The Broken Coast
Sharks, mermaids and rusted hulls that breathe. The coast broke when what slept beneath it woke up.
At a glance
Captain Rhea| Stages | Level | Time | XP at its level | XP / hour |
|---|---|---|---|---|
| Stage 1 of 4 | 45 | 24 min | 11,289 | 28,105 |
| Stage 2 of 4 | 46 | 25 min | 11,502 | 27,902 |
| Stage 3 of 4 | 47 | 25 min | 12,066 | 28,521 |
| Stage 4 of 4 Boss | 48 | 26 min | 16,644 | 38,360 |
The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.
Stage 1 of 4
The Broken Coast · Stage I
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Shark | 53 | 45 | 212–286 | 86.9–117.6 | 36 | 213 | 0.9 | 33 | 45 |
Stage 2 of 4
The Broken Coast · Stage II
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Shark | 54 | 45 | 212–286 | 86.8–117.4 | 36 | 213 | 0.9 | 33 | 45 |
Stage 3 of 4
The Broken Coast · Stage III
Stage 4 of 4
The Broken Coast · Stage IV
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Mermaid | 19 | 47 | 215–290 | 91.6–124 | 38 | 226 | 0.9 | 34 | — |
| Leviathan | 18 | 48 | 218–295 | 94.3–127.5 | 38 | 232 | 0.9 | 34 | 45 |
| Brown Leviathan | 18 | 48 | 218–295 | 94.3–127.5 | 38 | 232 | 0.9 | 34 | 45 |
| Kraken Boss | 1 | 49 | 517 | 143.9 | 39 | 3,808 | 7.4 | 272 | 75 |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
How experience works
Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.
Experience is the sum of the enemies: if you fall, you keep what you defeated