The Pinewood
Wolves, foxes and vipers are coming down from the pines to the roads of Aurelia. Deeper in, something old and huge moves between the trees.
At a glance
Mara, ranger| Stages | Level | Time | XP at its level | XP / hour |
|---|---|---|---|---|
| Stage 1 of 5 | 1 | 10 s | 36 | 12,960 |
| Stage 2 of 5 | 2 | 14 s | 40 | 10,286 |
| Stage 3 of 5 | 3 | 22 s | 77 | 12,600 |
| Stage 4 of 5 | 4 | 32 s | 108 | 12,150 |
| Stage 5 of 5 Boss | 5 | 41 s | 1,045 | 91,756 |
The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.
Stage 1 of 5
The Pinewood · Stage I
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Wolf | 1 | 1 | 40–54 | 15.7–21.3 | 1 | 36 | 0.8 | 2 | 0 |
Stage 2 of 5
The Pinewood · Stage II
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Wolf | 1 | 1 | 40–54 | 15.7–21.3 | 1 | 40 | 0.9 | 2 | 0 |
Stage 3 of 5
The Pinewood · Stage III
Stage 4 of 5
The Pinewood · Stage IV
Stage 5 of 5
The Pinewood · Stage V
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
How experience works
Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.
Experience is the sum of the enemies: if you fall, you keep what you defeated