Gnomeland
The gnomes of the old forest fell trees that aren't theirs and shoot at anyone who comes near. Someone has to go talk to them, or shut them up.
At a glance
Fennick, woodcutter| Stages | Level | Time | XP at its level | XP / hour |
|---|---|---|---|---|
| Stage 1 of 4 | 5 | 41 s | 182 | 15,980 |
| Stage 2 of 4 | 6 | 1 min | 196 | 9,938 |
| Stage 3 of 4 | 8 | 3 min | 280 | 6,503 |
| Stage 4 of 4 Boss | 9 | 4 min | 930 | 15,943 |
The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.
Stage 1 of 4
Gnomeland · Stage I
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Gnome Archer | 4 | 5 | 67–91 | 16.5–22.4 | 4 | 46 | 0.6 | 10 | — |
Stage 2 of 4
Gnomeland · Stage II
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Gnome Archer | 14 | 5 | 67–91 | 10.6–14.3 | 4 | 14 | 0.2 | 10 | — |
Stage 3 of 4
Gnomeland · Stage III
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Gnome Archer | 8 | 5 | 67–91 | 10.3–13.9 | 4 | 14 | 0.2 | 10 | — |
| Gnome Lumberjack | 8 | 7 | 83–112 | 13.6–18.4 | 6 | 21 | 0.2 | 13 | — |
Stage 4 of 4
Gnomeland · Stage IV
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Gnome Lumberjack | 8 | 7 | 83–112 | 13.4–18.1 | 6 | 21 | 0.2 | 13 | — |
| Gnome Mage | 8 | 9 | 96–130 | 17.6–23.9 | 7 | 28 | 0.2 | 15 | — |
| Gnome Warrior Boss | 1 | 10 | 240 | 29.1 | 8 | 512 | 2.1 | 128 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
How experience works
Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.
Experience is the sum of the enemies: if you fall, you keep what you defeated