Welcome#1
Bruno, guardLevel 1+one-time
The guard sends you to the chronicler: he knows everything that happens in these lands.
Objectives
- Talk to Aldric, chronicler
Pays
Quests are the why and the where-to of the game: objectives you complete by fighting, gathering, crafting or talking, and always turn in at an NPC. There is one story line that walks you through every adventure and dungeon, and a daily rotation that is the same for everyone.
Which quest opens which. The arrows go from the one you hand in to the one that opens.
The story
opens The Vision Astrid's Song
opens The Frontier
opens Big Tracks
requires The Vampire Castle
requires The Prey That Hunts
requires The Trial of Steel
In order. The experience shown is what the quest pays at its level: it is a fraction of that level, so it grows with the story.
Level 1+one-time
The guard sends you to the chronicler: he knows everything that happens in these lands.
Objectives
Pays
Level 1+one-time
The chronicler needs someone on the road. Start with Odo, the lookout on the pinewood road.
Objectives
Pays
Level 1+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 3+one-time
Ilka, the smith's apprentice, gathers copper so he can teach you the trade. Mine it from the veins in the mine; if you have no pickaxe, Borin sells one at the entrance.
Level 3+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Level 3+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 7+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 7+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 11+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Level 11+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 15+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 15+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 15+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 19+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 20+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 19+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 23+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Level 25+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 26+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 23+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 27+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 27+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 31+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Level 31+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 35+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 35+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 35+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 39+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 40+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 39+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 43+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Level 45+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 43+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 46+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 46+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 48+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 50+one-time
The chronicler wants to know what's down there. Go down and come back to tell.
Objectives
Pays
Level 48+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 51+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 51+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 54+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Level 54+one-time
Before going deeper, clear the way in. Come back when it's done.
Objectives
Pays
Level 57+one-time
Go through the whole adventure. What waits at the end decides whether you go on.
Objectives
Pays
Three chains, one per class family. They end with the choice of the signature spell or one of the chain's spells.
Level 22+Vocation quest
Warrior Paladin Guardian Warlord Crusader
Sergeant Iria wants to see if you come back. Defeat humanoids and report: what matters is not how many, but that you return.
Objectives
Pays
Level 24+Vocation quest
Warrior Paladin Guardian Warlord Crusader
Clear the bandit road end to end and bring iron bars to Grenda: she forges the buckles of the watch.
Objectives
Pays
Level 26+Vocation quest
Warrior Paladin Guardian Warlord Crusader
Defeat a boss and clear a dungeon. Iria lets you choose: your class insignia or a spell of steel.
Objectives
Pays
Choose one: Desperation Divine Shield Intervene War Banner Consecrate Step Forward Cold Blood
Level 18+Vocation quest
Rogue Bandit Hunter Ranger Duelist Pirate
Hunt beasts in the dark woods without them catching your scent.
Objectives
Pays
Level 20+Vocation quest
Rogue Bandit Hunter Ranger Duelist Pirate
Gather herbs and fish: what matters is coming back with full hands without anyone seeing you.
Level 22+Vocation quest
Rogue Bandit Hunter Ranger Duelist Pirate
Defeat the crypt hag. Sela lets you choose: your class insignia or a spell of the shadows.
Objectives
Pays
Choose one: Death Mark Cutthroat Steel Trap Camouflage Precise Thrust Boarding Shadowstep Prey's Eye
Level 18+Vocation quest
Aldric is gathering pages from a library no one has seen. Talk to Mother Ilse and Master Voss.
Objectives
Pays
Level 20+Vocation quest
The ink of those books was made from what spirits leave behind. Defeat spirits and brew potions.
Objectives
Pays
Level 22+Vocation quest
Clear a dungeon. Aldric opens the library: your class insignia or a spell from the sealed books.
Objectives
Five orders with three quests each. When you hand in the first one you swear the order and the others close for that character.
Level 30+Order You swear the order
Paladin Crusader Cleric Bard Guardian Warlord
Spend the night in the pyramid and defeat the undead that rise. Turning it in, you swear to the Order of the Dawn.
Objectives
Pays
Level 34+Order
Paladin Crusader Cleric Bard Guardian Warlord
Clear the cemetery and bring dewbells for the lamp oil. You choose one of the two lights of the Dawn.
Objectives
Level 40+Order
Paladin Crusader Cleric Bard Guardian Warlord
Go down into the Ghost Ship and come back carrying the light. Brother Teo teaches you Sunrise.
Objectives
Pays
Level 30+Order You swear the order
Warrior Paladin Crusader Warlord Duelist Pirate
Grenda hires no one who has not seen their own blood. Defeat humanoids and bring iron bars. Turning it in, you swear to the Company.
Objectives
Pays
Level 34+Order
Warrior Paladin Crusader Warlord Duelist Pirate
Before taking you to the pass, Grenda wants to see you standing before a boss: defeat three and forge at the smithy. You choose one of the two teachings of Iron.
Objectives
Level 40+Order
Warrior Paladin Crusader Warlord Duelist Pirate
At Brakka's pass the company lost half its line, and the orcs are still there. Defeat them. Grenda teaches you Iron Wall.
Level 30+Order You swear the order
Druid Ranger Hunter Warrior Guardian Bandit
Gather herbs and cut wood, but take no more than the forest gives. Turning it in, you swear to the Circle.
Objectives
Pays
Level 34+Order
Druid Ranger Hunter Warrior Guardian Bandit
Vermin eat the forest from within and jungle beasts come down to the oak. You choose one of the two gifts of the Oak.
Objectives
Level 40+Order
Druid Ranger Hunter Warrior Guardian Bandit
Clear the witch's marsh. Brin teaches you Wild Wrath.
Objectives
Pays
Level 30+Order You swear the order
Rogue Bandit Duelist Pirate Hunter Wizard
Defeat the pyramid looters without leaving your name anywhere. Turning it in, you swear to the Brotherhood.
Objectives
Pays
Level 34+Order
Rogue Bandit Duelist Pirate Hunter Wizard
The drowned rise from the water and haunt the cemetery. Defeat them. You choose one of the two arts of the Veil.
Objectives
Level 40+Order
Rogue Bandit Duelist Pirate Hunter Wizard
Defeat the lord of the vampire castle. Crow teaches you Nightfall.
Objectives
Pays
Level 30+Order You swear the order
Wizard Cleric Bard Druid Ranger Rogue
Talk to Aldric and clear two dungeons: you must know the seals before you touch them. Turning it in, you swear to the Academy.
Objectives
Pays
Level 34+Order
Wizard Cleric Bard Druid Ranger Rogue
Defeat spirits slipping through the cracks and brew potions to patch the seal. You choose one of the two lores of the Seal.
Objectives
Level 40+Order
Wizard Cleric Bard Druid Ranger Rogue
Clear the Vampire Castle, where the oldest seal is breaking. Master Voss teaches you Sealbreak.
Objectives
Pays
Long late-game chains. Each one asks you to have finished something first.
Level 1+Legend
Elvira lends you a bed: buy potato seeds from Brígida, plant them, tend them and harvest.
Objectives
Pays
Level 41+Legend
Mother Ilse saw a library under the moss. Go and tell Brother Anselm.
Objectives
Pays
Level 41+Legend
To go down to the cloister you need what the moss lacks: gather herbs and brew potions.
Level 42+Legend
Beneath the old town lies the way down to the cloister, and the cursed villager lets no one pass. Defeat him three times. When you return, Tobías sells you Awaken.
Objectives
Pays
Level 46+Legend
The guardians of the Hall of the Fallen took the last page. Get it back: Brother Anselm gives you Stone Vow.
Level 43+Legend
Rogue Bandit Hunter Ranger Duelist Pirate
The beasts of the Orc Lands and the Broken Coast leave tracks Sela does not know. Hunt them.
Objectives
Pays
Level 43+Legend
Rogue Bandit Hunter Ranger Duelist Pirate
A hunter eats what they hunt. Bring Sela beast meat.
Objectives
Pays
Level 46+Legend
Rogue Bandit Hunter Ranger Duelist Pirate
The biggest prey is not in the forest. Defeat the Kraken: Tobías sells you Prey Instinct.
Objectives
Pays
Level 44+Legend
Warrior Paladin Guardian Warlord Crusader
Defeat humanoids in the Orc Lands: the frontier holds because someone leads from the front.
Objectives
Pays
Level 44+Legend
Warrior Paladin Guardian Warlord Crusader
Defeat the Orc Berserker. Iria wants to know if you hold the line when the enemy stops thinking.
Objectives
Pays
Level 45+Legend
Warrior Paladin Guardian Warlord Crusader
Clear the Warlord's Keep. When you return, Tobías sells you Martial Law.
Objectives
Pays
Level 51+Legend
Astrid sings that the Yeti guards something. Defeat it three times.
Objectives
Pays
Level 51+Legend
The Yeti drops ice feathers. Bring five to Astrid.
Objectives
Pays
Level 51+Legend
Wen the cartographer marks the tomb. Talk to her and cross the Frozen Valley to the crypt.
Objectives
Pays
Level 54+Legend
The tomb was empty: the Devil took the frozen heart of the dragon down to the Bowels of the Inferno. Defeat him and Astrid gives you Frost Breath.
Objectives
Pays
One per profession: it opens once that profession reaches level 100, and its master hands it out. The cape cannot be traded.
Level 1+Legend
Dunstan honours those who master mining: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Rowan honours those who master woodcutting: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Grandpa Ned honours those who master fishing: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Aunt Romina honours those who master herbalism: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Sven honours those who master skinning: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Orin honours those who master butchery: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Mirela honours those who master smithing: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Hollis honours those who master carpentry: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Tobiah honours those who master construction: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Sven honours those who master fletching: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Elvira honours those who master cooking: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Teo honours those who master alchemy: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Nilo honours those who master artisanry: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Mother Ilse honours those who master runecrafting: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Elvira honours those who master farming: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Ilka honours those who master salvaging: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Grenda honours those who master slayer: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
Level 1+Legend
Orin honours those who master hunting: come with the skill at its peak and receive the cape only masters wear.
Objectives
Pays
The 5 of each day come from here. Daily experience is a fraction of YOUR level when you turn it in, so a daily is worth the same at level 8 as at level 40.
Level 1+daily
The number of beasts on the roads needs to go down.
Objectives
Pays
Level 3+daily
Those walking the roads armed need to get the message.
Objectives
Pays
Level 1+daily
Vermin everywhere: stop them from breeding.
Objectives
Pays
Level 18+daily
Something stirs the spirits. Send them back where they belong.
Objectives
Pays
Level 26+daily
The undead keep coming out. Today they go back.
Objectives
Pays
Level 1+daily
It doesn't matter what: today we fight.
Objectives
Pays
Level 3+daily
Bring down a boss, any boss.
Objectives
Pays
Level 1+daily
Reach the end of adventures or dungeons at your level, any of them.
Objectives
Pays
Level 15+daily
Clear a dungeon.
Objectives
Pays
Level 1+daily
The pinewood wolves give the flock no rest.
Objectives
Pays
Level 3+daily
The gnomes are bolder than ever.
Objectives
Pays
Level 7+daily
Clear the road of bandits.
Objectives
Pays
Level 1+daily
Ore is needed. Lots of it.
Objectives
Pays
Level 1+daily
Chop what you can before the cold.
Objectives
Pays
Level 1+daily
The market wants fresh fish.
Objectives
Pays
Level 1+daily
The kitchen and the alchemist want fresh herbs.
Objectives
Pays
Level 1+daily
The village kitchen wants fresh vegetables. Harvest whatever you have in the garden.
Objectives
Pays
Level 1+daily
Smelt or forge at the forge.
Objectives
Pays
Level 1+daily
Saw or craft at the carpenter's bench.
Objectives
Pays
Level 1+daily
Brew potions at the alchemy table.
Objectives
Pays
Level 1+daily
Tan, sew, cut or set at the artisan table.
Objectives
Pays
Level 1+daily
Take copper ore to the smelter.
Objectives
Pays
Level 1+daily
Take pine logs to the builder.
Objectives
Pays
Level 1+daily
Hunt and gather firewood for the camp.
Objectives
Pays
Brannoc, the trophy collector in the Aurelia square, offers one contract per zone every day: ten common trophies from that zone. You see the ones for the zones you can reach. They pay experience for your level and some gold, which counts toward the same daily gold limit as the dailies.
Level 1+daily
Brannoc, the collector in the square, asks you for 10 of Fox tail, from Forest. Contracts renew every day, one per zone.
Objectives
Pays
Level 3+daily
Brannoc, the collector in the square, asks you for 10 of Gnome hat, from Gnomeland. Contracts renew every day, one per zone.
Objectives
Pays
Level 7+daily
Brannoc, the collector in the square, asks you for 10 of Bandit bandana, from Bandits. Contracts renew every day, one per zone.
Objectives
Pays
Level 11+daily
Brannoc, the collector in the square, asks you for 10 of Spider silk bundle, from Mine. Contracts renew every day, one per zone.
Objectives
Pays
Level 15+daily
Brannoc, the collector in the square, asks you for 10 of Jar of slime, from Dark Woods. Contracts renew every day, one per zone.
Objectives
Pays
Level 19+daily
Brannoc, the collector in the square, asks you for 10 of Tiger pelt, from Jungle. Contracts renew every day, one per zone.
Objectives
Pays
Level 20+daily
Brannoc, the collector in the square, asks you for 3 of Witch hat, from Dungeon. Contracts renew every day, one per zone.
Objectives
Pays
Level 23+daily
Brannoc, the collector in the square, asks you for 10 of Scorpion stinger, from Desert. Contracts renew every day, one per zone.
Objectives
Pays
Level 26+daily
Brannoc, the collector in the square, asks you for 10 of Mummy wrappings, from Pyramid. Contracts renew every day, one per zone.
Objectives
Pays
Level 31+daily
Brannoc, the collector in the square, asks you for 10 of Cracked skull, from Cemetery. Contracts renew every day, one per zone.
Objectives
Pays
Level 32+daily
Brannoc, the collector in the square, asks you for 10 of Bottled ectoplasm, from Specters. Contracts renew every day, one per zone.
Objectives
Pays
Level 35+daily
Brannoc, the collector in the square, asks you for 10 of Black candle, from Old Town. Contracts renew every day, one per zone.
Objectives
Pays
Level 39+daily
Brannoc, the collector in the square, asks you for 10 of Orc totem, from Orcs. Contracts renew every day, one per zone.
Objectives
Pays
Level 40+daily
Brannoc, the collector in the square, asks you for 10 of Black rose, from Vampires. Contracts renew every day, one per zone.
Objectives
Pays
Level 43+daily
Brannoc, the collector in the square, asks you for 10 of Mermaid scale, from Water. Contracts renew every day, one per zone.
Objectives
Pays
Level 46+daily
Brannoc, the collector in the square, asks you for 10 of Black armor fragment, from Hall. Contracts renew every day, one per zone.
Objectives
Pays
Level 48+daily
Brannoc, the collector in the square, asks you for 10 of Yeti fur, from Snow. Contracts renew every day, one per zone.
Objectives
Pays
Level 51+daily
Brannoc, the collector in the square, asks you for 10 of Eternal ember, from Inferno. Contracts renew every day, one per zone.
Objectives
Pays
Nothing for that level with these filters.