|
Tomás, villager |
Errand |
Errand in Aurelia |
Just the one I was looking for |
|
Captain Ordax |
Errand |
Escort the caravan |
The caravan waits for no one |
|
Ambassador Lirien |
Errand |
Embassy |
Choose your words well, or say nothing |
|
Mara, ranger |
Adventure |
The Pinewood |
The pinewood isn't what it used to be: something is pushing it this way |
|
Fennick, woodcutter |
Adventure |
Gnomeland |
Those gnomes stole my axe and then the whole forest |
|
Dorna, caravan master |
Adventure |
The Bandit Road |
Three caravans lost this month. I'm not losing the fourth |
|
Ysolde, herbalist |
Adventure |
The Darkwood |
The best herbs grow where nobody dares to go |
|
Kael, explorer |
Adventure |
The Deep Jungle |
I found a temple under the vines. I lacked the nerve, you won't |
|
Samira, nomad |
Adventure |
The Red Sands |
The sand speaks, but only to those who know how to keep quiet |
|
Sister Lys, priestess |
Adventure |
The Wailing Graveyard |
I pray for the dead, but these refuse to rest |
|
Varek, vampire hunter |
Adventure |
The Old Town |
Stake, garlic and patience. Mostly patience |
|
Brakka, mercenary |
Adventure |
The Orc Lands |
I've fought with the orcs and against them. Against is more fun |
|
Captain Rhea |
Adventure |
The Broken Coast |
My ship is on the bottom. I want back whatever sank it |
|
Sir Edwyn, the last |
Adventure |
The Hall of the Fallen |
I swore to defend the hall. Now I defend it from those who swore with me |
|
The Hag's Crypt |
Dungeon |
The Hag's Crypt |
The hag's dead sleep down there. Better let them sleep |
|
The Witch Marsh |
Dungeon |
The Witch Marsh |
The marsh has a mistress, and she does not like visitors |
|
Medusa's Lair |
Dungeon |
Medusa's Lair |
Don't look her in the eyes. No one who did ever came back |
|
The Ghost Ship |
Dungeon |
The Ghost Ship |
That ship sails without a single living sailor. Coming aboard? |
|
The Vampire Castle |
Dungeon |
The Vampire Castle |
You enter the castle by night, and leave it if you can |
|
The Warlord's Keep |
Dungeon |
The Warlord's Keep |
The warlord never yields. Go in if you have what it takes |
|
Elvira, farmer |
Quests |
Harvest day The first harvest Mastery: Cooking +1 |
The soil waits for no one, but it forgets no one either |
|
Sela, huntress |
Quests |
Hunt: The Pinewood Cold Trail The Shadow’s Skin +4 |
The forest is wilder than ever |
|
Odo, road lookout |
Quests |
The chronicle Hunt: The Pinewood The Pinewood: to the end +2 |
From here I see everything that comes out of the pinewood, and lately I like none of it |
|
Brin, keeper of the oak |
Quests |
The Abandoned Mine: to the end Hunt: The Darkwood The Darkwood: to the end +3 |
The old oak listens. I speak for it |
|
Iru, jungle guide |
Quests |
The Darkwood: to the end Hunt: The Deep Jungle The Deep Jungle: to the end |
The jungle eats the roads. I remember where they used to be |
|
Corin, caravan driver |
Quests |
Gnomeland: to the end Hunt: The Bandit Road The Bandit Road: to the end |
I drive Dorna's caravan. If the road isn't cleared, not a single wheel moves |
|
Nessa, courier |
Quests |
Clear road |
I won't reach my destination with the road like this |
|
Mother Ilse, seer |
Quests |
Restless spirits The Vision Mastery: Runecrafting |
The spirits are restless, and so am I |
|
Lord Cassius |
Quests |
Trophy |
One big head is worth more than a hundred small ones |
|
Master Voss |
Quests |
Underground The Exam Worn Seals +1 |
Dungeons don't clear themselves |
|
Sven, hunter |
Quests |
Camp Mastery: Skinning Mastery: Fletching +1 |
Meat for the pot and wood for the fire |
|
Pip, exterminator |
Quests |
Pest control |
Spiders in the barn, vipers in the well. Again |
|
Orin, trapper |
Quests |
Beast hunt Mastery: Butchery |
The beasts come closer every day |
|
Tilda, shepherd |
Quests |
Wolves |
The wolves ate three of my sheep this week |
|
Bartol, carter |
Quests |
Gnome trouble |
They popped my wheels with tiny arrows |
|
Brother Anselm |
Quests |
Eternal rest The Vision Moss and Ash +2 |
The dead belong underground. That's how it used to be |
|
Dunstan, foreman |
Quests |
Mine shift Mastery: Mining |
The forge eats ore like you eat bread |
|
Captain Holt |
Quests |
Iron fist |
Gnomes, bandits, orcs: they all want what's ours |
|
Grandpa Ned |
Quests |
Fishing day Mastery: Fishing |
They're biting today, trust me |
|
Aunt Romina |
Quests |
Herb day Mastery: Herbalism |
Today's sage smells different, go cut some |
|
Teo, alchemy apprentice |
Quests |
Potion order Mastery: Alchemy |
Selene asked me for potions and I keep ruining them, can you help? |
|
Zahir, water carrier |
Quests |
The Deep Jungle: to the end Hunt: The Red Sands The Red Sands: to the end |
Out on the sand, water is worth more than gold |
|
Brother Teo, of the Dawn |
Quests |
The Pyramid of the Eclipse: to the end Hunt: The Wailing Graveyard The Wailing Graveyard: to the end +3 |
While I am awake, the lamp of the Dawn does not go out |
|
Crow, of the Brotherhood |
Quests |
The Wailing Graveyard: to the end Hunt: The Old Town The Old Town: to the end +3 |
My name doesn't matter. What we hunt does |
|
Ragna, border sentry |
Quests |
The Old Town: to the end Hunt: The Orc Lands The Orc Lands: to the end |
I count the orcs' campfires every night. Every night there are more |
|
Pim, cabin boy |
Quests |
The Orc Lands: to the end Hunt: The Broken Coast The Broken Coast: to the end |
I was the only one who swam ashore. The captain never lets me forget it |
|
Tam, squire |
Quests |
The Broken Coast: to the end Hunt: The Hall of the Fallen The Hall of the Fallen: to the end |
I carry Sir Edwyn's shield. He can barely lift it anymore |
|
Bruno, guard |
Quests |
Welcome |
The roads don't watch themselves |
|
Aldric, chronicler |
Quests |
Welcome The chronicle The Black Knight's Gallery +11 |
Everything that happens in these lands ends up in my book |
|
Grenda, veteran |
Quests |
Hunting day The Bandit's Pass The Pay +3 |
Count the fallen, not the ones left |
|
Brannoc, trophy collector |
Quests |
Trophies: Fox tail Trophies: Gnome hat Trophies: Bandit bandana +15 |
Every day I pay for what you bring back from each zone, and it is never enough |
|
Wen, cartographer |
Quests |
Roads Wen's Map The Frozen Heart |
Every road you travel is one more line on my map |
|
Sergeant Iria |
Quests |
The Night Watch The Bandit's Pass The Trial of Steel +3 |
The night watch doesn't sleep, and neither does whoever joins it |
|
Ilka, smith apprentice |
Quests |
First ore Hot anvil Mastery: Salvaging |
The master says I learn by watching. Show me |
|
Nilo, artisan apprentice |
Quests |
Artisan table order Mastery: Artisanry |
Mirta asked me for five pieces and the needle keeps slipping, can you lend a hand? |
|
Mirela, smelter |
Quests |
Copper order Mastery: Smithing |
Bring me copper and I'll make you something nice |
|
Hollis, cabinetmaker |
Quests |
Workbench Mastery: Carpentry |
A good piece outlives its maker |
|
Tobiah, builder |
Quests |
Pine order Mastery: Construction |
I'm short on boards for the new roof |
|
Rowan, sawyer |
Quests |
Firewood for winter Mastery: Woodcutting |
Wood, wood and more wood |
|
Tobias, merchant |
Shop |
Shop |
Whatever you need for the road, I've got it here, runes for your spells too |
|
Ivo, the fletcher |
Shop |
Shop |
A shaft of its wood, a head from the anvil and a feather… and I have feathers to spare |
|
Elian, bookseller |
Shop |
Shop |
Every book is a spell, and every spell needs runes: I sell both |
|
Zahra, desert scribe |
Shop |
Shop |
The sand keeps secrets, and I keep the ones you can read |
|
Brígida, seed seller |
Shop |
Shop |
Every seed gives three, and more if you tend it well |
|
Selene, alchemist |
Shop |
Shop |
Two herbs, a vial and patience: the potion drinks itself when you need it most |
|
Bruno, the hotelier |
Shop |
Shop |
Clean beds and quiet until dawn: buy your ticket and pick a free one |
|
Mirta, artisan |
Shop |
Shop |
A good hide, strong thread and patience: that is how you sew what saves your skin |
|
Marta, the cook |
Great oven |
Cooking |
Raw food cooks in my oven or at any campfire on the road, and burnt food goes into the fire |
|
Hugo, smith |
Furnace |
Smithing |
This forge never goes out: bring me ore and we will make ingots of it |
|
Anselmo, carpenter |
Saw |
Carpentry |
Good timber, a steady hand and a hammer in it: the bench is yours |
|
Brannoc, duel master |
Duels |
Duels |
Here it is one against one, no tricks |
|
Osric, jeweler |
Jeweler |
Sockets |
What gets socketed stays put, unless you come to me, and the gem never comes back |
|
Torvald, Master Woodcutter |
Toil |
Toil |
A good axe never rests: ask me for a woodcutting task |
|
Corwin, Master Fisher |
Toil |
Toil |
The sea gives to those who can wait: ask me for a fishing task |
|
Ysolde, Master Herbalist |
Toil |
Toil |
Every herb has its hour: ask me for an herbalism task |
|
Nerea, Master Runecrafter |
Toil |
Toil |
Essence is not going anywhere: ask me for a runecrafting task and you will have something to make runes with |
|
Brannoc, Master of Skinning |
Toil |
Toil |
Beasts wait for no one: ask me for a skinning task |
|
Odila, Master of Farming |
Toil |
Toil |
You bring the seeds, I bring the soil: ask me for a farming task |
|
Brann the Tracker |
Slayer |
Slayer |
Every beast leaves a trail: I tell you which one to follow |
|
Mirka Blackclaw |
Slayer |
Slayer |
The dark woods are full of work for those who do not flinch |
|
Osric the Gravewarden |
Slayer |
Slayer |
The dead do not rest on their own: someone has to help them |
|
Nerea Bittersalt |
Slayer |
Slayer |
The sea charges dearly, but I pay better |
|
Halvar the Fearless |
Slayer |
Slayer |
Up here only those who hunt what nobody wants to hunt last |
|
Maera the Trapper |
Hunting |
Hunting |
A good snare hunts while you sleep |