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Market

The player market: an order book for stackables, fixed-price listings for gear, a fee on each sale, and what can and cannot be sold.

The market runs on in-game gold.

Two formats

  • Order book. Stackables, such as materials, go through an order book: players post buys and sells at a price, and the market price comes out of that.
  • Listings. Gear goes through fixed-price listings: every copy has its own rarity and stats, so it sells piece by piece.

The order book

  • A buy order pays when you place it: its payment is held until the order fills or you cancel it. A sell order hands over its units when you place it.
  • Trades happen at the price of the order that was already in the book: if you bid above an ask, you pay the ask and the difference goes back to your balance.
  • Nobody trades against themselves: a buy and a sell from the same account never match.
  • If what you bought does not fit in your stash, it waits in the market box until you collect it.

What cannot be sold

  • Chests and keys: a sealed chest with a price would be a bet. What comes out of it can be sold.
  • Gear outside the stash: you list from the stash, not from what a character is wearing.
  • Currencies: Gold is what you pay with, not something you sell, and Crystals stay out.

Fee and limits

RuleValue
Fee per sale (regular / Order)8% / 5%
Listing fee (gear and sell orders)1%
Open orders per account20
Active listings per account (regular / Order)3 / 20
Units per order100,000
Minimum price per unit 1
Maximum price per unit 100,000M

The seller pays the fee: they receive the price minus 8% (5% for Order members). The buyer pays exactly the price they saw.

Listing gear or placing a sell order costs 1% of the total, paid up front and not refunded even if you cancel. Buy orders pay no listing fee.

How to open it

  • In the game, with the K key or the Market button on the bar: the pocket market, without leaving the world.
  • From the inventory, with Sell on any item that can be traded.
  • The full Market, on its own page. It uses your game session, so log into the game first.

Players set the prices: the game fixes none, and it never buys or sells on the market.