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World bosses

World boss

World bosses

Someone breaks a seal and the boss descends for the whole server. Anyone can join the fight: a huge shared health bar, a boss that hits everyone at once, and loot that drops nowhere else.

  • 10 bosses
  • Levels 15–62
  • 6 to 30 people
  • 75 minutes on the clock
  • No energy

How it works

You do not look for a world boss: you call it. From start to finish:

  1. 1Break the seal

    Craft it with Runecrafting and break it at the boss's lair, from the boss panel (B key). Player-summoned bosses come one at a time on the whole server.

  2. 2Or they come on their own

    Every day at 19:00 (Argentina time) three random bosses descend on their own, no seal needed. They are announced in game and in the Discord announcement channels.

  3. 3The call goes out

    The whole server gets the call in the middle of the screen, and it marks the way to the lair. You have 2 minutes to arrive before the first hit. While the fight still takes people, a portal in the city center leads straight to the lair, one for each boss that is up.

  4. 4Fight

    Standing at its lair, no energy spent, from level 10. If you fall, you are back in 30 seconds with full health.

  5. 5It falls

    With the intended crowd it falls in about 30 minutes. It has 75 minutes: if it does not fall, it leaves.

  6. 6Everyone rolls their loot

    Everyone who dealt at least 0.3 % of its health gets a reward, each with their own roll.

The fight

Each player fights with their own gear, spells and class, against the same health bar.

Bulk of the sands

Stone Golem

270,900 / 430,000
Leaves in 34:00 · 10 standing · 3 fallen Stone Golem · 63 % · 13 fighting

One bar for the whole server

Shared

Everyone hits the same bar. What you deal and what everyone else deals bring it down together.

It hits each of you

The boss strikes each fighter separately, according to their armor and evasion. The weak fall fast; the well-equipped hold on.

Some of them heal

Wood Golem heals a little every turn and Blood Witch drinks the blood of every hit she lands. Against them, many people must hit at once.

The clock

The fight lasts 75 minutes. If the boss does not fall in time, it leaves and nobody gets anything.

Enrage

From minute 60 it is enraged and hits a little harder every turn: by the end, 2.5 times as hard.

The breath

Every few turns it unleashes its breath: it cannot be dodged and hits everyone on the same turn.

Fall and come back

If you fall, after 30 seconds you rejoin the fight on your own with full health, even if you are not watching. If you retreat, you can join again after 30 seconds. Each return is a new life, and all the damage you dealt adds up.

Arrows and potions

Arrows are not used up. Potions work like in any fight: the boss potion (one, the best you carry) when you join, and health, mana and antidote potions when needed, with a one-minute wait between two of the same kind. They are charged when you join, and the ones you never got to drink come back if you retreat. Any food you have active also counts.

Who can join

Anyone from level 10 who is not doing something else. One character per account joins each fight.

The lair

Each boss has its lair in the world. That is where the seal is broken, and to join the fight you must be standing there. While the boss is alive, its lair glows in the world, on the game map and on the minimap.

To watch

From anywhere in the world you can open the scene: the giant boss, its bar, the clock, up to 40 fighters on screen, the damage, healing and tanking rankings, and the fight chat.

The bosses

From the most approachable to the toughest. Each one has its trait, its breath, its seal and its loot.

2 / 10 Level30

Blade of the ruins

Armored Beast

Health216,000

Built for about 8 players: falls in about 30 minutes

Obsidian scales

Blades barely get through: mages lead the charge.

Breath Iron cleave!every 18 seconds
LairAureliaSee on the map
3 / 10 Level35

Bulk of the sands

Stone Golem

Health430,000

Built for about 10 players: falls in about 30 minutes

Colossus

Huge health and very frequent fire breath. Only a crowd brings it down.

Breath Quake!every 12 seconds
LairAureliaSee on the map
4 / 10 Level40

The swift shadow

Small Black Dragon

Health300,000

Built for about 10 players: falls in about 30 minutes

Elusive

Dodges almost half of all blows and spells. Whoever strikes often wins.

Breath Flare!every 18 seconds
LairAureliaSee on the map
5 / 10 Level44

The one who will not die

Green Dragon

Health432,000

Built for about 12 players: falls in about 30 minutes

Regeneration

Heals a little every turn: unless many hit it at once, it won’t go down.

Breath Venom breath!every 18 seconds
LairAureliaSee on the map
7 / 10 Level52

Champion of the eternal colosseum

Golden Gladiator

Health540,000

Built for about 15 players: falls in about 30 minutes

Golden mirror

Returns part of every blow it takes: big hitters with little health hurt themselves.

Breath Sand strike!every 15 seconds
LairAureliaSee on the map
8 / 10 Level55

Fire of the seven peaks

Red Dragon

Health960,000

Built for about 20 players: falls in about 30 minutes

Colossus

Huge health and very frequent fire breath. Only a crowd brings it down.

Breath Fire breath!every 12 seconds
LairThe Depths of InfernoSee on the map
9 / 10 Level58

Frost of the frozen crypt

Blue Dragon

Health1,100,000

Built for about 25 players: falls in about 30 minutes

Frost scales

Magic barely gets through: weapon fighters lead the charge.

Breath Frost breath!every 15 seconds
LairThe Frozen CryptSee on the map
10 / 10 Level62

Obsidian king

Black Dragon

Health750,000

Built for about 30 players: falls in about 30 minutes

Obsidian scales

Blades barely get through: mages lead the charge.

Breath Black fire!every 12 seconds
LairAureliaSee on the map

How many people does it take?

Each boss is meant for a certain number of people. It is not a minimum: with fewer it takes longer, with more it falls sooner.

With half With the intended crowd With twice as many
≈ 30 minEnrage 60′Leaves 75′
Wood GolemLevel 15
3 people≈ 60 minWith half
6 people≈ 30 minWith the intended crowd
12 people≈ 15 minWith twice as many
Armored BeastLevel 30
4 people≈ 60 minWith half
8 people≈ 30 minWith the intended crowd
16 people≈ 15 minWith twice as many
Stone GolemLevel 35
5 people≈ 60 minWith half
10 people≈ 30 minWith the intended crowd
20 people≈ 15 minWith twice as many
Small Black DragonLevel 40
5 people≈ 60 minWith half
10 people≈ 30 minWith the intended crowd
20 people≈ 15 minWith twice as many
Green DragonLevel 44
6 people≈ 60 minWith half
12 people≈ 30 minWith the intended crowd
24 people≈ 15 minWith twice as many
Blood WitchLevel 48
8 people≈ 56 minWith half
15 people≈ 30 minWith the intended crowd
30 people≈ 15 minWith twice as many
Golden GladiatorLevel 52
8 people≈ 56 minWith half
15 people≈ 30 minWith the intended crowd
30 people≈ 15 minWith twice as many
Red DragonLevel 55
10 people≈ 60 minWith half
20 people≈ 30 minWith the intended crowd
40 people≈ 15 minWith twice as many
Blue DragonLevel 58
13 people≈ 58 minWith half
25 people≈ 30 minWith the intended crowd
50 people≈ 15 minWith twice as many
Black DragonLevel 62
15 people≈ 60 minWith half
30 people≈ 30 minWith the intended crowd
60 people≈ 15 minWith twice as many

With the intended crowd it falls in about 30 minutes; with twice as many, in half the time; with half, in twice the time. The clock gives 75 minutes, and from minute 60 it is enraged.

The loot

If the boss falls, those who really hit it get paid, even if they fell or retreated.

At least 0.3 %

Everyone who took at least 0.3 % of its health gets a reward: 378 damage against Wood Golem, 2,250 against Black Dragon.

Your own roll

Everyone rolls for themselves: what one gets is not taken from anyone else.

The summoner

Whoever broke the seal always gets the guaranteed loot if the boss falls, even without reaching the minimum. If they reach it, they also get one extra roll on what is rolled.

If it leaves

If the clock runs out with the boss still standing, nobody gets anything.

To your backpack

Your loot goes to your backpack; if it does not fit, to your stash; and if that is full too, it is kept for you to claim later.

What glows drops nowhere else in the game. The chances are low on purpose: one player summons and many defeat it, each with their own roll.

Tips

Worth knowing before you join.

Against obsidian, mages

Blades barely get through Armored Beast: spells do the work.

Against frost, weapons

Magic barely gets through Blue Dragon: weapon fighters lead the way.

Do not be made of glass

Golden Gladiator returns part of every hit: if you hit hard and cannot take much, you hurt yourself.

Hit often

Small Black Dragon dodges almost half of all hits: fast, frequent attackers win.

Join early

Those who arrive during the call hit from the very first turn, and that adds up.

Always come back

Falling is not the end: after 30 seconds you are back in with full health.

Bring your boss potion

It is the only potion that comes in. The best one you carry is taken when you join.

Gather people

Wood Golem and Blood Witch heal: against them, the more at once, the better.