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Spells

You learn a spell by reading its book, which is used up in the process. Spells belong to the character, not the account, and you can carry up to three at a time: one from the start, the second at level 25 and the third with an item that gives +1 spell slot. Gnomes can carry a fourth: their keystone on the Wheel of Aurelia, Clockwork Mind, adds another slot. There are three schools: magic, shouts and techniques.

Kind

Slot3Gnome: 4
Magic80
Shouts49
Techniques29
Shop29
Loot41
Chest13

Each book comes from a single place. The booksellers mostly sell shouts and techniques: Elian, bookseller in Aurelia (level 1 to 15), Zahra, desert scribe at the desert camp (18 to 25) and Ivar, scroll keeper in the Frozen Crypt (41 to 44). Many arcane spells can only be written with Runecrafting, at one of its six altars. The rest are dropped by an adventure or dungeon boss, with the chance shown in the table every time you defeat it, or come from chests. Vocation, order, legend and relic spells have their own path.

Those that say 'in groups' change in group dungeons and at the castle: they hit a whole row or everyone, look after the whole group, taunt or raise the fallen. On a solo outing they hit or look after one. Between players, damage and healing count for half.

In the game, the Spells window (H key) shows all of them: the ones you have learned and the ones still to discover. It has a search box and filters on the left (by book, only learned or within reach, and by mana or health cost). Pick one to see its card, and double-click it or drag it to put it in a slot.

Magic

They cost mana and need a magic weapon — a staff or a wand — and they hit with the magic damage on your sheet. Any class can cast them: all it takes is the weapon, not the class.

Name Grade Effect What it does Level Mana Runes Power Cooldown Price Its book How to get it
Spark I Damage Hits one enemy for 1.15× your magic damage. Cheap and frequent. 1 6 ×1 1.15 — 12,000 Shop Elian, bookseller
Ember II Burst Unleashes 1.6× your magic damage at once. Costly, then you wait. 5 10 ×2 1.60 6 s — Runecrafting
Mend I Heal Heals you for 1.4× your magic damage. Cast only when your life drops below 60%. 3 14 ×1 1.40 6 s 20,000 Shop Elian, bookseller
Ward II Shield Wraps you in a shield that absorbs 1.2× your magic damage before you get hit. 8 12 ×2 1.20 12 s — Runecrafting
Frostbite III Damage Hits one enemy for 1.5× your magic damage. Cheap and frequent. 12 9 ×1×1 1.50 — — Gnome Warrior 3% Gnomeland stage 4
Thunder IV Burst Unleashes 3.6× your magic damage at once. Costly, then you wait. 20 22 ×3×2 3.60 12 s — Runecrafting
Lifewell III Heal Heals you for 2.2× your magic damage. Cast only when your life drops below 60%. 18 22 ×2×1 2.20 9 s 30,000 Shop Zahra, desert scribe
Aegis V Shield Wraps you in a shield that absorbs 2× your magic damage before you get hit. 26 20 ×3×1 2.00 15 s — Eclipse Sphinx 3% The Pyramid of the Eclipse stage 4
Immolate II Damage over time Burns the enemy for 0.45× your magic damage each turn for 4 turns, ignoring armor. Saved for long fights: not cast against enemies that fall in a few hits. 7 10 ×2 — 9 s — Runecrafting
Fireball III Burst Unleashes 2.2× your magic damage at once. Costly, then you wait. Also burns 0.3× each turn for 2 turns. 14 13 ×2×1 2.20 6 s — Hooded Foreman 3% The Abandoned Mine stage 4
Fire Nova IV Burst Unleashes 2.8× your magic damage at once. Costly, then you wait. In groups: the whole row. 23 17 ×3×1 2.80 12 s — Feathered Sand Serpent 3% The Red Sands stage 4
Phoenix VI Drain Hits for 2.7× your magic damage and heals you for 10% of it. 40 14 ×1×1 2.70 — — Runecrafting
Apocalypse VII Burst Unleashes 5× your magic damage at once. Costly, then you wait. In groups: every enemy. 52 30 ×2×3×2×1 5.00 21 s — Grand Warlock 4% The Grand Warlock's Sanctum
Ice Lance II Damage Hits one enemy for 1.3× your magic damage. Cheap and frequent. Leaves: slowed (2 turns). 9 8 ×2 1.30 3 s — Runecrafting
Frost Nova IV Status Hits for 1.6× your magic damage and leaves: stunned (1 turns). In groups: the whole row. 24 24 ×3×1 1.60 18 s — Bone chestArcane chestCommon chestSilver chest
Ice Block V Shield Wraps you in a shield that absorbs 1.4× your magic damage before you get hit. Also: You take no damage for 1 turns. 30 26 ×3×1 1.40 24 s — Runecrafting
Blizzard VI Burst Unleashes 3.8× your magic damage at once. Costly, then you wait. Leaves: slowed (3 turns). In groups: every enemy. 44 23 ×4×2 3.80 18 s — Runecrafting
Shock I Damage Hits one enemy for 1.2× your magic damage. Cheap and frequent. Ignores 50% of armor. 4 7 ×1 1.20 — — Runecrafting
Chain Lightning V Burst Unleashes 2.6× your magic damage at once. Costly, then you wait. In groups: jumps to two more enemies. 28 16 ×1×2×1 2.60 9 s — Eclipse Sphinx 3% The Pyramid of the Eclipse stage 4
Static Field V Status Leaves the enemy with: blinded (3 turns). Saved for long fights: not cast against enemies that fall in a few hits. 34 32 ×1×2×1 — 15 s — Runecrafting
Call of the Storm VII Damage over time Burns the enemy for 1.2× your magic damage each turn for 3 turns, ignoring armor. Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. 48 50 ×2×3×2 — 18 s — Bone chestArcane chestCommon chestSilver chest
Magic Missile I Damage Hits one enemy for 0.9× your magic damage. Cheap and frequent. Ignores 30% of armor. 2 5 ×1 0.90 — 10,000 Shop Elian, bookseller
Haste III Boost +40% attack speed for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. 12 10 ×2×1 — 18 s — Bone chestArcane chestCommon chestSilver chest
Mana Shield III Boost Damage comes out of your mana before your life for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. 18 15 ×2×1 — 24 s — Bone chestArcane chestCommon chestSilver chest
Void Rift VI Burst Unleashes 3.8× your magic damage at once. Costly, then you wait. Leaves: silenced (1 turns). 36 23 ×4×2 3.80 15 s — Grand Warlock 5% The Grand Warlock's Sanctum
Curse II Status Leaves the enemy with: weakened (4 turns). Saved for long fights: not cast against enemies that fall in a few hits. 8 10 ×2 — 12 s — Bone chestArcane chestCommon chestSilver chest
Drain Life III Drain Hits for 1.6× your magic damage and heals you for 50% of it. 15 16 ×2×1 1.60 6 s — Forest Giant 3% The Darkwood stage 4
Terror V Status Leaves the enemy with: stunned (1 turns, 70%). Saved for long fights: not cast against enemies that fall in a few hits. 27 26 ×3×1 — 18 s — Cursed Village Man 3% The Old Town stage 4
Soul Eater VI Finisher Hits for 2.6× your magic damage; if the enemy is below 25% life, it hits ×3. 42 36 ×4×1 2.60 12 s — Vampire Lord 5% The Vampire Castle
Cure Poison II Cleanse Removes poison. And heals you for 0.4× your magic damage. 5 6 ×2 0.40 6 s — Runecrafting
Stanch Wounds II Cleanse Stops bleeding. And heals you for 0.4× your magic damage. 6 6 ×2 0.40 6 s — Runecrafting
Renew II Regeneration Heals you for 0.5× your magic damage each turn for 4 turns. Cast below 80% life. 11 12 ×2 — 12 s — Runecrafting
Smite III Damage Hits one enemy for 2.1× your magic damage. Cheap and frequent. ×1.5 against undead, spirit. 17 18 ×2×1 2.10 6 s — Crypt Hag 6% The Hag's Crypt
Purify IV Cleanse Removes every harmful effect on you. And heals you for 0.6× your magic damage. 21 16 ×3×1 0.60 12 s — Runecrafting
Heal Grave Wounds V Heal Heals 35% of the life you are missing: the worse off you are, the more it heals. 31 30 ×3×1 0.35 15 s — Runecrafting
Sanctuary VI Shield Wraps you in a shield that absorbs 1.6× your magic damage before you get hit. In groups: all your allies. 37 40 ×4×1 1.60 21 s — Runecrafting
Resurrect VI Revival In groups and at the castle, raises a fallen ally with 30% of their life. Once per battle. 45 60 ×6×2 — 300 s — Runecrafting
Sting I Damage over time Burns the enemy for 0.4× your magic damage each turn for 3 turns, ignoring armor. Saved for long fights: not cast against enemies that fall in a few hits. 3 6 ×1 — 6 s — Runecrafting
Entangle III Status Leaves the enemy with: rooted (3 turns). Saved for long fights: not cast against enemies that fall in a few hits. 13 14 ×2×1 — 12 s — Ent 2% The Pinewood stage 5
Thorns III Boost Returns 25% of every hit you take for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. 19 16 ×2×1 — 18 s — Runecrafting
Barkskin IV Boost +50% armor for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. 22 18 ×3×1 — 18 s — Runecrafting
Earthquake V Burst Unleashes 3.6× your magic damage at once. Costly, then you wait. Leaves: sundered (3 turns). In groups: every enemy. 35 22 ×2×2×2 3.60 15 s — Runecrafting
Wild Growth VI Regeneration Heals you for 0.6× your magic damage each turn for 4 turns. Cast below 80% life. In groups: all your allies. 39 36 ×1×3×1 — 18 s — Runecrafting
War Song II Boost +25% damage for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. 10 8 ×2 — 18 s — Runecrafting
Lullaby IV Status Leaves the enemy with: stunned (1 turns, 60%). Saved for long fights: not cast against enemies that fall in a few hits. In groups: the whole row. 20 18 ×3×1 — 18 s — Bone chestArcane chestCommon chestSilver chest
Ballad of Rest IV Passive Never cast: while equipped, the rest between fights heals 50% more, for the whole group. 25 1 ×1×1 — — — Bone chestArcane chestCommon chestSilver chest
Discord V Status Leaves the enemy with: weakened (3 turns), sundered (3 turns). Saved for long fights: not cast against enemies that fall in a few hits. In groups: the whole row. 33 28 ×3×1 — 15 s — Ghost Reaper 3% The Wailing Graveyard stage 4
Meditation III Mana Recovers 35% of your mana. Cast below half mana. Only for Cleric. 14 1 ×2×2 — 36 s — Crypt Hag 5% The Hag's Crypt
Martyr V Shield Wraps you in a shield worth 15% of your max life. In groups: all your allies. Only for Cleric. 33 30 ×3×2 0.15 30 s — Vocation questThe Seal final choice Bound to the character
Bear Form IV Boost +50% armor, +30% damage, +15 block for 5 turns. Saved for long fights: not cast against enemies that fall in a few hits. Only for Druid. 20 20 ×3×2 — 36 s — Vocation questThe Seal final choice Bound to the character
Regrowth III Regeneration Heals you for 0.6× your magic damage (+2.5% per point of life regeneration) each turn for 4 turns. Cast below 80% life. Only for Druid. 16 14 ×2×1 — 15 s — Forest Giant 2% The Darkwood stage 4
Overload V Burst Unleashes 2.2× your magic damage (up to +200% at full mana, based on what you have left) at once. Costly, then you wait. Spends all your mana: the more you had, the harder it hits. Only for Wizard. 30 10 ×3×2 2.20 30 s — Eclipse Sphinx 2% The Pyramid of the Eclipse stage 4
Time Stop VII Status Leaves the enemy with: stunned (2 turns). Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. Only for Wizard. 50 40 ×4×2×1 — 60 s — Vocation questThe Seal final choice Bound to the character
Inspiration III Boost +25% attack speed for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Your other spells come back 6s sooner. In groups: all your allies. Only for Bard. 18 16 ×2×2 — 30 s — Dungeon Witch 5% The Witch Marsh
Encore V Echo Repeats the last spell you cast in the fight, for free. Only for Bard. 30 12 ×3×1 — 24 s — Vocation questThe Seal final choice Bound to the character
Old Word IV Damage Hits one enemy for 1.5× your magic damage (up to +200% at full mana, based on what you have left). Cheap and frequent. Leaves: silenced (2 turns). Only for Cleric or Druid or Wizard or Bard. 22 18 ×3×1 1.50 12 s — Vocation questThe Seal final choice Bound to the character
Living Ink IV Mana Recovers 25% of your mana. Cast below half mana. Also heals you for 0.35× your magic damage per turn for 4 turns. Only for Cleric or Druid or Wizard or Bard. 22 1 ×3×2 — 36 s — Vocation questThe Seal final choice Bound to the character
Vigil Light V Regeneration Heals 4% of max life per turn for 4 turns. Cast below 80% life. In groups: all your allies. Only for Cleric or Bard. 34 26 ×3×1 — 21 s — OrderOrder of the Dawn Bound to the character
Sunrise VI Heal Heals you for 1.6× your magic damage. Cast only when your life drops below 60%. Also removes: poisoned, bleeding, slowed, weakened, sundered, stunned, rooted, blinded, silenced, marked. In a group, raises the first fallen ally with 25% of their life. In groups: all your allies. Only for Cleric or Bard. 40 60 ×6×2 1.60 300 s — OrderOrder of the Dawn Bound to the character
Glyph of Return V Boost The next hit you take goes back to whoever threw it, against their armor and up to 30% of their health for 3 turns. And you recover 20% of your mana. Saved for long fights: not cast against enemies that fall in a few hits. Only for Wizard or Cleric or Bard or Druid or Ranger. 34 12 ×3×1 — 24 s — OrderAcademy of the Seal Bound to the character
Sealbreak VI Burst Unleashes 2.6× your magic damage (up to +200% at full mana, based on what you have left) at once. Costly, then you wait. Spends all your mana: the more you had, the harder it hits. In groups: jumps to two more enemies. Only for Wizard or Cleric or Bard or Druid or Ranger. 40 10 ×4×2 2.60 36 s — OrderAcademy of the Seal Bound to the character
Tide VII Burst Unleashes 3.3× your magic damage at once. Costly, then you wait. Leaves: slowed (2 turns). In groups: the whole row. 46 17 ×1×1 3.30 — — Runecrafting
Eternal Ash VII Damage over time Burns the enemy for 1× your magic damage each turn for 4 turns, ignoring armor. Leaves: weakened (2 turns). Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. 51 54 ×2×3×2×1 — 21 s — RelicGrand Warlock 4%The Grand Warlock's SanctumSold on the market
Chains of the Abyss VII Status Leaves the enemy with: rooted (2 turns). Also burns 0.9× each turn for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. 55 56 ×4×2×1 — 21 s — RelicDevil 2%The Depths of Inferno stage 4Sold on the market
Awaken VI Cleanse Removes from you: slowed, weakened, sundered. And heals you for 0.5× your magic damage. In groups: all your allies. 42 22 ×4×1 0.50 15 s 102K Shop Ivar, scroll keeperafter The Cursed Villager
Stone Vow VII Boost You turn to stone: nothing gets through, but you cannot act for 2 turns. When it ends you heal 35% of your life and shed every ailment. Cast below 35% life. 47 30 ×4×2 — 90 s — LegendThe Last Page Bound to the character
Frost Breath VII Burst Unleashes 4× your magic damage at once. Costly, then you wait. Leaves: stunned (1 turns), slowed (3 turns). In groups: every enemy. 53 24 ×4×2×1 4.00 24 s — LegendThe Frozen Heart Bound to the character
Spout II Damage Hits one enemy for 1.2× your magic damage. Cheap and frequent. Leaves: slowed (1 turns). 6 6 ×2 1.20 3 s — Runecrafting
Bubble III Shield Wraps you in a shield that absorbs 1.1× your magic damage before you get hit. Also removes: slowed, rooted. 15 14 ×2×1 1.10 15 s — Bone chestArcane chestCommon chestSilver chest
Healing Rain V Regeneration Heals you for 0.55× your magic damage each turn for 4 turns. Cast below 80% life. Also removes: weakened. In groups: all your allies. 28 30 ×3×1 — 18 s — Runecrafting
Whirlpool VI Burst Unleashes 3.2× your magic damage at once. Costly, then you wait. Leaves: rooted (2 turns). In groups: the whole row. 38 19 ×1×3×1 3.20 15 s — Bone chestArcane chestCommon chestSilver chest
Tsunami VII Burst Unleashes 4.5× your magic damage at once. Costly, then you wait. Leaves: slowed (3 turns). In groups: every enemy. 48 27 ×2×3×2 4.50 21 s — RelicKraken 2%The Broken Coast stage 4Sold on the market
Holy Water IV Damage Hits one enemy for 1.8× your magic damage. Cheap and frequent. ×2 against undead. In groups: the whole row. 21 10 ×1×1 1.80 — — Runecrafting
Night Hunger IV Boost +15% life steal for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. 24 18 ×3×1 — 21 s — Ghost Reaper 3% The Wailing Graveyard stage 4
Vampire's Kiss VI Drain Hits for 3.6× your magic damage and heals you for 75% of it. 41 44 ×4×2 3.60 15 s — RelicVampire Lord 4%The Vampire CastleSold on the market
Sulfur Smoke III Damage Hits one enemy for 1.2× your magic damage. Cheap and frequent. Also burns 0.3× each turn for 2 turns. ×2 against vermin. In groups: the whole row. 12 9 ×2×1 1.20 6 s — Bone chestArcane chestCommon chestSilver chest
Exorcism V Damage Hits one enemy for 2.4× your magic damage. Cheap and frequent. ×2.2 against spirit. 29 20 ×3×1 2.40 9 s — Ghost Reaper 3% The Wailing Graveyard stage 4
Mire V Status Leaves the enemy with: slowed (3 turns). Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. 32 26 ×2×2×2 — 15 s — Runecrafting
Acid V Damage over time Burns the enemy for 0.65× your magic damage each turn for 3 turns, ignoring armor. Leaves: sundered (3 turns). Saved for long fights: not cast against enemies that fall in a few hits. 26 18 ×3×1 — 12 s — Jungle Ent 3% The Deep Jungle stage 4
Hailstorm V Damage Hits one enemy for 2.2× your magic damage. Cheap and frequent. 30 12 ×1×1 2.20 — — Runecrafting

The mana in the table is what it costs up to level 10. From there it rises with your level: 14% of the table cost per level (about 4 times at 30, almost 7 at 50 and over 9 at 70). What rest between fights gives back is mostly your mana regeneration: at high levels, casting nonstop needs regeneration on your gear or mana tonics.

Runes: what each cast spends from the Rune pouch. How to get them: Runes.

Shouts

They cost LIFE and need nothing else. A warrior has no mana, and without shouts half the classes in the game would have watched the spell system from the sidelines. They hit with physical damage, which is the stat a warrior does raise, so they improve with the gear they were already building.

Name Grade Effect What it does Level Health Power Cooldown Price Its book How to get it
Roar I Damage Hits one enemy for 1.2× your physical damage. Cheap and frequent. 1 3% 1.20 — 12,000 Shop Elian, bookseller
Charge II Burst Unleashes 2× your physical damage at once. Costly, then you wait. 5 8% 2.00 9 s 26,000 Shop Elian, bookseller
Bulwark II Shield Wraps you in a shield that absorbs 1.3× your physical damage before you get hit. 8 5% 1.30 12 s 24,000 Shop Elian, bookseller
Fury IV Burst Unleashes 3.8× your physical damage at once. Costly, then you wait. 20 12% 3.80 12 s 38,000 Shop Zahra, desert scribe
Grit Your Teeth II Cleanse Stops bleeding and shakes off stun. Also: +20% armor for 2 turns. 9 3% — 12 s 20,000 Shop Elian, bookseller
Taunt II Boost +30% armor for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: enemies attack you for 3 turns. 10 1% — 15 s 22,000 Shop Elian, bookseller
Sundering Blow III Damage Hits one enemy for 1.4× your physical damage. Cheap and frequent. Leaves: sundered (3 turns). 12 4% 1.40 9 s 22,000 Shop Elian, bookseller
Battle Cry III Boost +25% damage for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. 15 2% — 18 s — Forest Giant 3% The Darkwood stage 4
Whirlwind III Burst Unleashes 2.3× your physical damage at once. Costly, then you wait. In groups: the whole row. 18 9% 2.30 9 s 30,000 Shop Zahra, desert scribe
Shield Wall IV Boost +25 block for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Requires a shield. 21 5% — 18 s 42,000 Shop Zahra, desert scribe
Bloodthirst IV Boost +35% damage for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. 25 3% — 18 s 58,000 Shop Zahra, desert scribe
Execute V Finisher Hits for 1.8× your physical damage; if the enemy is below 30% life, it hits ×3. 30 5% 1.80 12 s — Bone chestArcane chestCommon chestSilver chest
Last Stand VI Boost The blow that would kill you leaves you at 1 life (cast below 40% life). 38 2% — 300 s — Orc Warlord 5% The Warlord's Keep
Earthshatter VII Burst Unleashes 4.2× your physical damage at once. Costly, then you wait. Leaves: stunned (1 turns). In groups: every enemy. 46 14% 4.20 18 s — Orc Warlord 4% The Warlord's Keep
Rampage III Damage Hits one enemy for 1.5× your physical damage. Cheap and frequent. Also: +10% damage for 20 turns. Stacks up to 3 times. Only for Warrior. 16 4% 1.50 9 s — Hooded Foreman 2% The Abandoned Mine stage 4
Desperation IV Damage Hits one enemy for 1.2× your physical damage. Cheap and frequent. Hits harder the less life you have: up to ×4 when about to fall. Only for Warrior. 24 3% 1.20 12 s — Vocation questThe Trial of Steel final choice Bound to the character
Consecrated Blade III Boost Every hit adds 60% of your damage as light for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. ×2 against undead, spirit. Only for Paladin. 12 3% — 18 s — Dark Knight of the Mine 5% The Black Knight's Gallery
Divine Shield V Shield Wraps you in a shield worth 20% of your max life. Also: Creatures cannot leave effects on you for 3 turns. Only for Paladin. 28 5% 0.20 24 s — Vocation questThe Trial of Steel final choice Bound to the character
Grapeshot III Burst Unleashes 0.55× your physical damage at once. Costly, then you wait. 4 hits, each one can crit. Only for Pirate. 17 5% 0.55 12 s — Jungle Ent 2% The Deep Jungle stage 4
Boarding V Damage Hits one enemy for 2× your physical damage. Cheap and frequent. Also: +100% crit chance for 2 turns. Only for Pirate. 29 5% 2.00 15 s — Vocation questThe Prey That Hunts final choice Bound to the character
Shield Slam III Damage Hits one enemy for 2.2× your physical damage (+0.67% per point of armor). Cheap and frequent. Leaves: stunned (1 turns, 30%). Requires a shield. Only for Guardian. 14 3% 2.20 15 s — Gnome Warrior 2% Gnomeland stage 4
Intervene V Boost +30 block for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: takes half of the blows aimed at your allies for 4 turns. Only for Guardian. 26 4% — 24 s — Vocation questThe Trial of Steel final choice Bound to the character
Judgement III Damage Hits one enemy for 2.4× your physical damage and magic damage combined, at 80%. Cheap and frequent. Leaves: sundered (3 turns). Only for Crusader. 18 5% 2.40 12 s — Dungeon Witch 5% The Witch Marsh
Consecrate V Damage over time Burns the enemy for 0.5× your physical damage and magic damage combined, at 80% each turn for 4 turns, ignoring armor. Saved for long fights: not cast against enemies that fall in a few hits. ×2 against undead, spirit. In groups: every enemy. Only for Crusader. 34 6% — 24 s — Vocation questThe Trial of Steel final choice Bound to the character
Commanding Shout IV Shield Wraps you in a shield worth 12% of your max life. In groups: all your allies. Only for Warlord. 22 6% 0.12 30 s — Cursed Village Man 2% The Old Town stage 4
War Banner VI Boost +20% damage, +20% armor for 5 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. Only for Warlord. 36 6% — 36 s — Vocation questThe Trial of Steel final choice Bound to the character
Step Forward V Shield Wraps you in a shield that absorbs 1.5× your physical damage (+0.67% per point of armor) before you get hit. In groups: enemies attack you for 2 turns. Only for Warrior or Paladin or Guardian or Warlord or Crusader. 26 5% 1.50 21 s — Vocation questThe Trial of Steel final choice Bound to the character
Cold Blood V Boost +30% crit chance, You can't be stunned for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Only for Warrior or Paladin or Guardian or Warlord or Crusader. 26 3% — 21 s — Vocation questThe Trial of Steel final choice Bound to the character
Dawn's Sentence V Finisher Hits for 1.8× your physical damage and magic damage combined, at 80%; if the enemy is below 25% life, it hits ×2. ×2 against undead, spirit. Only for Paladin or Crusader or Cleric or Bard or Guardian or Warlord. 34 5% 1.80 12 s — OrderOrder of the Dawn Bound to the character
Tight Formation V Shield Wraps you in a shield that absorbs 0.7× your physical damage (+0.67% per point of armor) before you get hit. In groups: all your allies. Only for Warrior or Paladin or Crusader or Warlord or Duelist or Pirate. 34 6% 0.70 30 s — OrderIron Company Bound to the character
Veteran's Cut V Damage Hits one enemy for 1.8× your physical damage. Cheap and frequent. Leaves: sundered (3 turns). Ignores 50% of armor. Only for Warrior or Paladin or Crusader or Warlord or Duelist or Pirate. 34 5% 1.80 12 s — OrderIron Company Bound to the character
Iron Wall VI Boost Returns 50% of every hit you take, +30% armor for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: takes half of the blows aimed at your allies for 3 turns. Only for Warrior or Paladin or Crusader or Warlord or Duelist or Pirate. 40 6% — 36 s — OrderIron Company Bound to the character
Sap V Drain Hits for 1.5× your physical damage and heals you for 60% of it. Only for Druid or Ranger or Hunter or Warrior or Guardian or Bandit. 34 5% 1.50 9 s — OrderCircle of the Old Oak Bound to the character
Deep Roots V Boost +40% armor, You can't be stunned, +10 block for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Only for Druid or Ranger or Hunter or Warrior or Guardian or Bandit. 34 4% — 24 s — OrderCircle of the Old Oak Bound to the character
Wild Wrath VI Burst Unleashes 2.4× your physical damage at once. Costly, then you wait. Also burns 0.4× each turn for 3 turns. Leaves: rooted (2 turns, 40%). In groups: every enemy. Only for Druid or Ranger or Hunter or Warrior or Guardian or Bandit. 40 9% 2.40 18 s — OrderCircle of the Old Oak Bound to the character
Black Blood V Damage over time Burns the enemy for 0.4× your physical damage each turn for 3 turns, ignoring armor. Leaves: marked (3 turns). Saved for long fights: not cast against enemies that fall in a few hits. Only for Rogue or Bandit or Duelist or Pirate or Hunter or Wizard. 34 4% — 15 s — OrderBrotherhood of the Veil Bound to the character
Veil V Boost +40 evasion, +100% crit chance for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. Only for Rogue or Bandit or Duelist or Pirate or Hunter or Wizard. 34 3% — 21 s — OrderBrotherhood of the Veil Bound to the character
Nightfall VI Burst Unleashes 1.8× your physical damage at once. Costly, then you wait. Leaves: blinded (2 turns). In groups: every enemy. Only for Rogue or Bandit or Duelist or Pirate or Hunter or Wizard. 40 6% 1.80 24 s — OrderBrotherhood of the Veil Bound to the character
Lesser Seal V Damage Hits one enemy for 1.5× your physical damage and magic damage combined, at 80%. Cheap and frequent. Leaves: stunned (1 turns, 35%). Only for Wizard or Cleric or Bard or Druid or Ranger or Rogue. 34 4% 1.50 15 s — OrderAcademy of the Seal Bound to the character
Blood Pact VI Boost +20% life steal for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. 41 2% — 18 s 91,000 Shop Ivar, scroll keeper
Cry of the Fallen VII Boost +20% damage for 4 turns. You and, in a group, everyone: the blow that would kill them leaves them at 1 life, once. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. 49 6% — 60 s — RelicHall Knight 2%The Hall of the Fallen stage 4Sold on the market
Avalanche VII Burst Unleashes 4.4× your physical damage at once. Costly, then you wait. Leaves: slowed (2 turns), stunned (1 turns, 30%). In groups: every enemy. 52 10% 4.40 21 s — RelicFestive Yeti 2%The Frozen Vale stage 4Sold on the market
Martial Law VI Damage Hits one enemy for 1.4× your physical damage. Cheap and frequent. Leaves: weakened (2 turns). ×1.6 against humanoid. 44 5% 1.40 12 s 124K Shop Ivar, scroll keeperafter The Fortress
Blood for Blood V Boost +15% life steal, Returns 15% of every hit you take for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. 33 4% — 18 s — Cursed Village Man 3% The Old Town stage 4
Tamer's Roar IV Damage Hits one enemy for 1.5× your physical damage. Cheap and frequent. Leaves: stunned (1 turns, 30%) against beast. ×1.8 against beast. 20 5% 1.50 15 s 38,000 Shop Zahra, desert scribe
Shake It Off III Cleanse Removes from you: slowed, rooted. Also: +20% attack speed for 2 turns. 14 2% — 12 s 22,000 Shop Elian, bookseller
Temper V Cleanse Removes from you: weakened, sundered. Also: +20% armor for 3 turns. 27 4% — 15 s — Feathered Sand Serpent 3% The Red Sands stage 4
Intimidating Shout II Status Leaves the enemy with: weakened (2 turns). Saved for long fights: not cast against enemies that fall in a few hits. In groups: the whole row. 7 2% — 15 s 16,000 Shop Elian, bookseller
Thunder Hammer VI Damage Hits one enemy for 2.8× your physical damage. Cheap and frequent. Leaves: stunned (1 turns, 40%). 36 6% 2.80 15 s — Bone chestArcane chestCommon chestSilver chest

The cost is a percentage of MAXIMUM life, not of what is left: if it were based on what is left, shouting would get cheaper and cheaper exactly when it should be most dangerous. And a shout will not fire if it would drop you to zero — when you are that low it stops being available on its own, which is exactly the moment you should not have shouted.

There is no healing shout, and it is not an oversight: paying life to get life back is a sum that can only come out zero or worse. The shout heals the other way — by killing sooner — and for holding on there is the one that makes a shield.

Techniques

They cost a little LIFE, like shouts, and need ONE kind of weapon in hand: backstab needs a dagger; aimed shot, a bow or crossbow. They give the agility classes — rogue, bandit, hunter, duelist, ranger, pirate — something of their own, and make the weapon you carry change what you can cast.

Name Grade Effect What it does Level Health Power Cooldown Price Its book How to get it
Backstab I Damage Hits one enemy for 1.8× your physical damage. Cheap and frequent. Always a critical hit. Requires dagger in hand. 4 3% 1.80 9 s 14,000 Shop Elian, bookseller
Aimed Shot II Damage Hits one enemy for 1.3× your physical damage. Cheap and frequent. Ignores 50% of armor. Requires bow or crossbow in hand. 6 3% 1.30 6 s 16,000 Shop Elian, bookseller
Poisoned Blade II Damage over time Burns the enemy for 0.39× your physical damage each turn for 4 turns, ignoring armor. Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or claw in hand. 9 3% — 12 s 22,000 Shop Elian, bookseller
Rend II Damage Hits one enemy for 1× your physical damage. Cheap and frequent. Also burns 0.5× each turn for 3 turns. Requires claw in hand. 11 4% 1.00 9 s — Bandit Chief 3% The Bandit Road stage 4
Riposte III Boost The next hit you take goes back to whoever threw it, against their armor and up to 30% of their health for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. Requires sword in hand. 14 4% — 15 s — Hooded Foreman 3% The Abandoned Mine stage 4
Smoke Bomb III Boost +40 evasion for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or claw in hand. 16 3% — 18 s — Bandit Chief 2% The Bandit Road stage 4
Pinning Shot III Damage Hits one enemy for 2.2× your physical damage. Cheap and frequent. Leaves: rooted (2 turns). Requires crossbow in hand. 18 4% 2.20 15 s 30,000 Shop Zahra, desert scribe
Volley IV Burst Unleashes 2.2× your physical damage at once. Costly, then you wait. In groups: the whole row. Requires bow in hand. Uses 3 arrows. 23 6% 2.20 12 s 50,000 Shop Zahra, desert scribe
Flurry V Burst Unleashes 0.8× your physical damage at once. Costly, then you wait. 3 hits, each one can crit. Requires sword or dagger in hand. 26 6% 0.80 12 s — Medusa 6% Medusa's Lair
Broadside V Burst Unleashes 3.2× your physical damage at once. Costly, then you wait. Requires crossbow in hand. 32 8% 3.20 15 s — Spectral Captain 6% The Ghost Ship
Ambush III Damage Hits one enemy for 2.7× your physical damage. Cheap and frequent. Only on the first turn of the fight. Always a critical hit. Requires dagger or claw in hand. Only for Rogue. 14 4% 2.70 — — Dark Knight of the Mine 5% The Black Knight's Gallery
Death Mark IV Status Leaves the enemy with: marked (4 turns). Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or claw in hand. Only for Rogue. 22 3% — 18 s — Vocation questThe Prey That Hunts final choice Bound to the character
Life Theft III Drain Hits for 1.6× your physical damage and heals you for 50% of it. Requires claw in hand. Only for Bandit. 13 4% 1.60 9 s — Bandit Chief 2% The Bandit Road stage 4
Cutthroat V Damage Hits one enemy for 1.4× your physical damage. Cheap and frequent. ×2.2 against an enemy that is bleeding. Requires claw or dagger in hand. Only for Bandit. 27 4% 1.40 9 s — Vocation questThe Prey That Hunts final choice Bound to the character
Call the Wolf III Summon Calls a beast that hits for 0.7× your physical damage each turn for 5 turns and takes 25% of the blows aimed at you. Requires bow or crossbow in hand. Only for Hunter. 15 5% 0.70 30 s — Ent 2% The Pinewood stage 5
Steel Trap IV Boost The next blow aimed at you springs a trap: 1.5× your damage, it is rooted and its blow reaches you at half strength for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Requires bow or crossbow in hand. Only for Hunter. 25 4% — 18 s — Vocation questThe Prey That Hunts final choice Bound to the character
Spirit Arrow III Damage Hits one enemy for 1.8× your physical damage (+1% per point of attack speed). Cheap and frequent. Requires bow or crossbow in hand. Only for Ranger. 19 4% 1.80 9 s — Jungle Ent 2% The Deep Jungle stage 4
Camouflage V Boost +50 evasion, +100% crit chance for 2 turns. Saved for long fights: not cast against enemies that fall in a few hits. Requires bow or crossbow in hand. Only for Ranger. 30 3% — 21 s — Vocation questThe Prey That Hunts final choice Bound to the character
Blade Dance III Boost Every blow you dodge comes back with 1× your damage for 4 turns. Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or sword in hand. Only for Duelist. 18 3% — 18 s — Feathered Sand Serpent 2% The Red Sands stage 4
Precise Thrust V Damage Hits one enemy for 1.6× your physical damage (+2% per point of crit chance). Cheap and frequent. Requires dagger or sword in hand. Only for Duelist. 28 4% 1.60 9 s — Vocation questThe Prey That Hunts final choice Bound to the character
Shadowstep IV Damage Hits one enemy for 1.6× your physical damage. Cheap and frequent. Also burns 0.4× each turn for 3 turns. Only on the first turn of the fight. Always a critical hit. Requires dagger or claw in hand. Only for Rogue or Bandit or Duelist. 22 4% 1.60 — — Vocation questThe Prey That Hunts final choice Bound to the character
Prey's Eye IV Status Leaves the enemy with: marked (4 turns). Saved for long fights: not cast against enemies that fall in a few hits. Requires dagger or claw or sword or bow or crossbow in hand. Only for Rogue or Bandit or Hunter or Ranger or Duelist or Pirate. 22 3% — 18 s — Vocation questThe Prey That Hunts final choice Bound to the character
Cleave VI Burst Unleashes 1.8× your physical damage at once. Costly, then you wait. Also burns 0.4× each turn for 3 turns. In groups: the whole row. Requires axe in hand. 42 5% 1.80 12 s 102K Shop Ivar, scroll keeper
Headsman's Cut VII Damage Hits one enemy for 1.8× your physical damage. Cheap and frequent. ×2.5 against an enemy that is sundered. Requires axe in hand. 46 4% 1.80 12 s — RelicOrc Warlord 4%The Warlord's KeepSold on the market
Thousand Cuts VII Burst Unleashes 0.7× your physical damage at once. Costly, then you wait. Heals you for 20% of the damage dealt. 5 hits, each one can crit. Requires sword in hand. 57 9% 0.70 15 s — RelicVampire King 2%The Court of the Red Moon stage 4Sold on the market
Prey Instinct VI Damage Hits one enemy for 1.6× your physical damage. Cheap and frequent. ×1.6 against beast, vermin. Requires bow or crossbow in hand. 43 4% 1.60 9 s 113K Shop Ivar, scroll keeperafter The Prey of the Sea
Fang II Drain Hits for 1.2× your physical damage and heals you for 40% of it. Requires claw or dagger in hand. 8 3% 1.20 9 s 20,000 Shop Elian, bookseller
Disarm III Status Hits for 1.2× your physical damage and leaves: weakened (3 turns). ×1.5 against humanoid. Requires sword in hand. 19 4% 1.20 12 s 34,000 Shop Zahra, desert scribe
Voltaic Arc VI Damage Hits one enemy for 1.5× your physical damage. Cheap and frequent. Also burns 0.5× each turn for 3 turns. Requires crossbow in hand. 39 5% 1.50 12 s — Bone chestArcane chestCommon chestSilver chest