The Hall of the Fallen
The best of another age swore to defend the hall forever, and they kept their word. Druids, paladins and the knight who never lowered his sword.
At a glance
Sir Edwyn, the last| Stages | Level | Time | XP at its level | XP / hour |
|---|---|---|---|---|
| Stage 1 of 4 | 48 | 26 min | 12,992 | 29,943 |
| Stage 2 of 4 | 49 | 27 min | 13,452 | 30,248 |
| Stage 3 of 4 | 49 | 27 min | 13,452 | 30,248 |
| Stage 4 of 4 Boss | 50 | 27 min | 17,916 | 39,328 |
The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.
Stage 1 of 4
The Hall of the Fallen · Stage I
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Druid | 56 | 48 | 218–295 | 94.3–127.5 | 38 | 232 | 0.9 | 34 | — |
Stage 2 of 4
The Hall of the Fallen · Stage II
Stage 3 of 4
The Hall of the Fallen · Stage III
Stage 4 of 4
The Hall of the Fallen · Stage IV
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Paladin | 19 | 49 | 220–297 | 97.5–131.9 | 39 | 238 | 0.9 | 34 | — |
| Cleric | 19 | 49 | 220–297 | 97.5–131.9 | 39 | 238 | 0.9 | 34 | — |
| Dwarf Warrior | 19 | 50 | 221–299 | 100.1–135.5 | 40 | 245 | 0.9 | 35 | — |
| Hall Knight Boss | 1 | 51 | 523 | 151.3 | 41 | 4,016 | 7.7 | 304 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
How experience works
Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.
Experience is the sum of the enemies: if you fall, you keep what you defeated