Warden of the old wood
Wood Golem
Built for about 6 players: falls in about 30 minutes
Heals a little every turn: unless many hit it at once, it won’t go down.
The seal
World boss
World bosses
Someone breaks a seal and the boss descends for the whole server. Anyone can join the fight: a huge shared health bar, a boss that hits everyone at once, and loot that drops nowhere else.
You do not look for a world boss: you call it. From start to finish:
Craft it with Runecrafting and break it at the boss's lair, from the boss panel (B key). Player-summoned bosses come one at a time on the whole server.
Every day at 19:00 (Argentina time) three random bosses descend on their own, no seal needed. They are announced in game and in the Discord announcement channels.
The whole server gets the call in the middle of the screen, and it marks the way to the lair. You have 2 minutes to arrive before the first hit. While the fight still takes people, a portal in the city center leads straight to the lair, one for each boss that is up.
Standing at its lair, no energy spent, from level 10. If you fall, you are back in 30 seconds with full health.
With the intended crowd it falls in about 30 minutes. It has 75 minutes: if it does not fall, it leaves.
Everyone who dealt at least 0.3 % of its health gets a reward, each with their own roll.
Each player fights with their own gear, spells and class, against the same health bar.
The fight lasts 75 minutes. If the boss does not fall in time, it leaves and nobody gets anything.
From minute 60 it is enraged and hits a little harder every turn: by the end, 2.5 times as hard.
Every few turns it unleashes its breath: it cannot be dodged and hits everyone on the same turn.
If you fall, after 30 seconds you rejoin the fight on your own with full health, even if you are not watching. If you retreat, you can join again after 30 seconds. Each return is a new life, and all the damage you dealt adds up.
Arrows are not used up. Potions work like in any fight: the boss potion (one, the best you carry) when you join, and health, mana and antidote potions when needed, with a one-minute wait between two of the same kind. They are charged when you join, and the ones you never got to drink come back if you retreat. Any food you have active also counts.
Anyone from level 10 who is not doing something else. One character per account joins each fight.
Each boss has its lair in the world. That is where the seal is broken, and to join the fight you must be standing there. While the boss is alive, its lair glows in the world, on the game map and on the minimap.
From anywhere in the world you can open the scene: the giant boss, its bar, the clock, up to 40 fighters on screen, the damage, healing and tanking rankings, and the fight chat.
From the most approachable to the toughest. Each one has its trait, its breath, its seal and its loot.
Warden of the old wood
Built for about 6 players: falls in about 30 minutes
Heals a little every turn: unless many hit it at once, it won’t go down.
The seal
Blade of the ruins
Built for about 8 players: falls in about 30 minutes
Blades barely get through: mages lead the charge.
The seal
The loot
Bulk of the sands
Built for about 10 players: falls in about 30 minutes
Huge health and very frequent fire breath. Only a crowd brings it down.
The seal
The loot
The swift shadow
Built for about 10 players: falls in about 30 minutes
Dodges almost half of all blows and spells. Whoever strikes often wins.
The seal
The loot
The one who will not die
Built for about 12 players: falls in about 30 minutes
Heals a little every turn: unless many hit it at once, it won’t go down.
The seal
The loot
Lady of the red chalice
Built for about 15 players: falls in about 30 minutes
Drinks the blood of every blow it lands: those who fall fast heal her.
The seal
The loot
Champion of the eternal colosseum
Built for about 15 players: falls in about 30 minutes
Returns part of every blow it takes: big hitters with little health hurt themselves.
The seal
The loot
Fire of the seven peaks
Built for about 20 players: falls in about 30 minutes
Huge health and very frequent fire breath. Only a crowd brings it down.
The seal
The loot
Frost of the frozen crypt
Built for about 25 players: falls in about 30 minutes
Magic barely gets through: weapon fighters lead the charge.
The seal
The loot
Obsidian king
Built for about 30 players: falls in about 30 minutes
Blades barely get through: mages lead the charge.
The seal
The loot
Each boss is meant for a certain number of people. It is not a minimum: with fewer it takes longer, with more it falls sooner.
With the intended crowd it falls in about 30 minutes; with twice as many, in half the time; with half, in twice the time. The clock gives 75 minutes, and from minute 60 it is enraged.
If the boss falls, those who really hit it get paid, even if they fell or retreated.
Everyone who took at least 0.3 % of its health gets a reward: 378 damage against Wood Golem, 2,250 against Black Dragon.
Everyone rolls for themselves: what one gets is not taken from anyone else.
Whoever broke the seal always gets the guaranteed loot if the boss falls, even without reaching the minimum. If they reach it, they also get one extra roll on what is rolled.
If the clock runs out with the boss still standing, nobody gets anything.
Your loot goes to your backpack; if it does not fit, to your stash; and if that is full too, it is kept for you to claim later.
What glows drops nowhere else in the game. The chances are low on purpose: one player summons and many defeat it, each with their own roll.
Worth knowing before you join.
Blades barely get through Armored Beast: spells do the work.
Magic barely gets through Blue Dragon: weapon fighters lead the way.
Golden Gladiator returns part of every hit: if you hit hard and cannot take much, you hurt yourself.
Small Black Dragon dodges almost half of all hits: fast, frequent attackers win.
Those who arrive during the call hit from the very first turn, and that adds up.
Falling is not the end: after 30 seconds you are back in with full health.
It is the only potion that comes in. The best one you carry is taken when you join.
Wood Golem and Blood Witch heal: against them, the more at once, the better.