
| 3 | The Trial of Steel | 26 |
|
The chain's spells
| Spell | Level | What it does |
|---|---|---|
| Step Forward | 26 | Wraps you in a shield that absorbs 1.5× your physical damage (+0.67% per point of armor) before you get hit. In groups: enemies attack you for 2 turns. Only for Warrior or Paladin or Guardian or Warlord or Crusader. |
| Cold Blood | 26 | +30% crit chance, You can't be stunned for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Only for Warrior or Paladin or Guardian or Warlord or Crusader. |
This family's signature spells
| Class | Signature (quest only) | The other one (in the shop) |
|---|---|---|
| Warrior | Desperation | Rampage |
| Paladin | Divine Shield | Consecrated Blade |
| Guardian | Intervene | Shield Slam |
| Warlord | War Banner | Commanding Shout |
| Crusader | Consecrate | Judgement |
Bound to the character
What Is Not Seen
«Prey does not see you. It smells you. Before you hunt, learn to have no scent»
The quests
| # | Quest | Level | What it asks | Reward |
|---|---|---|---|---|
| 1 | Cold Trail | 18 |
| 40,880 |
| 2 | The Shadow’s Skin | 20 | 50,000 | |
| 3 | The Prey That Hunts | 22 |
|
The chain's spells
| Spell | Level | What it does |
|---|---|---|
| Shadowstep | 22 | Hits one enemy for 1.6× your physical damage. Cheap and frequent. Also burns 0.4× each turn for 3 turns. Only on the first turn of the fight. Always a critical hit. Requires dagger or claw in hand. Only for Rogue or Bandit or Duelist. |
| Prey's Eye | 22 | Leaves the enemy with: marked (4 turns). Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or claw or sword or bow or crossbow in hand. Only for Rogue or Bandit or Hunter or Ranger or Duelist or Pirate. |
This family's signature spells
| Class | Signature (quest only) | The other one (in the shop) |
|---|---|---|
| Rogue | Death Mark | Ambush |
| Bandit | Cutthroat | Life Theft |
| Hunter | Steel Trap | Call the Wolf |
| Ranger | Camouflage | Spirit Arrow |
| Duelist | Precise Thrust | Blade Dance |
| Pirate | Boarding | Grapeshot |
Bound to the character
The Sealed Library
«The books worth having are not bought. They are inherited from someone who died writing them»
The quests
| # | Quest | Level | What it asks | Reward |
|---|---|---|---|---|
| 1 | Loose Pages | 18 |
| 40,880 |
| 2 | Ink and Blood | 20 |
| 50,000 |
| 3 | The Seal | 22 |
|
The chain's spells
| Spell | Level | What it does | Runes |
|---|---|---|---|
| Old Word | 22 | Hits one enemy for 1.5× your magic damage (up to +200% at full mana, based on what you have left). Cheap and frequent. Leaves: silenced (2 turns). Only for Cleric or Druid or Wizard or Bard. | ×3×1 |
| Living Ink | 22 | Recovers 25% of your mana. Cast below half mana. Also heals you for 0.35× your magic damage per turn for 4 turns. Only for Cleric or Druid or Wizard or Bard. | ×3×2 |
This family's signature spells
| Class | Signature (quest only) | The other one (in the shop) |
|---|---|---|
| Cleric | Martyr | Meditation |
| Druid | Bear Form | Regrowth |
| Wizard | Time Stop | Overload |
| Bard | Encore | Inspiration |
Bound to the character
Signature spells
Of each class's two spells, one comes only from a quest. The other one is still bought in the shop.