Relics
Relics are the lost grimoires kept by the late-game bosses. Each boss has its own and drops it only once in a while: a reason to face it again.
How they drop
- Every time you defeat one of these bosses there is a separate roll, on top of its usual loot.
- An adventure boss drops it with a 2% chance; a dungeon boss, with a 4% chance.
- Relics do not come from any chest or any shop: only from their boss.
- They are not bound: they are sold and bought on the market.
The relics
| Boss | Where | Level | Spell | Chance | What it does |
|---|---|---|---|---|---|
| Vampire Lord | Dungeon The Vampire Castle | 40 | Vampire's Kiss | 4% | Hits for 3.6× your magic damage and heals you for 75% of it. |
| Orc Warlord | Dungeon The Warlord's Keep | 45 | Headsman's Cut | 4% | Hits one enemy for 1.8× your physical damage. Cheap and frequent. ×2.5 against an enemy that is sundered. Requires axe in hand. |
| Kraken | Adventure The Broken Coast stage 4 | 48 | Tsunami | 2% | Unleashes 4.5× your magic damage at once. Costly, then you wait. Leaves: slowed (3 turns). In groups: every enemy. |
| Hall Knight | Adventure The Hall of the Fallen stage 4 | 50 | Cry of the Fallen | 2% | +20% damage for 4 turns. You and, in a group, everyone: the blow that would kill them leaves them at 1 life, once. Saved for long fights: not cast against enemies that fall in a few hits. In groups: all your allies. |
| Grand Warlock | Dungeon The Grand Warlock's Sanctum | 50 | Eternal Ash | 4% | Burns the enemy for 1× your magic damage each turn for 4 turns, ignoring armor. Leaves: weakened (2 turns). Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. |
| Festive Yeti | Adventure The Frozen Vale stage 4 | 53 | Avalanche | 2% | Unleashes 4.4× your physical damage at once. Costly, then you wait. Leaves: slowed (2 turns), stunned (1 turns, 30%). In groups: every enemy. |
| Devil | Adventure The Depths of Inferno stage 4 | 56 | Chains of the Abyss | 2% | Leaves the enemy with: rooted (2 turns). Also burns 0.9× each turn for 3 turns. Saved for long fights: not cast against enemies that fall in a few hits. In groups: every enemy. |
| Vampire King | Adventure The Court of the Red Moon stage 4 | 59 | Thousand Cuts | 2% | Unleashes 0.7× your physical damage at once. Costly, then you wait. Heals you for 20% of the damage dealt. 5 hits, each one can crit. Requires sword in hand. |
What bosses drop
Some bosses also drop a material of their own, with its own roll.
| Boss | Material | Chance | What it is for |
|---|---|---|---|
| Festive Yeti | Ice feather | 40% | Ice Feathers |