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The Court of the Red Moon

Vampire ladies, nobles and lords keep watch in the castle's great hall, under the red moon. Above them all reigns the king, who never leaves his hall.

At a glance

Ulric, the hunter
Levels54–59
Stages4
Time3 h 52 min
Cost 77
BossVampire King
StagesLevelTimeXP at its levelXP / hour
Stage 1 of 45650 min16,98020,499
Stage 2 of 45755 min16,98018,580
Stage 3 of 4581 h 0 min16,98016,849
Stage 4 of 4 Boss591 h 7 min22,46820,226

The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.

Stage 1 of 4

The Court of the Red Moon · Stage I

Level56
Min. level54
Time50 min
XP at its level 16,980
XP / hour20,499
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Vampire Lady6056231–312117.8–159.3452831 61—

Stage 2 of 4

The Court of the Red Moon · Stage II

Level57
Min. level55
Time55 min
XP at its level 16,980
XP / hour18,580
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Vampire Lady6056231–312117.8–159.3452831 61—

Stage 3 of 4

The Court of the Red Moon · Stage III

Level58
Min. level56
Time1 h 0 min
XP at its level 16,980
XP / hour16,849
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Vampire Lady6056231–312117.8–159.3452831 61—

Stage 4 of 4

The Court of the Red Moon · Stage IV

Level59
Min. level57
Time1 h 7 min
XP at its level 22,468
XP / hour20,226
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Vampire Lady3056231–312117.8–159.3452831 61—
Vampire Noble2959236–320127.7–172.8473031.1 81—
Vampire King Boss160558192.3484,9448.9 720—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.69
Per enemy0.3%
Per boss1.7%
Key3.8%

How experience works

Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.

Experience is the sum of the enemies: if you fall, you keep what you defeated