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Production

Production professions turn what you gathered into something else: smithing smelts ingots and forges gear, carpentry saws planks, construction builds the pieces of your house, fletching makes arrows, cooking prepares dishes, alchemy brews potions, artisanry tans leather, weaves cloth, sews light and cloth armor and sets jewels, Runecrafting turns essence into runes and writes spell books, and Salvaging takes apart spare gear to recover part of its materials.

Skill

Skill rises by gathering what still challenges you. Each material teaches according to the level it asks for, and one far enough below yours gives only the minimum: there is no grinding the easy one, you have to move up the ladder.

SkillAmount
10179
251,121
405,009
6017,405

Smithing

Smithing Cape: once Smithing reaches level 100, Mirela, smelter gives it to you through the quest Mastery: Smithing. Only masters wear it: it cannot be traded, sold or salvaged.

NameSkillYieldGathered at
Bronze bar0×1—
Iron bar15×1—
Silver bar20×1—
Steel bar30×1—
Gold bar40×1—
Mithril bar50×1—
Obsidian bar70×1—
Dragon bar85×1—
QuestsLevel What it asks
Mastery: Smithing one-time1Smithing level 100
The Bandit's Pass one-time24Finish: The Bandit Road
Bring: Iron bar ×10
The Pay one-time30Defeat Humanoid-type enemies ×60
Bring: Iron bar ×15
Brakka Pass one-time34Defeat a boss ×3
Craft: Smithing ×10
Hot anvil daily1Craft: Smithing ×5
Used in

Forge

The forge turns materials and gold into a piece of your choice. It almost always comes out common, but every piece rolls its rarity: your profession level, your charisma and the dragon hammer in your backpack raise it.

What you forge rolls rarity as it comes out: almost always common, sometimes better. Your profession level (double the chance at 100), your charisma (up to +50%) and the dragon hammer in your backpack (+25%) raise everything above common; even with everything maxed it is half of what a dungeon gives.

HowCommonUncommonRareEpicLegendary
Profession 188.68%7.45%2.98%0.83%0.06%
Profession 5083.97%10.55%4.22%1.18%0.08%
Profession 10079.66%13.39%5.35%1.49%0.11%
Profession 100 and charisma 10074.6%16.71%6.69%1.86%0.13%
Profession 100, charisma 100 and dragon hammer70.15%19.65%7.86%2.19%0.16%
The ceiling (everything maxed)67.63%21.31%8.52%2.37%0.17%
Adventure loot62%25%10%2.8%0.2%
Dungeon loot35.23%42.61%17.05%4.77%0.34%

Light and cloth chests and helmets and talisman rings and amulets are no longer forged: they are sewn and set in Artisanry

Weapon111

Name Grade Materials Price Skill
Steel Sword I Bronze bar×10Pine plank×3 10,000 Smithing 0
Steel Dagger I Bronze bar×10Pine plank×3 10,000 Smithing 0
Dart Bow I Bronze bar×10Rough bow stave×1 10,000 Smithing 0
Rune Wand I Bronze bar×10Rough wand core×1 10,000 Smithing 0
Steel Claw I Bronze bar×10Pine plank×3 10,000 Smithing 0
Bronze pickaxe I Bronze bar×2Handle×1 1 Smithing 0
Iron pickaxe I Iron bar×3Handle×1 47 Smithing 15
Silver pickaxe I Silver bar×3Handle×1 88 Smithing 20
Steel pickaxe I Steel bar×4Handle×1 167 Smithing 30
Gold pickaxe I Gold bar×4Handle×1 267 Smithing 40
Mithril pickaxe I Mithril bar×5Handle×1 433 Smithing 50
Obsidian pickaxe I Obsidian bar×5Handle×1 10,667 Smithing 70
Dragon pickaxe I Dragon bar×6Handle×1 32,000 Smithing 85
Bronze axe I Bronze bar×2Handle×1 5 Smithing 0
Iron axe I Iron bar×3Handle×1 19 Smithing 15
Silver axe I Silver bar×3Handle×1 35 Smithing 20
Steel axe I Steel bar×4Handle×1 67 Smithing 30
Gold axe I Gold bar×4Handle×1 107 Smithing 40
Mithril axe I Mithril bar×5Handle×1 173 Smithing 50
Obsidian axe I Obsidian bar×5Handle×1 4,267 Smithing 70
Dragon axe I Dragon bar×6Handle×1 12,800 Smithing 85
Bronze shears I Bronze bar×1Handle×1 5 Smithing 0
Iron shears I Iron bar×1Handle×1 19 Smithing 15
Silver shears I Silver bar×2Handle×1 35 Smithing 20
Steel shears I Steel bar×2Handle×1 67 Smithing 30
Gold shears I Gold bar×2Handle×1 107 Smithing 40
Mithril shears I Mithril bar×3Handle×1 173 Smithing 50
Obsidian shears I Obsidian bar×3Handle×1 4,267 Smithing 70
Bronze knife I Bronze bar×1Handle×1 3 Smithing 0
Iron knife I Iron bar×1Handle×1 10 Smithing 15
Steel knife I Steel bar×2Handle×1 34 Smithing 30
Mithril knife I Mithril bar×3Handle×1 87 Smithing 50
Obsidian knife I Obsidian bar×3Handle×1 2,134 Smithing 70
Dragon knife I Dragon bar×3Handle×1 6,400 Smithing 85
Fishing rod I Pine plank×3 2 Carpentry 0
Fly rod I Oak plank×3 2 Carpentry 15
Crab trap I Birch plank×4 7 Carpentry 35
Big net I Mahogany plank×4 7 Carpentry 50
Snare I Pine plank×2 1 Carpentry 0
Box trap I Oak plank×3 4 Carpentry 15
Braided snare I Willow plank×3 12 Carpentry 30
Maple box trap I Maple plank×4 25 Carpentry 45
Yew snare I Yew plank×4 60 Carpentry 60
Redwood box trap I Redwood plank×5 200 Carpentry 90
Hunting net I Linen cloth×3 6 Artisanry 8
Iron trap I Iron bar×3Handle×1 47 Smithing 30
Spring trap I Iron bar×3Spring×2Handle×1 60 Smithing 40
Big-game rod I Iron bar×3Handle×1 47 Smithing 15
Fishing crossbow I Mithril bar×4Handle×1 433 Smithing 50
Obsidian harpoon I Obsidian bar×5Handle×1 10,667 Smithing 70
Dragon harpoon I Dragon bar×6Handle×1 32,000 Smithing 85
Dragon carpenter hammer I Dragon bar×4Handle×1 12,800 Smithing 85
Dragon shears I Dragon bar×4Handle×1 12,800 Smithing 85
Dragon builder's mallet I Dragon bar×4Handle×1 12,800 Smithing 85
Fang Sword II Iron bar×12Bronze bar×6Oak plank×4 14,000 Smithing 15
Fang Axe II Iron bar×12Bronze bar×6Oak plank×4 14,000 Smithing 15
Fang Dagger II Iron bar×12Bronze bar×6Oak plank×4 14,000 Smithing 15
Sight Bow II Iron bar×12Bronze bar×6Huntsman's bow stave×1 14,000 Smithing 15
Sigil Wand II Iron bar×12Bronze bar×6Polished wand core×1 14,000 Smithing 15
Shadow Claw II Iron bar×12Bronze bar×6Oak plank×4 14,000 Smithing 15
Malice Sword III Steel bar×14Iron bar×7Bronze bar×4Birch plank×4 20,000 Smithing 30
Malice Axe III Steel bar×14Iron bar×7Bronze bar×4Birch plank×4 20,000 Smithing 30
Malice Dagger III Steel bar×14Iron bar×7Bronze bar×4Birch plank×4 20,000 Smithing 30
Hawk Bow III Steel bar×14Iron bar×7Bronze bar×4Recurve bow stave×1 20,000 Smithing 30
Hawk Crossbow III Steel bar×14Iron bar×7Bronze bar×4Crossbow stock×1 20,000 Smithing 30
Echo Staff III Steel bar×14Iron bar×7Bronze bar×4Carved staff shaft×1 20,000 Smithing 30
Echo Wand III Steel bar×14Iron bar×7Bronze bar×4Braided wand core×1 20,000 Smithing 30
Hawk Claw III Steel bar×14Iron bar×7Bronze bar×4Birch plank×4 20,000 Smithing 30
Fury Sword IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Warden Sword IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Colossus Sword IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Fury Axe IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Warden Axe IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Fury Dagger IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Dusk Dagger IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Falcon Bow IV Mithril bar×16Steel bar×8Iron bar×4Longbow stave×1 28,000 Smithing 50
Dusk Bow IV Mithril bar×16Steel bar×8Iron bar×4Longbow stave×1 28,000 Smithing 50
Falcon Crossbow IV Mithril bar×16Steel bar×8Iron bar×4Braced crossbow stock×1 28,000 Smithing 50
Vortex Staff IV Mithril bar×16Steel bar×8Iron bar×4Gnarled staff shaft×1 28,000 Smithing 50
Halo Staff IV Mithril bar×16Steel bar×8Iron bar×4Gnarled staff shaft×1 28,000 Smithing 50
Vortex Wand IV Mithril bar×16Steel bar×8Iron bar×4Engraved wand core×1 28,000 Smithing 50
Halo Wand IV Mithril bar×16Steel bar×8Iron bar×4Engraved wand core×1 28,000 Smithing 50
Fury Claw IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Dusk Claw IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 28,000 Smithing 50
Headsman Sword V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Greater Rune Sword V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Citadel Sword V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Eclipse Sword V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Headsman Axe V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Sanctum Axe V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Titan Axe V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Citadel Axe V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Headsman Dagger V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Abyss Dagger V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Eclipse Dagger V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Eagle Dagger V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Eagle Bow V Dragon bar×16Obsidian bar×8Mithril bar×4Warden's bow stave×1 38,000 Smithing 85
Eclipse Bow V Dragon bar×16Obsidian bar×8Mithril bar×4Warden's bow stave×1 38,000 Smithing 85
Abyss Bow V Dragon bar×16Obsidian bar×8Mithril bar×4Warden's bow stave×1 38,000 Smithing 85
Wildwood Bow V Dragon bar×16Obsidian bar×8Mithril bar×4Warden's bow stave×1 38,000 Smithing 85
Eagle Crossbow V Dragon bar×16Obsidian bar×8Mithril bar×4Siege crossbow stock×1 38,000 Smithing 85
Arcanum Staff V Dragon bar×16Obsidian bar×8Mithril bar×4Oracle's staff shaft×1 38,000 Smithing 85
Sanctuary Staff V Dragon bar×16Obsidian bar×8Mithril bar×4Oracle's staff shaft×1 38,000 Smithing 85
Hurricane Staff V Dragon bar×16Obsidian bar×8Mithril bar×4Oracle's staff shaft×1 38,000 Smithing 85
Arcanum Wand V Dragon bar×16Obsidian bar×8Mithril bar×4Echo wand core×1 38,000 Smithing 85
Hurricane Wand V Dragon bar×16Obsidian bar×8Mithril bar×4Echo wand core×1 38,000 Smithing 85
Sanctuary Wand V Dragon bar×16Obsidian bar×8Mithril bar×4Echo wand core×1 38,000 Smithing 85
Wildwood Wand V Dragon bar×16Obsidian bar×8Mithril bar×4Echo wand core×1 38,000 Smithing 85
Headsman Claw V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Eclipse Claw V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85
Abyss Claw V Dragon bar×16Obsidian bar×8Mithril bar×4Arcane plank×5 38,000 Smithing 85

Shield16

Name Grade Materials Price Skill
Apprentice Shield I Bronze bar×10Pine plank×3 9,000 Smithing 0
Rampart Shield II Iron bar×12Bronze bar×6Oak plank×4 12,600 Smithing 15
Shadow Shield II Light leather×8Oak plank×6 12,600 Carpentry 15
Bulwark Shield III Steel bar×14Iron bar×7Bronze bar×4Birch plank×4 18,000 Smithing 30
Penumbra Shield III Thick leather×8Light leather×4Birch plank×7 18,000 Carpentry 35
Bastion Shield IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 25,200 Smithing 50
Dusk Shield IV Hardened leather×10Scaled leather×5Thick leather×3Mahogany plank×8 25,200 Carpentry 50
Warden Shield IV Mithril bar×16Steel bar×8Iron bar×4Mahogany plank×5 25,200 Smithing 50
Specter Shield IV Hardened leather×10Scaled leather×5Thick leather×3Mahogany plank×8 25,200 Carpentry 50
Citadel Shield V Obsidian bar×16Mithril bar×8Steel bar×4Arcane plank×5 34,200 Smithing 70
Eclipse Shield V Tempered leather×10Reinforced leather×5Hardened leather×3Arcane plank×8 34,200 Carpentry 75
Sanctum Shield V Obsidian bar×16Mithril bar×8Steel bar×4Arcane plank×5 34,200 Smithing 70
Abyss Shield V Tempered leather×10Reinforced leather×5Hardened leather×3Arcane plank×8 34,200 Carpentry 75
Headsman Shield V Obsidian bar×16Mithril bar×8Steel bar×4Arcane plank×5 34,200 Smithing 70
Sanctuary Shield V Sun cloth×10Moon cloth×5Cotton cloth×3Arcane plank×8 34,200 Carpentry 75
Eagle Shield V Tempered leather×10Reinforced leather×5Hardened leather×3Arcane plank×8 34,200 Carpentry 75

CarpentryCarpenter hammer

Carpentry Cape: once Carpentry reaches level 100, Hollis, cabinetmaker gives it to you through the quest Mastery: Carpentry. Only masters wear it: it cannot be traded, sold or salvaged.

Tool LevelWhere it comes from
Carpenter hammer 0 Shop
Dragon carpenter hammer 0 Forge Smithing 85
QuestsLevel What it asks
Mastery: Carpentry one-time1Carpentry level 100
Workbench daily1Craft: Carpentry ×5
Used in

Weapon parts

The wooden body of bows, crossbows, staves and wands is made by the carpenter. The forge asks for one part instead of the planks; the metal stays the same.

  1. Where: at the carpenter's bench, with the carpenter's hammer in your backpack.
  2. One per weapon and tier: every weapon of that type and tier takes the same part, whatever its line.
  3. The woods: each part takes the plank of its tier and, from the third tier on, willow for what bends, maple for the stocks and yew for the top ones.
  4. They stack: you make several at once, keep them in your backpack and sell them on the market.

Shipyard

Boats let you head out to sea. They are built from planks at the Shipyard, with the carpenter's hammer in your backpack, and they are not equipped: carrying one in your backpack is enough.

  1. Where: at the Shipyard on the southwest coast of Aurelia, next to Captain Rhea. It is Carpentry, but boats are not built at the carpenter's bench.
  2. What for: The Broken Coast is fought on the water and cannot be started without a boat in your backpack.
  3. What it adds: a little defense and damage, only on water outings. If you carry several, you sail with the best one.
  4. How to get them: build them or buy them on the market. Creatures never drop them and they do not stack.
NameSkillMaterialsTimeXPOn the water
BoatCarpentry 15Oak plank×63 min45+2% Defense · +3 Physical damage · +3 Magic damage
Corsair BoatCarpentry 35Birch plank×76 min117+3% Defense · +5 Physical damage · +4 Magic damage
GalleonCarpentry 50Mahogany plank×88 min184+3% Defense · +7 Physical damage · +6 Magic damage
Black GalleonCarpentry 75Arcane plank×913 min374+4% Defense · +9 Physical damage · +8 Magic damage

ConstructionBuilder's mallet

Construction Cape: once Construction reaches level 100, Tobiah, builder gives it to you through the quest Mastery: Construction. Only masters wear it: it cannot be traded, sold or salvaged.

Tool LevelWhere it comes from
Builder's mallet 0 Shop
Dragon builder's mallet 0 Forge Smithing 85
NameSkillYieldGathered at
Pine frame0×1—
Oak wall10×1—
Birch roof25×1—
Mahogany floor40×1—
Arcane beam60×1—
Redwood arch80×1—
QuestsLevel What it asks
Mastery: Construction one-time1Construction level 100

Fletching

Fletching Cape: once Fletching reaches level 100, Sven, hunter gives it to you through the quest Mastery: Fletching. Only masters wear it: it cannot be traded, sold or salvaged.

NameSkillYieldGathered at
Pine shafts0×1—
Oak shafts15×1—
Willow shafts30×1—
Birch shafts35×1—
Maple shafts45×1—
Mahogany shafts50×1—
Yew shafts60×1—
Arcane shafts75×1—
Sequoia shafts90×1—
QuestsLevel What it asks
Mastery: Fletching one-time1Fletching level 100

Fletching

Fletching makes the ammunition for bows and crossbows in three steps, like Old School but with shafts of a specific wood: that brings woodcutting into the chain, and good arrows cost good trees.

  1. Arrowheads, at the anvil (smithing): one bar makes fifteen arrowheads of its metal.
  2. Shafts, at the fletching table, in the crafts row north of the square: one log gives fifteen shafts of its wood, whatever the tree: each arrow asks for the wood of its tier.
  3. Arrows, at the same table: fifteen shafts, fifteen arrowheads and fifteen feathers make fifteen arrows. They go straight to your backpack.

The arrows

One per metal, from weakest to best; then the Boreal arrow, the special one, made with sequoia shafts and both rare feathers; and at the end the unique ones from the special set, which cannot be crafted: they will drop from dungeon bosses (soon). The level is the character level needed to shoot it; experience is per batch of fifteen.

NameSkillLevelDamageMaterialsXP
Bronze arrows×15Fletching 002Pine shafts×15Bronze arrowheads×15Feather×1512
Iron arrows×15Fletching 1563Oak shafts×15Iron arrowheads×15Feather×1522
Silver arrows×15Fletching 30114Willow shafts×15Silver arrowheads×15Feather×1535
Steel arrows×15Fletching 35225Birch shafts×15Steel arrowheads×15Feather×1542
Gold arrows×15Fletching 45287Maple shafts×15Gold arrowheads×15Feather×1560
Mithril arrows×15Fletching 55338Mahogany shafts×15Mithril arrowheads×15Feather×1585
Obsidian arrows×15Fletching 653910Yew shafts×15Obsidian arrowheads×15Feather×15130
Dragon arrows×15Fletching 854512Arcane shafts×15Dragon arrowheads×15Feather×15220
Boreal arrows×15Fletching 924813Sequoia shafts×15Dragon arrowheads×15Ice feather×15Luminous feather×15300
Frost arrows Unique—3911Not craftable: it will drop from dungeon bosses (soon)—
Dusk arrows Unique—4714Not craftable: it will drop from dungeon bosses (soon)—
Dawn arrows Unique—5015Not craftable: it will drop from dungeon bosses (soon)—

Arrowheads (smithing)

The shafts

The feathers

One feather per arrow. The common one is sold by Ivo, the fletcher, in the crafts row north of the square, in front of the big stone forge, on the left of the road, with his fletching table right beside him; the ice and luminous ones, for the Boreal arrow, cannot be obtained yet: creatures will drop them.

Cooking

There are no nodes for this trade on the map yet: its materials exist and its tool is sold, but there is nowhere to gather them.

Cooking Cape: once Cooking reaches level 100, Elvira, farmer gives it to you through the quest Mastery: Cooking. Only masters wear it: it cannot be traded, sold or salvaged.

NameSkillYieldGathered at
Cooked shrimp0×1—
Roast game0×1—
Grilled sardine5×1—
Grilled trout20×1—
Roast beast20×1—
Grilled salmon30×1—
Roast serpent30×1—
Grilled tuna35×1—
Boiled crab40×1—
Roast leviathan45×1—
Grilled snapper46×1—
Grilled swordfish50×1—
Frost roast55×1—
Roast phoenix70×1—
Grilled abyssal fish80×1—
QuestsLevel What it asks
Mastery: Cooking one-time1Cooking level 100

Cooking

Cooking does not heal: it grants long buffs that run in real time, even offline. Anyone can eat a dish and get its effect; Cooking level is only needed to cook. The cook sells, and fighters and gatherers buy.

  1. Cook at the great oven in the tavern, by the fireplace (Marta the cook runs it) or at any campfire: a raw fish or meat becomes its cooked version. It can burn: 35 % right at the required level, dropping evenly to nothing 20 levels above. Burning teaches 1 experience, always the same.
  2. Make the dish, only at the great oven, with two or three cooked items. High dishes mix fish and meat.
  3. Eat: from your backpack or stash, at any time, even during an outing: it counts for the fights still ahead from that moment, and whatever runs out stops counting the moment it does.

The meats

Only animals drop them (no skeletons, golems or spirits), from the outing's energy budget: 0.54 pieces per energy point, shared among its creatures; Butchery adds up to double. They all share one drawing.

NameSkillDropped by
Game meat Cooking 0 Wolf Level 1, Fox Level 2, Hawk Level 4, Turtle Level 5
Beast meat Cooking 20 Toad Level 17, Werewolf Level 18, Gorilla Level 21, Tiger Level 22, Jungle Werewolf Level 24, Thorn Lizard Level 26
Serpent meat Cooking 30 Mine Serpent Level 17, Feathered Sand Serpent Level 30
Leviathan meat Cooking 45 Shark Level 45, Brown Leviathan Level 48, Leviathan Level 48, Kraken Level 49
Frost meat Cooking 55 Snow Wolf Level 50, Yeti Level 53, Festive Yeti Level 54
Phoenix meat Cooking 70 Desert Phoenix Level 29, Inferno Phoenix Level 56

Cooked food

Combat dishes

Sheet modifiers while it lasts. None exceeds the best tier of its modifier on a jewel, and from Cooking 40 all have a drawback, so each build picks its own.

NameSkillMaterials EffectLastsXP
Grilled shrimp skewers Cooking 1 Cooked shrimp×2 Health +12 30 min 1
Game stew Cooking 5 Roast game×1Grilled sardine×1Sage×1 Armor +3 % 30 min 3
Stone-baked trout Cooking 20 Grilled trout×2 Mana +20
Mana regen +2 %
45 min 14
Oven-roasted salmon Cooking 30 Grilled salmon×2Roast beast×1Mandrake×1 Physical damage +6 45 min 20
Seared tuna Cooking 35 Grilled tuna×2Roast serpent×1Dewbell×1 Magic damage +5 45 min 23
Crab in its shell Cooking 40 Boiled crab×2Roast beast×1 Armor +7 %
Block +2 %
Attack speed -2 %
1 h 27
Spicy serpent Cooking 46 Grilled snapper×2Roast serpent×1Emberbloom×1 Attack speed +3 %
Armor -4 %
1 h 31
Grilled swordfish steak Cooking 50 Grilled swordfish×2Roast leviathan×1Duskrose×1 Crit chance +3 %
Crit damage +4 %
Armor -3 %
1 h 35
Frostland feast Cooking 60 Frost roast×2Roast leviathan×1Moonflower×1 Health +70
Health regen +4 %
Attack speed -2 %
1 h 43
Abyssal sashimi Cooking 80 Grilled abyssal fish×2Roast phoenix×1Bloodroot×1 Crit damage +7 %
Life steal +2 %
Health -40
1 h 30 min 63
Phoenix heart Cooking 90 Roast phoenix×2Grilled abyssal fish×1Dragoncrown×1 Magic damage +16
Mana regen +4 %
Armor -6 %
1 h 30 min 74
Potatoes and game Cooking 5 Roast game×1Potato×2 Health +10
Health regen +1 %
30 min 3
Onion soup Cooking 12 Grilled sardine×1Onion×2 Mana +12
Mana regen +1 %
30 min 8
Cabbage stew Cooking 22 Roast beast×1Cabbage×2 Armor +3 %
Block +1 %
45 min 16
Fish in tomato Cooking 30 Grilled salmon×1Tomato×2 Physical damage +4
Crit damage +2 %
45 min 20
Corn pie Cooking 40 Roast serpent×1Corn×2Wheat×1 Health +30
Armor +3 %
Attack speed -1 %
1 h 27
Strawberry tart Cooking 50 Strawberry×3Wheat×1Honey×1 Crit chance +2 %
Crit damage +3 %
Armor -2 %
1 h 35
Stuffed pumpkin Cooking 64 Roast leviathan×1Pumpkin×2 Health +70
Health regen +2 %
Attack speed -3 %
1 h 47
Frost salad Cooking 80 Grilled abyssal fish×1Frost root×2Pomegranate×1 Magic damage +9
Mana +40
Health -30
1 h 30 min 63

Profession dishes

For gatherers and crafters: more chance to gather double, faster swings, more profession experience or saving materials.

NameSkillMaterials EffectLastsXP
Shrimp broth Cooking 10 Cooked shrimp×3 Chance to gather double +5 % 45 min 6
River soup Cooking 15 Grilled sardine×2Roast game×1Silverlily×1 Gathering pace +5 % 45 min 10
Salmon stew Cooking 30 Grilled salmon×2Roast game×1 Profession experience +8 % 1 h 20
Pickled crab Cooking 45 Boiled crab×2Roast serpent×1 Chance to save materials +10 % 1 h 31
Abyssal broth Cooking 85 Grilled abyssal fish×2Frost roast×1 Chance to gather double +10 %
Gathering pace -10 %
Profession experience +10 %
1 h 30 min 68
Country bread Cooking 8 Wheat×3 Gathering pace +5 % 45 min 5
Apple compote Cooking 18 Apple×3 Profession experience +6 % 45 min 13

Campfires and burnt food

Raw food can be cooked at the campfires of the world (not dishes), like in Old School, with 10 more points of burn chance than at the great oven. They are all outdoors in Aurelia, in the villages, by the piers and at the city exits: none inside a house, a mine or a dungeon.

Burnt food does not vanish: you get its burnt version, one per ingredient. It is useless: from the cooking window, by the oven or a campfire, you throw it all into the fire at once. Nobody buys it.

Each ingredient takes its own time: shrimp in half a minute, abyssal fish or phoenix meat in a couple of minutes, at the campfire and at the kitchen.

There are two cooking modifiers: lower burn chance (up to 50 % less) and faster cooking (up to 30 %). Gear pieces (like cooking gauntlets) and some dishes will grant them; none exist yet. The kitchen window shows the breakdown: base, your level, the campfire and what items and food add.

Where the campfires are

CampfireNearby
The harbor, east of the squareShrimp Willow log SilverlilySee on the map
The northern fishing hamletSee on the map
The statue peninsula on the east lakeSee on the map
The west exit of the citySageSee on the map
The north pierBirch log Yew logSee on the map
The desert villageSee on the map
The snowy village squareSee on the map
The northeast campSee on the map
The south pierSalmonSee on the map
Clan fortress, members onlyDewbellSee on the map

Who runs it

Marta the cook stands by her great oven in the tavern, next to the fireplace: she explains cooking and campfires. She neither buys nor sells; burnt food goes into the fire. Ivo the fletcher stands in the crafts row north of the square, on the left of the road in front of the big stone forge, with his fletching table beside him, and sells feathers and bronze arrows.

Marta, the cook Ivo, the fletcher Great oven

Burnt food

Food slots

There is 1 food buff slot. Only food counts: potions and spells do not take it. Eating the same dish renews it; a different one, with no free slot, replaces the one ending soonest.

Two unique jewels from the special set add one slot each, up to 3: the Glutton's Ring (T4), which in exchange makes harmful effects on you last twice as long, and the Host's Medallion (T5).

The food slot: below your character, on the right. Put a dish there (drag it, or from the dish menu) and, during any activity (an outing, a craft, processing or gathering), when its effect ends the next one is eaten on its own, right on time, even if you are offline: you are never left without the effect. If another dish you ate by hand takes the spot, it waits for it to end. Whatever you cook of that dish goes into the slot. On an outing screen it shows under your frame as a permanent effect: you can drop a dish there and right-click to take it out. For Order members, it is also eaten on its own outside activities (one click turns that off or on).

The row of little icons under your frame and your target's shows what each one has on: dishes with their time left and spell shields; green is good, red is bad.

Glutton's Ring Host's Medallion

Coming next

Farming, with fruit and vegetables for recipes; clan feasts, cooked in the clan hall kitchen, giving a buff to the whole clan; and more ingredients in creature drops.

Alchemy

Alchemy Cape: once Alchemy reaches level 100, Teo, alchemy apprentice gives it to you through the quest Mastery: Alchemy. Only masters wear it: it cannot be traded, sold or salvaged.

QuestsLevel What it asks
Mastery: Alchemy one-time1Alchemy level 100
Ink and Blood one-time20Defeat Spirit-type enemies ×24
Craft: Alchemy ×5
Worn Seals one-time34Defeat Spirit-type enemies ×40
Craft: Alchemy ×10
Moss and Ash one-time41Gather: Herbalism ×20
Craft: Alchemy ×5
Potion order daily1Craft: Alchemy ×5

Alchemy

Alchemy mixes the herbs from herbalism into potions. Food is eaten before heading out; a potion works inside the fight: it is drunk on its own when needed, as long as it is in your potion slot. It heals, restores mana, stops poison or gives you an edge against a boss. The exception is the energy potion: that one you drink by hand, outside your outings.

  1. Where: at a cauldron. The alchemy cauldron of Aurelia, in the crafts row north of the square and on the right of the road, run by Selene the alchemist, brews potions below level 60; those of level 60 and up only brew at the lava cauldron, at the fire dungeon entrance (which also brews every combat potion); and the energy potion only at the arcane cauldron, by the frozen lake. Selene sells empty vials, 100 for 10,000. She does not sell herbs: those are cut.
  2. Mix: each potion takes two herbs of its tier (the highest ones, one more of another herb) and a vial. It asks for a bit more Alchemy than its herb asks for Herbalism, so the alchemist levels behind the herbalist, or buys from them.
  3. Carry it: below your character, on the left, is the potion slot. Put the one you want to bring there (drag it or double-click it) and the outing drinks it on its own every time its condition is met, with no limit: several in the same fight if needed. Potions in your backpack are not drunk. Whatever you brew or buy of that same potion goes into the slot.

The vial

NameSold byPrice
Empty vial Selene, alchemist ×100 · 10,000

The potions

Goes in the potion slot: drunk on its own during a run when its condition is met. No limit: drunk every time it is needed

NameSkillMaterials What it doesWhereTakesXP
Minor health potion Alchemy 0 Sage×2Empty vial×1 If your health drops below 35 %: heals 15 % of your health Alchemy cauldron Lava cauldron 21 s 4
Health potion Alchemy 15 Silverlily×2Empty vial×1 If your health drops below 35 %: heals 21 % of your health Alchemy cauldron Lava cauldron 34 s 8
Fury potion Alchemy 20 Emberbloom×2Empty vial×1 Against a boss: drunk at the start and lasts that fight
+8 % damage
Alchemy cauldron Lava cauldron 38 s 10
Antidote Alchemy 30 Mandrake×2Scorpion stinger×1Empty vial×1 If you are poisoned or bleeding: stops both, and they don't come back that fight Alchemy cauldron Lava cauldron 46 s 14
Mana potion Alchemy 40 Dewbell×2Empty vial×1 If your mana drops below 20 %: restores 21 % of your mana Alchemy cauldron Lava cauldron 55 s 19
Major mana potion Alchemy 50 Moonflower×2Bottled ectoplasm×1Empty vial×1 If your mana drops below 20 %: restores 35 % of your mana Alchemy cauldron Lava cauldron 1 min 24
Precision potion Alchemy 60 Duskrose×2Black candle×1Empty vial×1 Against a boss: drunk at the start and lasts that fight
+5 critical chance
+15 % critical damage
Lava cauldron 1.2 min 30
Major health potion Alchemy 75 Bloodroot×2Sage×1Jar of slime×1Empty vial×1 If your health drops below 35 %: heals 28 % of your health Lava cauldron 1.4 min 40
Dragon elixir Alchemy 90 Dragoncrown×2Bloodroot×1Eternal ember×1Empty vial×1 Against a boss: drunk at the start and lasts that fight
+12 % damage
+10 % armor
No harmful effect sticks to you
Lava cauldron 1.6 min 52
Energy potion Alchemy 95 Dragoncrown×3Bloodroot×2Black rose×1Empty vial×1 Restores 30 energy when drunk, never above your maximum. One every 12 h Arcane cauldron 1.7 min 56
Minor health tonic Alchemy 0 Sage×2Empty vial×1 If your health drops below 70 %: heals 5 % of your health Alchemy cauldron Lava cauldron 21 s 4
Health tonic Alchemy 15 Silverlily×2Empty vial×1 If your health drops below 70 %: heals 7 % of your health Alchemy cauldron Lava cauldron 34 s 8
Major health tonic Alchemy 75 Bloodroot×2Sage×1Jar of slime×1Empty vial×1 If your health drops below 70 %: heals 10 % of your health Lava cauldron 1.4 min 40
Mana tonic Alchemy 40 Dewbell×2Empty vial×1 If your mana drops below 60 %: restores 8 % of your mana Alchemy cauldron Lava cauldron 55 s 19
Major mana tonic Alchemy 50 Moonflower×2Bottled ectoplasm×1Empty vial×1 If your mana drops below 60 %: restores 12 % of your mana Alchemy cauldron Lava cauldron 1 min 24
Major antidote Alchemy 80 Frost root×1Bloodroot×1Lizard venom×1Empty vial×1 If you are poisoned or bleeding: stops both, and they don't come back that fight
Also heals 10 % of your health
Lava cauldron 1.5 min 44
Pomegranate tonic Alchemy 70 Pomegranate×1Duskrose×1Empty vial×1 If your health drops below 70 %: heals 7 % of your health Lava cauldron 1.3 min 37
Hunter's essence Alchemy 25 Silverlily×1Musk gland×1Moth dust×1Empty vial×1 Masks your scent: used up when you set a Hunting trap, raising the rare catch chance from 4 % to 20 % Alchemy cauldron Lava cauldron 42 s 12

When they are drunk

KindWhenType
HealthAt the start of a turn with low health: the potion below 35%, the tonic below 70%Combat: goes in the slot
ManaAt the start of a turn with low mana: the potion below 20%, the tonic below 60% (only those who use mana)Combat: goes in the slot
AntidoteAt the start of a turn while poisoned or bleeding: stops both, and they do not come back that fightCombat: goes in the slot
BossWhen the fight against a boss starts: lasts that fightCombat: goes in the slot
EnergyNever on its own: drunk by hand, outside outings, one every 12 hUtility: drunk by hand
HuntingNever in a fight: used up when you set a Hunting trap with «Use essence»Combat: goes in the slot

No limit. Health and mana come in two lines: the potion is drunk late, when things got rough, and gives back a lot; the tonic is drunk early and gives back a little, so a long outing stretches without waiting to be in danger (and you go through many more). Choosing which one goes in the slot is the decision. No dice are rolled: the same fight always plays out the same, with or without potions.

The wait: a potion always heals what it says. After drinking a health one, the next health one waits 5 fights if it was a potion and 3 if it was a tonic (the same with mana); in the meantime none is drunk and none is spent. That is why a full slot helps about as much as moving to much better gear, not twenty levels.

The energy potion does not go into the fight: you drink it by hand from your backpack, with "Drink", while you are not on an outing. It gives back 30 energy at once, never above your maximum (the rest is lost and your maximum does not grow), and you can drink one every 12 hours per character. With full energy it is not spent.

Pace

Mixing is quick, like cooking: from 21 s for the first one to 42 s for the elixir, and experience grows with the potion level. Always making the one that teaches the most, nonstop and from scratch:

AlchemyTime
Alchemy 302.2 h
Alchemy 508.8 h
Alchemy 7022 h
Alchemy 9958 h

Up to 99 that is about 2,800 potions: some 9,100 herbs and 284K in vials.

Who runs it

Selene the alchemist runs the cauldrons at the end of the crafts row north of the square, on the right of the road, and sells the vials. Teo, her apprentice, gives the potion daily, and Aunt Romina, at the west exit of the city, the herb daily. Clans also have a weekly potion mission, and the clan workshop has an alchemy cauldron and a lava one.

Selene, alchemist Teo, alchemy apprentice Aunt Romina Alchemy cauldron · See on the map Lava cauldron · See on the map Arcane cauldron · See on the map

Coming next

Gear to mix faster or get two potions at once, long-lasting potions like food, weapon poisons and, later on, mushrooms for new potions.

ArtisanryArtisan needle

Artisanry Cape: once Artisanry reaches level 100, Nilo, artisan apprentice gives it to you through the quest Mastery: Artisanry. Only masters wear it: it cannot be traded, sold or salvaged.

Tool LevelWhere it comes from
Artisan needle 0 Shop
NameSkillYieldGathered at
Light leather0×1—
Thick leather20×1—
Scaled leather35×1—
Hardened leather50×1—
Reinforced leather60×1—
Tempered leather70×1—
Ancient leather80×1—
Linen cloth8×1—
Cotton cloth30×1—
Moon cloth55×1—
Sun cloth80×1—
QuestsLevel What it asks
Mastery: Artisanry one-time1Artisanry level 100
Artisan table order daily1Craft: Artisanry ×5
Used in

Artisanry

Artisanry works leather, cloth and gems: it tans the hides that Skinning leaves, weaves the fibers from Farming, sews light and cloth chest and head armor with them, cuts the gems that come out of mining and sets them in silver or gold to make rings and amulets.

  1. Where: at the Artisan table, outside the city smithy, in the clearing in front of it. Mirta the artisan runs it and sells thread and game hide (prices below). Every recipe needs the Artisan needle in your backpack, like the hammer in Carpentry: Mirta sells it and there is only one (no better metals). Without it the table shows the recipes but will not let you make them.
  2. Tan and weave: one hide gives one tanned leather, and two fibers from Farming give one cloth; flax can also be spun, each one giving two threads. It is quick and free: it is the first step of everything, like smelting.
  3. Sew: leather and thread make the light chests and helmets (shadow, marksman, threshold and fortune); cloth and thread make the cloth ones (arcane, grace, sap and storm). The table charges a little gold for each leather, more for better leather.
  4. Cut: one uncut gem gives one cut gem.
  5. Set: silver or gold ingots and one cut gem make the rings and amulets: Talisman, Life, Swiftness and Mana.

What Mirta sells

NameSold byPrice
Artisan needle Mirta, artisan ×1 · 1
Thread Mirta, artisan ×50 · 200
Ring mold Mirta, artisan ×1 · 50
Necklace mold Mirta, artisan ×1 · 50
Game hide Mirta, artisan ×25 · 625

Tanning and weaving

Each Skinning hide has its leather. Hides come from fighting with a knife in your backpack (see Skinning, under Gathering); Mirta also sells game hide, so you can start without waiting for fights. Cloth comes from the fibers grown with Farming: flax, cotton, moon silk and sun silk.

Sewing

Each grade asks for two leathers: the shadow line uses the first one and the other three the second, so every leather has its piece. Cloth gear asks for one cloth per grade: linen, cotton, moon and sun. Sewn gear rolls rarity like forged gear: almost always common, and better more often with a high Artisanry level and charisma (the dragon hammer does not count here, even if it is in your backpack). The shields of these lines are still made with Woodcutting.

NameGradeMaterialsSkillPriceTakesXP
Shadow PlateIILight leather×10Thread×2Artisanry 10 507 min97
Shadow HelmIILight leather×6Thread×1Artisanry 10 304.2 min58
Sigil PlateIILinen cloth×10Thread×2Artisanry 12 907.4 min106
Sigil HelmIILinen cloth×6Thread×1Artisanry 12 544.4 min63
Penumbra PlateIIIThick leather×12Light leather×6Thread×2Artisanry 20 18016.2 min261
Penumbra HelmIIIThick leather×6Light leather×3Thread×1Artisanry 20 908.1 min130
Echo PlateIIICotton cloth×12Linen cloth×6Thread×2Artisanry 32 24020.5 min387
Grace PlateIIICotton cloth×12Linen cloth×6Thread×2Artisanry 32 24020.5 min387
Echo HelmIIICotton cloth×6Linen cloth×3Thread×1Artisanry 32 12010.3 min194
Hawk PlateIIIScaled leather×12Thick leather×6Light leather×3Thread×2Artisanry 35 27025.2 min493
Dusk PlateIVHardened leather×12Scaled leather×6Thick leather×3Thread×2Artisanry 50 36031.5 min725
Dusk HelmIVHardened leather×6Scaled leather×3Thick leather×2Thread×1Artisanry 50 18016.5 min380
Vortex PlateIVMoon cloth×12Cotton cloth×6Linen cloth×3Thread×2Artisanry 57 39034.4 min848
Halo PlateIVMoon cloth×12Cotton cloth×6Linen cloth×3Thread×2Artisanry 57 39034.4 min848
Grove PlateIVMoon cloth×12Cotton cloth×6Linen cloth×3Thread×2Artisanry 57 39034.4 min848
Vortex HelmIVMoon cloth×6Cotton cloth×3Linen cloth×2Thread×1Artisanry 57 19518 min444
Halo HelmIVMoon cloth×6Cotton cloth×3Linen cloth×2Thread×1Artisanry 57 19518 min444
Falcon PlateIVReinforced leather×12Hardened leather×6Scaled leather×3Thread×2Artisanry 60 42035.7 min903
Specter PlateIVReinforced leather×12Hardened leather×6Scaled leather×3Thread×2Artisanry 60 42035.7 min903
Falcon HelmIVReinforced leather×6Hardened leather×3Scaled leather×2Thread×1Artisanry 60 21018.7 min473
Eclipse PlateVTempered leather×14Reinforced leather×7Hardened leather×4Thread×2Artisanry 70 56047.5 min1,311
Eclipse HelmVTempered leather×8Reinforced leather×4Hardened leather×2Thread×1Artisanry 70 32026.6 min734
Wonder PlateVAncient leather×14Tempered leather×7Reinforced leather×4Thread×2Artisanry 80 63052.5 min1,570
Eagle PlateVAncient leather×14Tempered leather×7Reinforced leather×4Thread×2Artisanry 80 63052.5 min1,570
Abyss PlateVAncient leather×14Tempered leather×7Reinforced leather×4Thread×2Artisanry 80 63052.5 min1,570
Wonder HelmVAncient leather×8Tempered leather×4Reinforced leather×2Thread×1Artisanry 80 36029.4 min879
Eagle HelmVAncient leather×8Tempered leather×4Reinforced leather×2Thread×1Artisanry 80 36029.4 min879
Abyss HelmVAncient leather×8Tempered leather×4Reinforced leather×2Thread×1Artisanry 80 36029.4 min879
Arcanum PlateVSun cloth×14Moon cloth×7Cotton cloth×4Thread×2Artisanry 82 63053.5 min1,624
Sanctuary PlateVSun cloth×14Moon cloth×7Cotton cloth×4Thread×2Artisanry 82 63053.5 min1,624
Wildwood PlateVSun cloth×14Moon cloth×7Cotton cloth×4Thread×2Artisanry 82 63053.5 min1,624
Hurricane PlateVSun cloth×14Moon cloth×7Cotton cloth×4Thread×2Artisanry 82 63053.5 min1,624
Arcanum HelmVSun cloth×8Moon cloth×4Cotton cloth×2Thread×1Artisanry 82 36030 min910
Sanctuary HelmVSun cloth×8Moon cloth×4Cotton cloth×2Thread×1Artisanry 82 36030 min910
Wildwood HelmVSun cloth×8Moon cloth×4Cotton cloth×2Thread×1Artisanry 82 36030 min910
Hurricane HelmVSun cloth×8Moon cloth×4Cotton cloth×2Thread×1Artisanry 82 36030 min910

Gems

Uncut gems come from mining any vein: 1% per ore, on top of the ore and with no extra energy. The deeper the vein, the better the gem. The table shows the chance per ore in each vein range; each gem has its own page. All six cut gems go into the sockets of weapons and chest pieces that drop; amethyst and onyx are not set into jewels.

UncutCutSkill TakesXPWhat it is used for Mining 0–20Mining 30–40Mining 55–55Mining 70–85
Uncut sapphire Cut sapphire Artisanry 20 54 s 14 Sockets 0.7%0.35%——
Uncut emerald Cut emerald Artisanry 27 1 min 18 Sockets 0.3%0.35%0.2%0.15%
Uncut ruby Cut ruby Artisanry 34 1.2 min 23 Sockets —0.25%0.35%0.3%
Uncut diamond Cut diamond Artisanry 43 1.4 min 29 Sockets —0.05%0.3%0.3%
Uncut amethyst Cut amethyst Artisanry 55 1.6 min 39 Sockets ——0.15%0.22%
Uncut onyx Cut onyx Artisanry 67 1.8 min 50 Sockets ———0.03%

Sockets Osric, jeweler

Setting

The rings and amulets (Talisman, Life, Swiftness and Mana), which are not forged: the usual ingots and one chipped gem. Unique jewels are not made anywhere.

Jewelry

The other way to make rings and necklaces, in its own tab of the table. First bars are cast in a mold (ring or necklace, sold by Mirta; they go in your backpack and are not used up) and a plain ring or necklace comes out. Then a cut gem is set into it, which turns it into another jewel: what it gives comes from the gem (the ring, what the gem gives in a weapon; the necklace, what it gives in armor). Bronze with a small gem, silver with a normal gem and gold with a large gem: the higher, the more it gives. They roll no rarity: you know in advance what each one gives.

NameMaterialsSkillGivesTakesXP
Plain bronze ringBronze bar×2Ring moldArtisanry 8—40 s9
Plain bronze necklaceBronze bar×3Necklace moldArtisanry 8—40 s9
Bronze sapphire ringPlain bronze ring×1Flawed sapphire×1Artisanry 12+6 Magic damage44 s11
Bronze emerald ringPlain bronze ring×1Flawed emerald×1Artisanry 12+1% Crit chance44 s11
Bronze ruby ringPlain bronze ring×1Flawed ruby×1Artisanry 12+6 Physical damage44 s11
Bronze diamond ringPlain bronze ring×1Flawed diamond×1Artisanry 12+3% Crit damage44 s11
Bronze amethyst ringPlain bronze ring×1Flawed amethyst×1Artisanry 12+1% Life steal44 s11
Bronze onyx ringPlain bronze ring×1Flawed onyx×1Artisanry 12+2% Attack speed44 s11
Bronze sapphire necklacePlain bronze necklace×1Flawed sapphire×1Artisanry 12+23 Mana44 s11
Bronze emerald necklacePlain bronze necklace×1Flawed emerald×1Artisanry 12+1% Evasion44 s11
Bronze ruby necklacePlain bronze necklace×1Flawed ruby×1Artisanry 12+22 Health44 s11
Bronze diamond necklacePlain bronze necklace×1Flawed diamond×1Artisanry 12+2% Elemental resist44 s11
Bronze amethyst necklacePlain bronze necklace×1Flawed amethyst×1Artisanry 12+3% Mana regen44 s11
Bronze onyx necklacePlain bronze necklace×1Flawed onyx×1Artisanry 12+6% Armor44 s11
Plain silver ringSilver bar×2Ring moldArtisanry 28—1.1 min19
Plain silver necklaceSilver bar×3Necklace moldArtisanry 28—1.1 min19
Silver sapphire ringPlain silver ring×1Cut sapphire×1Artisanry 32+8 Magic damage1.1 min22
Silver emerald ringPlain silver ring×1Cut emerald×1Artisanry 32+2% Crit chance1.1 min22
Silver ruby ringPlain silver ring×1Cut ruby×1Artisanry 32+9 Physical damage1.1 min22
Silver diamond ringPlain silver ring×1Cut diamond×1Artisanry 32+4% Crit damage1.1 min22
Silver amethyst ringPlain silver ring×1Cut amethyst×1Artisanry 32+2% Life steal1.1 min22
Silver onyx ringPlain silver ring×1Cut onyx×1Artisanry 32+3% Attack speed1.1 min22
Silver sapphire necklacePlain silver necklace×1Cut sapphire×1Artisanry 32+34 Mana1.1 min22
Silver emerald necklacePlain silver necklace×1Cut emerald×1Artisanry 32+2% Evasion1.1 min22
Silver ruby necklacePlain silver necklace×1Cut ruby×1Artisanry 32+32 Health1.1 min22
Silver diamond necklacePlain silver necklace×1Cut diamond×1Artisanry 32+3% Elemental resist1.1 min22
Silver amethyst necklacePlain silver necklace×1Cut amethyst×1Artisanry 32+4% Mana regen1.1 min22
Silver onyx necklacePlain silver necklace×1Cut onyx×1Artisanry 32+9% Armor1.1 min22
Plain gold ringGold bar×2Ring moldArtisanry 48—1.5 min33
Plain gold necklaceGold bar×3Necklace moldArtisanry 48—1.5 min33
Gold sapphire ringPlain gold ring×1Flawless sapphire×1Artisanry 52+12 Magic damage1.5 min36
Gold emerald ringPlain gold ring×1Flawless emerald×1Artisanry 52+2% Crit chance1.5 min36
Gold ruby ringPlain gold ring×1Flawless ruby×1Artisanry 52+14 Physical damage1.5 min36
Gold diamond ringPlain gold ring×1Flawless diamond×1Artisanry 52+6% Crit damage1.5 min36
Gold amethyst ringPlain gold ring×1Flawless amethyst×1Artisanry 52+2% Life steal1.5 min36
Gold onyx ringPlain gold ring×1Flawless onyx×1Artisanry 52+3% Attack speed1.5 min36
Gold sapphire necklacePlain gold necklace×1Flawless sapphire×1Artisanry 52+53 Mana1.5 min36
Gold emerald necklacePlain gold necklace×1Flawless emerald×1Artisanry 52+2% Evasion1.5 min36
Gold ruby necklacePlain gold necklace×1Flawless ruby×1Artisanry 52+51 Health1.5 min36
Gold diamond necklacePlain gold necklace×1Flawless diamond×1Artisanry 52+5% Elemental resist1.5 min36
Gold amethyst necklacePlain gold necklace×1Flawless amethyst×1Artisanry 52+5% Mana regen1.5 min36
Gold onyx necklacePlain gold necklace×1Flawless onyx×1Artisanry 52+11% Armor1.5 min36

Combine gems

Every cut gem comes in five qualities: chipped, flawed, cut, flawless and perfect. Three of one quality give one of the next, in the same Cut tab: it never fails and cannot be undone. Cutting any gem also leaves a chipped one as a bonus; the perfect one only comes from combining.

Restoring relics

Relic fragments come from the pit of the Excavation houses in Desert Town, along with pottery shards, ancient coins and sand. With four fragments of the same relic you restore it in the Restore tab of the table. Everything sells on the market: you do not need a house to restore.

Pace

Tanning teaches little: what levels the profession is sewing and setting, which give more experience the more leather the piece takes. Always making what teaches the most, nonstop and from scratch:

ArtisanryTime
Artisanry 1014 min
Artisanry 302.1 h
Artisanry 6014 h
Artisanry 9957 h

Up to 99 that is about 860 hides and 570 gems. What slows you down the most are the higher hides, which only come from fighting.

Who runs it

Mirta the artisan runs the table, sells thread and game hide, and pays a bit more for hides, leather, gems and thread. Nilo, her apprentice, gives the daily: any five jobs at the table. Clans also have an Artisanry mission, and the clan workshop has its own table.

Mirta, artisan Nilo, artisan apprentice Artisan table order Artisan table · See on the map

Coming next

More jewels, and leather boots and gloves.

Runecrafting

This is how each one goes down as you work it: full, half, low and spent, until it comes back.

If you would rather have your character work alone for a while, ask its Master for Toil.

Runecrafting Cape: once Runecrafting reaches level 100, Mother Ilse, seer gives it to you through the quest Mastery: Runecrafting. Only masters wear it: it cannot be traded, sold or salvaged.

NameSkillHitsRespawnYieldGathered at
Rune essence065–8 s×324
QuestsLevel What it asks
Mastery: Runecrafting one-time1Runecrafting level 100

Runecrafting

Runecrafting mines essence and carries it to the altars of the world: each altar turns it into its rune. Runes are spent to cast mana spells and used to write the books of 28 spells that are not sold anywhere and do not drop from any boss.

  1. Essence: mined with any pickaxe from its veins, next to the altars: the earth one south of the city, and those in the mine, the quarry, the crypt, the castle and the island. It gives Runecrafting experience. Nerea, the Master Runecrafter, gathers it for you while you are away.
  2. Raising Runecrafting opens new runes at the altars, and with them the spells that need them: each spell tier uses its catalytic rune (Runes).
  3. Runes: each altar turns one essence into one rune of its element. With 10 Runecrafting levels above the altar you get double, and with 20, triple.
  4. Combined runes: from Runecrafting 25, two runes are mixed into one (mud, steam, storm and ember). Earth-and-water books ask for mud.
  5. Books: each one asks for the Runecrafting level of its spell. Up to 15 they take only runes; from 15, parchment; from 28, ink and rare adventure trophies.
  6. Parchment and ink: parchment is tanned from a game hide at the artisan table (Artisanry 5); ink is mixed from sage and a vial in the green cauldron (Alchemy 5).

The altars

Runes for casting

Every mana spell spends runes on each cast, on top of its mana. Shouts and techniques spend no runes. Each spell's recipe is in the spell table.

  • The Rune pouch: the runes you carry for casting go there, one stack per kind, with no limit and taking no backpack space. Everything that gives you runes (the shop, the altar, the market, the vault, loot) puts them in the pouch.
  • Basic runes are bought: earth, lightning, fire, light and water, 100 for 100, 1 gold each, from Tobias, merchant and the booksellers Elian, bookseller, Zahra, desert scribe, Ivar, scroll keeper. Ice is not sold: it is only crafted.
  • Catalytic runes and the primal rune are only crafted at their altar. There is one per spell tier: echo (level 12 to 19), mist (20 to 25), abyss (26 to 35), crown (36 to 45) and dawn (46 and up). Only the five greatest spells ask for the primal rune.
  • No NPC buys runes: merchants do not take them. Players trade them on the market.
  • Combination runes count as one of each of their two parts in any recipe: one mud rune pays for one earth and one water.
  • When you head out, the runes for the trip are set aside, the ones used are spent and the rest come back when you return, flee or cancel. Without enough runes, the spell is not cast and you fight without it.
  • From Monday, November 2 (00:00 Argentina time) spells use runes. Until then they are cast without spending any: use the time to stock up.
  • The 14-day grace period: from Monday, November 2 until November 16, a missing catalytic rune is paid with 3 basic runes of the spell's element.

Runes

Catalytic runes and the primal rune

They are only crafted, each at its altar, and merchants do not buy them. Every Runecrafting level above the altar adds more runes per essence. The primal rune also takes one crown rune per essence.

The starter kit

Classes that start with magic get runes in their pouch when the character is created. They are bound: they never leave the pouch and cannot be traded.

Combined runes

Parchment and ink

NameMaterialsWhereSkillXP
ParchmentGame hide×1Artisan tableArtisanry 58
InkSage×1 Empty vial×1Alchemy cauldronAlchemy 55

The books

None of them can be bought, dropped by a boss or found in a chest: they are only written at their altar. They can be traded like any book.

NameMaterialsAltarSkillTimeXP
Book: StingEarth rune×5 Earth altarRunecrafting 31.1 min14
Book: ShockLightning rune×6 Lightning altarRunecrafting 41.2 min14
Book: EmberFire rune×7 Fire altarRunecrafting 51.2 min15
Book: Cure PoisonLight rune×7 Light altarRunecrafting 51.2 min15
Book: Stanch WoundsLight rune×8 Light altarRunecrafting 61.2 min16
Book: SpoutWater rune×8 Water altarRunecrafting 61.2 min16
Book: ImmolateFire rune×9 Fire altarRunecrafting 71.3 min17
Book: WardLight rune×9 Light altarRunecrafting 81.3 min18
Book: Ice LanceWater rune×10 Water altarRunecrafting 91.4 min18
Book: War SongLight rune×11 Light altarRunecrafting 101.4 min19
Book: RenewLight rune×12 Light altarRunecrafting 111.4 min20
Book: ThornsEarth rune×18 Parchment×1 Earth altarRunecrafting 191.8 min28
Book: ThunderLightning rune×19 Parchment×1 Lightning altarRunecrafting 201.8 min29
Book: PurifyLight rune×20 Parchment×1 Light altarRunecrafting 211.8 min30
Book: Holy WaterWater rune×10 Light rune×10 Parchment×1 Water altarRunecrafting 211.8 min30
Book: BarkskinEarth rune×21 Parchment×1 Earth altarRunecrafting 221.9 min31
Book: Healing RainWater rune×20 Parchment×2 Ink×1 Seed pouch×1 Ent bark×1 Water altarRunecrafting 282.1 min38
Book: Ice BlockWater rune×25 Parchment×2 Ink×1 Eye in a jar×1 Frozen core×1 Water altarRunecrafting 302.2 min40
Book: HailstormWater rune×27 Abyss rune×5 Parchment×2 Ink×1 Frozen core×1 Water altarRunecrafting 302.2 min40
Book: Heal Grave WoundsLight rune×25 Parchment×2 Ink×1 Golden scarab×1 Chalice of blood×1 Light altarRunecrafting 312.2 min42
Book: MireMud rune×15 Parchment×2 Ink×1 Spider egg sac×1 Troll eye×1 Water altarRunecrafting 322.3 min43
Book: Static FieldLightning rune×30 Parchment×2 Ink×1 Miner's lantern×1 Seal of the Order×1 Lightning altarRunecrafting 342.4 min46
Book: EarthquakeEarth rune×35 Parchment×2 Ink×1 Gargoyle fragment×2 Orc war horn×1 Earth altarRunecrafting 352.4 min47
Book: SanctuaryLight rune×35 Parchment×2 Ink×1 Spectral chain×1 Cursed doll×1 Light altarRunecrafting 372.5 min50
Book: Wild GrowthMud rune×20 Parchment×2 Ink×1 Ent bark×2 Kraken tentacle×1 Water altarRunecrafting 392.6 min52
Book: PhoenixFire rune×35 Parchment×2 Ink×1 Devil horn×1 Fire altarRunecrafting 402.6 min54
Book: BlizzardIce rune×38 Parchment×2 Ink×1 Frozen core×1 Ice altarRunecrafting 442.8 min60
Book: ResurrectLight rune×39 Parchment×2 Ink×1 Blood gem×1 Light altarRunecrafting 452.8 min61
Book: TideWater rune×40 Parchment×2 Ink×1 Kraken tentacle×1 Water altarRunecrafting 462.8 min63

The seals

From Runecrafting 15, in the Seals tab of the altars: each seal calls a world boss. They need lots of runes, parchment, ink and rare trophies from several zones.

NameBossMaterialsAltarSkillTimeXP
Seal of the Wood GolemWood GolemEarth rune×30 Parchment×3 Ink×2 Ent bark×1 Lockpicks×1 Fox tail×10 Earth altarRunecrafting 153.2 min48
Seal of the Armored BeastArmored BeastWater rune×45 Parchment×3 Ink×2 Miner's lantern×1 Seed pouch×1 Tiger pelt×10 Water altarRunecrafting 304.4 min81
Seal of the Stone GolemStone GolemEarth rune×50 Parchment×3 Ink×2 Gargoyle fragment×1 Spectral chain×1 Mummy wrappings×10 Earth altarRunecrafting 354.8 min94
Seal of the Small Black DragonSmall Black DragonFire rune×60 Parchment×3 Ink×2 Orc war horn×1 Troll eye×1 Orc totem×10 Fire altarRunecrafting 405.2 min108
Seal of the Green DragonGreen DragonMud rune×60 Parchment×3 Ink×2 Spider egg sac×1 Eye in a jar×1 Jar of slime×10 Water altarRunecrafting 445.5 min119
Seal of the Blood WitchBlood WitchFire rune×70 Parchment×3 Ink×2 Chalice of blood×2 Cursed doll×1 Black rose×10 Fire altarRunecrafting 485.8 min132
Seal of the Golden GladiatorGolden GladiatorLight rune×70 Parchment×3 Ink×2 Golden scarab×2 Seal of the Order×1 Colosseum token×5 Light altarRunecrafting 526.2 min145
Seal of the Red DragonRed DragonEmber rune×80 Parchment×3 Ink×2 Devil horn×2 Phoenix feather×1 Eternal ember×15 Fire altarRunecrafting 556.4 min155
Seal of the Blue DragonBlue DragonIce rune×80 Parchment×3 Ink×2 Frozen core×2 Kraken tentacle×1 Yeti fur×15 Ice altarRunecrafting 586.6 min165
Seal of the Black DragonBlack DragonFire rune×60 Ice rune×30 Parchment×3 Ink×2 Dragon heart×1 Blood gem×1 Ancient dragon scale×20 Fire altarRunecrafting 627 min179

Each seal calls a boss for the whole server. What each one does and what it drops, in World bosses.

Socket runes

In the Sockets tab of the altars. They go in the sockets of the Wheel of Aurelia: right-click a taken socket and pick one from your backpack. Placing it uses it up, the one that was there is lost, and each one goes only once in the whole wheel. If you release the socket, the rune stays and works again when you take it back.

NameEffectMaterialsAltarSkillTimeXP
Earth socket runeArmor +10 %, Vitality +2Earth rune×15 Parchment×2 Earth altarRunecrafting 201.8 min29
Lightning socket runeAttack speed +5 %, Agility +2Lightning rune×15 Parchment×2 Lightning altarRunecrafting 201.8 min29
Fire socket runePhysical damage +8 %Fire rune×15 Parchment×2 Fire altarRunecrafting 201.8 min29
Light socket runeHealing done +10 %, Intelligence +2Light rune×15 Parchment×2 Light altarRunecrafting 201.8 min29
Water socket runeMaximum mana +10 %, Mana regeneration +8 %Water rune×15 Parchment×2 Water altarRunecrafting 201.8 min29
Mud socket runeMaximum life +8 %, Armor +6 %Mud rune×10 Parchment×2 Ink×1 Water altarRunecrafting 352.4 min47
Steam socket runeMagic damage +8 %, Mana regeneration +6 %Steam rune×10 Parchment×2 Ink×1 Water altarRunecrafting 352.4 min47
Storm socket runeCritical chance +3, Critical damage +10 %Storm rune×10 Parchment×2 Ink×1 Water altarRunecrafting 352.4 min47
Ember socket runePhysical and magic damage +5 %Ember rune×10 Parchment×2 Ink×1 Fire altarRunecrafting 352.4 min47
Ice socket runeElemental resistance +6, Evasion +2Ice rune×15 Parchment×2 Ice altarRunecrafting 452.8 min61

Salvaging

Salvaging Cape: once Salvaging reaches level 100, Ilka, smith apprentice gives it to you through the quest Mastery: Salvaging. Only masters wear it: it cannot be traded, sold or salvaged.

QuestsLevel What it asks
Mastery: Salvaging one-time1Salvaging level 100

Salvaging

Salvaging takes apart the gear you no longer need and gives you back part of the materials it was made from. It creates nothing new: it is how a sword nobody uses turns back into ingots.

  1. What can be salvaged: any piece of gear that has a recipe, whether from the forge, from carpentry, or sewn and set at the artisan table. You get back 25% of each material in its recipe. The gold of the recipe never comes back.
  2. Always rounded down: each material counts on its own, piece by piece, and is rounded down: 3 → 0, 4 → 1, 7 → 1, 8 → 2, 10 → 2. Putting many pieces in one batch changes nothing.
  3. The level: each piece asks for a Salvaging level equal to its recipe. To take apart the highest gear you have to raise the profession that far, just like whoever makes it.
  4. Time and energy: each piece takes a quarter of the time it takes to make (never less than 10 s plus 3 s per recipe level) and costs a quarter of the energy. Experience comes from time, as in every profession.
  5. What is lost and what comes back: rarity, modifiers and dye are lost; socketed gems come back whole to your backpack. You salvage what is in your backpack, never what you are wearing, up to 100 pieces per batch.

For example, Apprentice Shield is made with Bronze bar×10 Pine plank×3. Salvaging it gives back Bronze bar×2.

The salvage bench is in Aurelia, next to the smithy: Salvage bench

What each piece gives

Grouped by the Salvaging level they ask for, with the time and experience of each piece. Those that give nothing (their materials are so few that 25% does not reach one) cannot be salvaged.

PieceGives
Salvaging 0 · 15 s · 3 XP per piece14
Fishing rod Yields nothing
Bronze pickaxe Yields nothing
Bronze axe Yields nothing
Bronze knife Yields nothing
Bronze shears Yields nothing
Snare Yields nothing
Apprentice Plate Bronze bar×4
Apprentice Helm Bronze bar×2
Apprentice Shield Bronze bar×2
Steel Sword Bronze bar×2
Steel Dagger Bronze bar×2
Dart Bow Bronze bar×2
Rune Wand Bronze bar×2
Steel Claw Bronze bar×2
Salvaging 8 · 34 s · 8 XP per piece1
Hunting net Yields nothing
Salvaging 10 · 1 min · 14 XP per piece2
Shadow Plate Light leather×2
Shadow Helm Light leather×1
Salvaging 12 · 1.3 min · 18 XP per piece2
Sigil Plate Linen cloth×2
Sigil Helm Linen cloth×1
Salvaging 15 · 55 s · 14 XP per piece18
Iron pickaxe Yields nothing
Iron axe Yields nothing
Fly rod Yields nothing
Big-game rod Yields nothing
Iron knife Yields nothing
Iron shears Yields nothing
Box trap Yields nothing
Boat Oak plank×1
Fang Plate Iron bar×5Bronze bar×2Spring×1
Fang Helm Iron bar×3Bronze bar×1Spring×1
Shadow Claw Iron bar×3Bronze bar×1Oak plank×1Spring×1
Rampart Shield Iron bar×3Bronze bar×1Oak plank×1Spring×1
Shadow Shield Light leather×2Oak plank×1
Fang Sword Iron bar×3Bronze bar×1Oak plank×1Spring×1
Fang Axe Iron bar×3Bronze bar×1Oak plank×1Spring×1
Fang Dagger Iron bar×3Bronze bar×1Oak plank×1Spring×1
Sight Bow Iron bar×3Bronze bar×1Spring×1
Sigil Wand Iron bar×3Bronze bar×1Spring×1
Salvaging 20 · 1.2 min · 19 XP per piece5
Silver pickaxe Yields nothing
Silver axe Yields nothing
Silver shears Yields nothing
Penumbra Plate Thick leather×3Light leather×1
Penumbra Helm Thick leather×1
Salvaging 25 · 3 min · 52 XP per piece2
Relic Ring Silver bar×3Iron bar×1Spring×1
Heartbeat Ring Silver bar×3Iron bar×1Spring×1
Salvaging 30 · 1.7 min · 31 XP per piece19
Steel pickaxe Steel bar×1
Steel axe Steel bar×1
Steel knife Yields nothing
Steel shears Yields nothing
Iron trap Yields nothing
Braided snare Yields nothing
Malice Plate Steel bar×5Iron bar×2Bronze bar×1Spring×1
Bulwark Plate Steel bar×5Iron bar×2Bronze bar×1Spring×1
Malice Helm Steel bar×3Iron bar×1Bronze bar×1Spring×1
Hawk Claw Steel bar×3Iron bar×1Bronze bar×1Birch plank×1Spring×1
Bulwark Shield Steel bar×3Iron bar×1Bronze bar×1Birch plank×1Spring×1
Relic Amulet Silver bar×3Iron bar×1Spring×1
Malice Sword Steel bar×3Iron bar×1Bronze bar×1Birch plank×1Spring×1
Malice Axe Steel bar×3Iron bar×1Bronze bar×1Birch plank×1Spring×1
Malice Dagger Steel bar×3Iron bar×1Bronze bar×1Birch plank×1Spring×1
Hawk Bow Steel bar×3Iron bar×1Bronze bar×1Spring×1
Hawk Crossbow Steel bar×3Iron bar×1Bronze bar×1Spring×1
Echo Staff Steel bar×3Iron bar×1Bronze bar×1Spring×1
Echo Wand Steel bar×3Iron bar×1Bronze bar×1Spring×1
Salvaging 32 · 3.3 min · 61 XP per piece3
Echo Plate Cotton cloth×3Linen cloth×1
Echo Helm Cotton cloth×1
Grace Plate Cotton cloth×3Linen cloth×1
Salvaging 35 · 1.9 min · 37 XP per piece4
Crab trap Birch plank×1
Corsair Boat Birch plank×1
Penumbra Shield Thick leather×2Light leather×1Birch plank×1
Hawk Plate Scaled leather×3Thick leather×1
Salvaging 40 · 2.2 min · 45 XP per piece4
Gold pickaxe Gold bar×1
Gold axe Gold bar×1
Gold shears Yields nothing
Spring trap Yields nothing
Salvaging 45 · 2.4 min · 53 XP per piece5
Maple box trap Maple plank×1
Oracle Amulet Gold bar×3Silver bar×1
Oracle Ring Gold bar×3Silver bar×1
Heart Ring Gold bar×3Silver bar×1
Gale Ring Gold bar×3Silver bar×1
Salvaging 50 · 2.7 min · 61 XP per piece34
Mithril pickaxe Mithril bar×1Spring×1
Mithril axe Mithril bar×1Spring×1
Big net Mahogany plank×1
Fishing crossbow Mithril bar×1Spring×1
Mithril knife Yields nothing
Mithril shears Yields nothing
Galleon Mahogany plank×2
Fury Plate Mithril bar×6Steel bar×3Iron bar×1Spring×1
Bastion Plate Mithril bar×6Steel bar×3Iron bar×1Spring×1
Dusk Plate Hardened leather×3Scaled leather×1
Fury Helm Mithril bar×4Steel bar×2Iron bar×1Spring×1
Bastion Helm Mithril bar×4Steel bar×2Iron bar×1Spring×1
Dusk Helm Hardened leather×1
Warden Sword Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Colossus Sword Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Warden Axe Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Dusk Dagger Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Dusk Claw Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Dusk Bow Mithril bar×4Steel bar×2Iron bar×1Spring×1
Halo Wand Mithril bar×4Steel bar×2Iron bar×1Spring×1
Halo Staff Mithril bar×4Steel bar×2Iron bar×1Spring×1
Bastion Shield Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Dusk Shield Hardened leather×2Scaled leather×1Mahogany plank×2
Warden Plate Mithril bar×6Steel bar×3Iron bar×1Spring×1
Warden Shield Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Specter Shield Hardened leather×2Scaled leather×1Mahogany plank×2
Fury Sword Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Fury Axe Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Fury Dagger Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Falcon Bow Mithril bar×4Steel bar×2Iron bar×1Spring×1
Falcon Crossbow Mithril bar×4Steel bar×2Iron bar×1Spring×1
Vortex Staff Mithril bar×4Steel bar×2Iron bar×1Spring×1
Vortex Wand Mithril bar×4Steel bar×2Iron bar×1Spring×1
Fury Claw Mithril bar×4Steel bar×2Iron bar×1Mahogany plank×1Spring×1
Salvaging 57 · 5 min · 123 XP per piece5
Vortex Plate Moon cloth×3Cotton cloth×1
Vortex Helm Moon cloth×1
Halo Plate Moon cloth×3Cotton cloth×1
Halo Helm Moon cloth×1
Grove Plate Moon cloth×3Cotton cloth×1
Salvaging 60 · 3.2 min · 80 XP per piece9
Yew snare Yew plank×1
Falcon Plate Reinforced leather×3Hardened leather×1
Falcon Helm Reinforced leather×1
Specter Plate Reinforced leather×3Hardened leather×1
Vestige Amulet Gold bar×3Silver bar×1Iron bar×1Spring×1
Eclipse Amulet Gold bar×3Silver bar×1Iron bar×1Spring×1
Vestige Ring Gold bar×3Silver bar×1Iron bar×1Spring×1
Phoenix Ring Gold bar×3Silver bar×1Iron bar×1Spring×1
Lightning Ring Gold bar×3Silver bar×1Iron bar×1Spring×1
Salvaging 70 · 3.7 min · 101 XP per piece18
Obsidian pickaxe Obsidian bar×1Spring×1
Obsidian axe Obsidian bar×1Spring×1
Obsidian harpoon Obsidian bar×1Spring×1
Obsidian knife Yields nothing
Obsidian shears Yields nothing
Titan Plate Obsidian bar×6Mithril bar×3Steel bar×1Spring×1
Headsman Plate Obsidian bar×6Mithril bar×3Steel bar×1Spring×1
Citadel Plate Obsidian bar×6Mithril bar×3Steel bar×1Spring×1
Eclipse Plate Tempered leather×3Reinforced leather×1Hardened leather×1
Titan Helm Obsidian bar×4Mithril bar×2Steel bar×1Spring×1
Headsman Helm Obsidian bar×4Mithril bar×2Steel bar×1Spring×1
Citadel Helm Obsidian bar×4Mithril bar×2Steel bar×1Spring×1
Eclipse Helm Tempered leather×2Reinforced leather×1
Headsman Shield Obsidian bar×4Mithril bar×2Steel bar×1Arcane plank×1Spring×1
Citadel Shield Obsidian bar×4Mithril bar×2Steel bar×1Arcane plank×1Spring×1
Sanctum Plate Obsidian bar×6Mithril bar×3Steel bar×1Spring×1
Sanctum Helm Obsidian bar×4Mithril bar×2Steel bar×1Spring×1
Sanctum Shield Obsidian bar×4Mithril bar×2Steel bar×1Arcane plank×1Spring×1
Salvaging 75 · 3.9 min · 113 XP per piece5
Black Galleon Arcane plank×2
Eclipse Shield Tempered leather×2Reinforced leather×1Arcane plank×2
Eagle Shield Tempered leather×2Reinforced leather×1Arcane plank×2
Sanctuary Shield Sun cloth×2Moon cloth×1Arcane plank×2
Abyss Shield Tempered leather×2Reinforced leather×1Arcane plank×2
Salvaging 80 · 8.8 min · 262 XP per piece6
Wonder Plate Ancient leather×3Tempered leather×1Reinforced leather×1
Wonder Helm Ancient leather×2Tempered leather×1
Eagle Plate Ancient leather×3Tempered leather×1Reinforced leather×1
Eagle Helm Ancient leather×2Tempered leather×1
Abyss Plate Ancient leather×3Tempered leather×1Reinforced leather×1
Abyss Helm Ancient leather×2Tempered leather×1
Salvaging 82 · 8 min · 243 XP per piece8
Arcanum Plate Sun cloth×3Moon cloth×1Cotton cloth×1
Arcanum Helm Sun cloth×2Moon cloth×1
Sanctuary Plate Sun cloth×3Moon cloth×1Cotton cloth×1
Sanctuary Helm Sun cloth×2Moon cloth×1
Wildwood Plate Sun cloth×3Moon cloth×1Cotton cloth×1
Wildwood Helm Sun cloth×2Moon cloth×1
Hurricane Plate Sun cloth×3Moon cloth×1Cotton cloth×1
Hurricane Helm Sun cloth×2Moon cloth×1
Salvaging 85 · 4.4 min · 137 XP per piece34
Dragon pickaxe Dragon bar×1Spring×1
Dragon axe Dragon bar×1Spring×1
Dragon harpoon Dragon bar×1Spring×1
Dragon carpenter hammer Dragon bar×1Spring×1
Dragon builder's mallet Dragon bar×1Spring×1
Dragon shears Dragon bar×1Spring×1
Dragon knife Yields nothing
Greater Rune Sword Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Citadel Sword Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Eclipse Sword Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Sanctum Axe Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Abyss Dagger Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Eclipse Dagger Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Eagle Dagger Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Eclipse Claw Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Abyss Claw Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Eclipse Bow Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Abyss Bow Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Wildwood Bow Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Hurricane Wand Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Sanctuary Wand Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Wildwood Wand Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Sanctuary Staff Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Titan Axe Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Citadel Axe Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Hurricane Staff Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Headsman Sword Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Headsman Axe Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Headsman Dagger Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Eagle Bow Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Eagle Crossbow Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Arcanum Staff Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Arcanum Wand Dragon bar×4Obsidian bar×2Mithril bar×1Spring×1
Headsman Claw Dragon bar×4Obsidian bar×2Mithril bar×1Arcane plank×1Spring×1
Salvaging 90 · 4.7 min · 150 XP per piece1
Redwood box trap Redwood plank×1

The chain between professions

Every crafting profession lives off what others gather. This is how the work is shared: hours of active play to reach each level, and how much has to be gathered to keep up.

Gatherers

Name1030507099
Mining14 min2.2 h8.8 h23 h60 h
Woodcutting18 min2.3 h8.9 h22 h59 h
Fishing16 min2.3 h8.7 h22 h62 h
Herbalism14 min2.2 h8.6 h22 h59 h

Crafters

Name1030507099What it uses up to 99
Smithing15 min2.2 h8.8 h23 h60 h56 h of mining
Carpentry15 min2.3 h8.8 h22 h59 h33 h of woodcutting
Fletching15 min2.3 h8.8 h21 h58 h64 h of mining · 53 h of woodcutting · 8,520 feathers
Cooking15 min2.3 h8.8 h22 h62 h23 h of fishing
Alchemy16 min2.2 h8.8 h22 h58 h139 h of herbalism
Artisanry14 min2.1 h8.3 h21 h57 h1 h of mining · 863 hides · 572 gems

Hours of nonstop play, from scratch and staying at one spot on the map; rotating between nearby veins or trees gathers much faster. A smith uses a couple of hours of mining for each of their own (coal, as in Old School); a carpenter and a fletcher, about one hour of woodcutting each; fish is plentiful, and what is scarce in cooking is meat.