Sapphire
- Cut at
- Artisanry 20
- Veins from
- Mining 0
- In a weapon
- +8 Magic damage
- In a chest piece
- +34 Mana
Gems come from mining veins and are cut at the artisan table. There are six, and each one comes in five qualities: three of one make one of the next. They go into the sockets of weapons and chest pieces, are set into rings and necklaces, and can be sold.
Each gem does one thing: what it adds in a weapon is different from what it adds in a chest piece. The deeper the vein, the better the gems.
Every cut gem comes in five qualities. 3 of one quality make one of the next at the artisan table, in the cutting tab: that is the ladder below. Each step asks for more Artisanry.
Combining costs no gold, never fails and cannot be undone: three flawed gems do not turn back into chipped ones. It takes as long as cutting.
Every ore you take from a vein has a 1% chance to also bring an uncut gem, at no extra energy. Which gem depends on the vein. From Mining 30 it rolls twice; in lower veins the second roll gives a chipped gem directly, ready to combine.
| Vein | Any gem | Direct chipped | ||||||
|---|---|---|---|---|---|---|---|---|
| Copper Mining 0 | 0.7% | 0.3% | — | — | — | — | 1% one in 100 ores | 0.99% |
| Tin Mining 0 | 0.7% | 0.3% | — | — | — | — | 1% one in 100 ores | 0.99% |
| Iron Mining 15 | 0.7% | 0.3% | — | — | — | — | 1% one in 100 ores | 0.99% |
| Silver Mining 20 | 0.7% | 0.3% | — | — | — | — | 1% one in 100 ores | 0.99% |
| Coal Mining 30 | 0.7% | 0.7% | 0.5% | 0.1% | — | — | 1.99% one in 50 ores | — |
| Gold Mining 40 | 0.7% | 0.7% | 0.5% | 0.1% | — | — | 1.99% one in 50 ores | — |
| Mithril Mining 55 | — | 0.4% | 0.7% | 0.6% | 0.3% | — | 1.99% one in 50 ores | — |
| Obsidian Mining 70 | — | 0.3% | 0.6% | 0.6% | 0.44% | 0.06% | 1.99% one in 50 ores | — |
| Dragon Mining 85 | — | 0.3% | 0.6% | 0.6% | 0.44% | 0.06% | 1.99% one in 50 ores | — |
The table shows the chance per ore of each gem in each vein: the stronger the color, the more often it drops. Onyx is extremely rare (0.06% per ore) and only drops in the deepest veins.
At the artisan table, with the artisan needle in your backpack. One uncut gem gives one cut gem and, always, a chipped gem as a bonus. It costs no gold.
| Uncut | Gives | Skill | Takes | XP |
|---|---|---|---|---|
| Uncut sapphire | Cut sapphire + | Artisanry 20 | 54 s | 14 |
| Uncut emerald | Cut emerald + | Artisanry 27 | 1 min | 18 |
| Uncut ruby | Cut ruby + | Artisanry 34 | 1.2 min | 23 |
| Uncut diamond | Cut diamond + | Artisanry 43 | 1.4 min | 29 |
| Uncut amethyst | Cut amethyst + | Artisanry 55 | 1.6 min | 39 |
| Uncut onyx | Cut onyx + | Artisanry 67 | 1.8 min | 50 |
Every cut leaves 1 chipped gem: three cuts already give you what a flawed gem needs.
Some weapons and chest pieces that drop come with sockets. Each gem set in one adds a fixed bonus, and its quality decides how much: each bar is one quality, from chipped to perfect.
All five qualities can be socketed. Once set it does not come out: only the Jeweler empties the socket, and the gem is lost.
Gems also end up in rings and necklaces, by two paths at the artisan table.
They are set with ingots and one chipped gem: the lowest quality is enough.
| Jewel | Materials | Skill | Price |
|---|---|---|---|
| Relic Ring | Silver bar×12Iron bar×6Bronze bar×3Chipped sapphire×1 | Artisanry 25 | 28,000 |
| Heartbeat Ring | Silver bar×12Iron bar×6Bronze bar×3Chipped sapphire×1 | Artisanry 25 | 28,000 |
| Relic Amulet | Silver bar×12Iron bar×6Bronze bar×3Chipped emerald×1 | Artisanry 30 | 28,000 |
| Oracle Amulet | Gold bar×12Silver bar×6Iron bar×3Chipped ruby×1 | Artisanry 45 | 39,200 |
| Oracle Ring | Gold bar×12Silver bar×6Iron bar×3Chipped ruby×1 | Artisanry 45 | 39,200 |
| Heart Ring | Gold bar×12Silver bar×6Iron bar×3Chipped ruby×1 | Artisanry 45 | 39,200 |
| Gale Ring | Gold bar×12Silver bar×6Iron bar×3Chipped ruby×1 | Artisanry 45 | 39,200 |
| Vestige Amulet | Gold bar×14Silver bar×7Iron bar×4Chipped diamond×1 | Artisanry 60 | 53,200 |
| Eclipse Amulet | Gold bar×14Silver bar×7Iron bar×4Chipped diamond×1 | Artisanry 60 | 53,200 |
| Vestige Ring | Gold bar×14Silver bar×7Iron bar×4Chipped diamond×1 | Artisanry 60 | 53,200 |
| Phoenix Ring | Gold bar×14Silver bar×7Iron bar×4Chipped diamond×1 | Artisanry 60 | 53,200 |
| Lightning Ring | Gold bar×14Silver bar×7Iron bar×4Chipped diamond×1 | Artisanry 60 | 53,200 |
You cast ingots in the ring or necklace mold and set a gem into it. The ring takes the gem's weapon bonus; the necklace, its chest piece bonus. Each metal asks for a quality:
| Metal | Gem it needs | Setting | Ring | Necklace |
|---|---|---|---|---|
| Bronze bar | Flawed | Artisanry 12 | ||
| Silver bar | Cut | Artisanry 32 | ||
| Gold bar | Flawless | Artisanry 52 |
Molds are bought once and are never used up. Casting and setting cost no gold: the gem is the expensive part.
What any vendor pays for each gem, by quality. Mirta, artisan, by the artisan table, pays 25% more.
| Gem | Uncut | Chipped | Flawed | Cut | Flawless | Perfect |
|---|---|---|---|---|---|---|
| Sapphire | 60 | 7 | 21 | 63 | 160 | 408 |
| Emerald | 74 | 8 | 24 | 72 | 183 | 466 |
| Ruby | 88 | 10 | 30 | 90 | 229 | 583 |
| Diamond | 106 | 11 | 33 | 99 | 252 | 642 |
| Amethyst | 130 | 14 | 42 | 126 | 321 | 818 |
| Onyx | 154 | 16 | 48 | 144 | 367 | 935 |
On the market players set the price: good gems are usually worth much more than what a merchant pays.