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Classes

The class spreads thirty points and grants ten percent to one stat. The race shifts attributes without changing the total. Neither closes any door.

#Level

Level60
+3 / level
Spread30
XP52,333

#Class

ClassKind Spread
Warrior Toughness and physical damage 14STR6AGI4INT3CHA7VIT Takes the hit and gives it back. The simplest way in: high strength, high stamina, little to manage.
Paladin Defense and healing 10STR4AGI6INT6CHA8VIT Hits hard and heals itself. Slower than a warrior, but goes down far less often.
Rogue Crits and evasion 5STR14AGI5INT4CHA6VIT Can't take a hit, so it avoids them. Lives off crits: enormous payoff with the right gear.
Bandit Fast damage and gold 10STR10AGI4INT5CHA5VIT Hits often and loots more. Less fragile than a rogue, less heavy than a warrior.
Hunter Range and precision 6STR11AGI4INT3CHA10VIT Attacks before anything reaches it. Depends on keeping distance and a good weapon.
Cleric Healing and endurance 4STR4AGI11INT7CHA8VIT Holds out indefinitely even hitting softly. The class that dies least while farming.
Druid Magic and regeneration 4STR5AGI11INT5CHA9VIT Mixes magic damage with constant recovery. Comfortable for long unattended sessions.
Wizard Pure magic damage 3STR5AGI15INT3CHA8VIT The highest damage ceiling and the frailest body. Dies without gear; devastating with it.
Bard Support and versatility 5STR8AGI9INT9CHA3VIT Excels at nothing and works at everything. The most flexible if you don't know how you'll play yet.
Pirate Versatile physical 11STR9AGI4INT6CHA4VIT Strength and agility in equal parts. Adapts to almost any weapon that drops.
Guardian Pure endurance 6STR5AGI4INT3CHA16VIT Hits softly and does not care: outlasts the problem. The class that survives mistakes.
Crusader Steel and spell 10STR4AGI10INT6CHA4VIT Strikes with the blade and with the word. Neither at its peak, both at once.

No class has forbidden gear: the only thing asked to wear a piece is the LEVEL. A wizard can carry a Citadel cuirass and a sword, and is wrong to, but nothing stops them. What follows is not what it can use but what SUITS it: the lines whose attributes are the ones the class highlights.

The weapon decides what it hits with, and the class does not decide that: a wizard holding a sword hits with the sword. The one that matches each class comes from its highlighted attribute.

#WarriorToughness and physical damage

Takes the hit and gives it back. The simplest way in: high strength, high stamina, little to manage.

WeaponSword · Axe · DaggerMelee
SpreadSTR

#RogueCrits and evasion

Can't take a hit, so it avoids them. Lives off crits: enormous payoff with the right gear.

WeaponBow · CrossbowRanged
SpreadAGI

#WizardPure magic damage

The highest damage ceiling and the frailest body. Dies without gear; devastating with it.

WeaponStaff · WandMagic
SpreadINT

#BardSupport and versatility

Excels at nothing and works at everything. The most flexible if you don't know how you'll play yet.

WeaponSword · Axe · DaggerMelee
SpreadCHA