Dungeons
Dungeons are short, energy-hungry and hard. They pay the same experience that energy would pay in adventures, in minutes instead of hours, and they drop rarer loot. Each one opens when you clear the adventure that covers its level.
The dungeon boss is two levels above its level. Every enemy in a dungeon is worth more experience than the same one outside: they hit harder.
In a group
- Every dungeon can also be done as a group. At its entrance, "Group rooms" lists the open rooms and lets you open a new one.
- There are three kinds of room: clan rooms (only your clanmates can join; your clan must be level 3), public rooms (anyone can join) and password rooms (whoever knows the password).
- Each dungeon has its own minimum and maximum number of players, shown on its card. Several characters from the same account can go in the same room.
- Whoever opened the room starts it once the minimum is reached. Everyone spends their own energy and rolls their own loot, just as if they went alone.
- The group fights in formation, a few enemies at a time, with the boss at the end. The difficulty is the same however many join: more people make it easier.
- If you fall, the group goes on without you: you keep what was defeated while you were standing, without the chest. Returning to town before the end pays the same.
The Black Knight's Gallery
A sealed gallery beneath the mine. The dark knight who guards it lets no one leave. Guarded by the Dark Knight of the Mine.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Cave Spider | 6 | 13 | 124–168 | 26.1–35.3 | 10 | 330 | 2.3 | 200 | — |
| Mine Goblin | 6 | 15 | 131–177 | 30.2–40.9 | 12 | 398 | 2.6 | 221 | — |
| Dark Knight of the Mine Boss | 1 | 17 | 323 | 49.9 | 14 | 7,440 | 23 | 1,848 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
The Hag's Crypt
The Darkwood hag keeps her things underground, along with everything she ever hunted. Guarded by the Crypt Hag.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Mud Fiend | 6 | 20 | 148–201 | 40.6–54.9 | 16 | 646 | 3.7 | 276 | — |
| Troll | 6 | 21 | 151–205 | 42.7–57.8 | 17 | 689 | 3.9 | 276 | — |
| Crypt Hag Boss | 1 | 22 | 362 | 66.9 | 18 | 11,560 | 31.9 | 2,300 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
The Witch Marsh
In the flooded jungle ruins, a witch breeds what the jungle itself rejects. Guarded by the Dungeon Witch.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Jungle Werewolf | 7 | 24 | 161–218 | 48.6–65.7 | 19 | 808 | 4.3 | 312 | 15 |
| Jungle Spider | 7 | 25 | 164–222 | 50.8–68.7 | 20 | 850 | 4.4 | 312 | — |
| Dungeon Witch Boss | 1 | 27 | 397 | 81.5 | 22 | 15,096 | 38 | 2,592 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
Medusa's Lair
The deepest chamber of the temple. Don't look her in the eye. Guarded by Medusa.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Pharaoh | 8 | 29 | 176–238 | 58.9–79.7 | 23 | 605 | 2.9 | 336 | — |
| Pyramid Warrior | 8 | 31 | 180–243 | 63.7–86.2 | 25 | 660 | 3.1 | 348 | — |
| Medusa Boss | 1 | 32 | 428 | 97.4 | 26 | 11,040 | 25.8 | 2,784 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
The Ghost Ship
Every moonless night it runs aground on the coast. No one who boarded came back the same. Guarded by the Spectral Captain.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Spectral Knight | 6 | 35 | 190–257 | 74.8–101.1 | 28 | 1,473 | 6.6 | 390 | — |
| Banshee | 5 | 35 | 190–257 | 74.8–101.1 | 28 | 1,473 | 6.6 | 390 | — |
| Spectral Warden | 5 | 36 | 192–260 | 77.4–104.8 | 29 | 1,520 | 6.7 | 403 | — |
| Spectral Captain Boss | 1 | 37 | 456 | 117.8 | 30 | 25,232 | 55.3 | 3,224 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
The Vampire Castle
The lord of the old town receives visitors. He rarely sees them off. Guarded by the Vampire Lord.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Old Town Crone | 9 | 40 | 202–273 | 87–117.7 | 32 | 1,647 | 6.9 | 416 | — |
| Cursed Village Woman | 9 | 41 | 203–275 | 89.8–121.5 | 33 | 1,701 | 7.1 | 416 | — |
| Vampire Lord Boss | 1 | 42 | 482 | 136.3 | 34 | 28,080 | 58.3 | 3,432 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
The Warlord's Keep
All three orc clans answer to one. He lives behind these walls. Guarded by the Orc Warlord.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Blood Orc | 10 | 44 | 210–284 | 97.2–131.5 | 35 | 1,967 | 8 | 413 | — |
| Night Orc | 10 | 45 | 212–286 | 100.2–135.5 | 36 | 2,024 | 8.1 | 413 | — |
| Orc Warlord Boss | 1 | 47 | 505 | 156.1 | 38 | 34,352 | 68 | 3,400 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
The Grand Warlock's Sanctum
Beneath the hall, the one who made its defenders eternal is still at work. Guarded by the Grand Warlock.
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Paladin | 11 | 49 | 220–297 | 111.2–150.4 | 39 | 2,380 | 9.2 | 408 | — |
| Dwarf Warrior | 11 | 50 | 221–299 | 114.2–154.5 | 40 | 2,450 | 9.4 | 420 | — |
| Grand Warlock Boss | 1 | 52 | 526 | 177.3 | 42 | 41,120 | 78.2 | 3,936 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.