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Dungeons

Dungeons are short, energy-hungry and hard. They pay the same experience that energy would pay in adventures, in minutes instead of hours, and they drop rarer loot. Each one opens when you clear the adventure that covers its level.

The dungeon boss is two levels above its level. Every enemy in a dungeon is worth more experience than the same one outside: they hit harder.

In a group

  • Every dungeon can also be done as a group. At its entrance, "Group rooms" lists the open rooms and lets you open a new one.
  • There are three kinds of room: clan rooms (only your clanmates can join; your clan must be level 3), public rooms (anyone can join) and password rooms (whoever knows the password).
  • Each dungeon has its own minimum and maximum number of players, shown on its card. Several characters from the same account can go in the same room.
  • Whoever opened the room starts it once the minimum is reached. Everyone spends their own energy and rolls their own loot, just as if they went alone.
  • The group fights in formation, a few enemies at a time, with the boss at the end. The difficulty is the same however many join: more people make it easier.
  • If you fall, the group goes on without you: you keep what was defeated while you were standing, without the chest. Returning to town before the end pays the same.

The Hag's Crypt

The Darkwood hag keeps her things underground, along with everything she ever hunted. Guarded by the Crypt Hag.

Level20
Min. level20
Time4 min
Cost 26
XP at its level 20,930
XP / hour313,950
In a group2 to 3 players
Where to find
Aurelia · tile 230, 395
Needs first
Boss
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Mud Fiend620148–20140.6–54.9166463.7 276—
Troll621151–20542.7–57.8176893.9 276—
Crypt Hag Boss12236266.91811,56031.9 2,300—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.23
Per enemy1.1%
Per boss11%
High rarity×3

The Witch Marsh

In the flooded jungle ruins, a witch breeds what the jungle itself rejects. Guarded by the Dungeon Witch.

Level25
Min. level25
Time6 min
Cost 31
XP at its level 28,208
XP / hour307,724
In a group2 to 4 players
Where to find
Aurelia · tile 297, 40
Needs first
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Jungle Werewolf724161–21848.6–65.7198084.3 312 15
Jungle Spider725164–22250.8–68.7208504.4 312—
Dungeon Witch Boss12739781.52215,09638 2,592—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.28
Per enemy1.2%
Per boss12%
High rarity×3

Medusa's Lair

The deepest chamber of the temple. Don't look her in the eye. Guarded by Medusa.

Level30
Min. level26
Time7 min
Cost 37
XP at its level 22,528
XP / hour193,097
In a group2 to 4 players
Where to find
Aurelia · tile 102, 195
Needs first
Boss
Quests
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Pharaoh829176–23858.9–79.7236052.9 336—
Pyramid Warrior831180–24363.7–86.2256603.1 348—
Medusa Boss13242897.42611,04025.8 2,784—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.33
Per enemy1.3%
Per boss13%
High rarity×3

The Ghost Ship

Every moonless night it runs aground on the coast. No one who boarded came back the same. Guarded by the Spectral Captain.

Level35
Min. level35
Time8 min
Cost 43
XP at its level 51,933
XP / hour389,498
In a group3 to 5 players
Where to find
Aurelia · tile 276, 148
Needs first
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Spectral Knight635190–25774.8–101.1281,4736.6 390—
Banshee535190–25774.8–101.1281,4736.6 390—
Spectral Warden536192–26077.4–104.8291,5206.7 403—
Spectral Captain Boss137456117.83025,23255.3 3,224—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.39
Per enemy1.5%
Per boss15%
High rarity×3

The Vampire Castle

The lord of the old town receives visitors. He rarely sees them off. Guarded by the Vampire Lord.

Level40
Min. level40
Time10 min
Cost 49
XP at its level 61,785
XP / hour390,221
In a group3 to 5 players
Where to find
Aurelia · tile 280, 492
Needs first
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Old Town Crone940202–27387–117.7321,6476.9 416—
Cursed Village Woman941203–27589.8–121.5331,7017.1 416—
Vampire Lord Boss142482136.33428,08058.3 3,432—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.44
Per enemy1.6%
Per boss16%
High rarity×3

The Warlord's Keep

All three orc clans answer to one. He lives behind these walls. Guarded by the Orc Warlord.

Level45
Min. level45
Time11 min
Cost 54
XP at its level 77,687
XP / hour423,747
In a group4 to 6 players
Where to find
Aurelia · tile 73, 450
Needs first
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Blood Orc1044210–28497.2–131.5351,9678 413—
Night Orc1045212–286100.2–135.5362,0248.1 413—
Orc Warlord Boss147505156.13834,35268 3,400—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.49
Per enemy1.6%
Per boss16%
High rarity×3

The Grand Warlock's Sanctum

Beneath the hall, the one who made its defenders eternal is still at work. Guarded by the Grand Warlock.

Level50
Min. level50
Time13 min
Cost 60
XP at its level 98,362
XP / hour472,138
In a group4 to 6 players
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Paladin1149220–297111.2–150.4392,3809.2 408—
Dwarf Warrior1150221–299114.2–154.5402,4509.4 420—
Grand Warlock Boss152526177.34241,12078.2 3,936—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.54
Per enemy1.7%
Per boss17%
High rarity×3