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The Bandit Road

The caravan route has been taken. Veterans, axemen and a redbeard who never shuts up, all under a chief nobody has seen up close.

At a glance

Dorna, caravan master
Levels7–13
Stages4
Time18 min
Cost 6
BossBandit Chief
Where to find
Aurelia · tile 191, 288
Needs first
StagesLevelTimeXP at its levelXP / hour
Stage 1 of 494 min4768,160
Stage 2 of 4104 min5408,168
Stage 3 of 4125 min7208,757
Stage 4 of 4 Boss135 min1,64618,177

The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.

Stage 1 of 4

The Bandit Road · Stage I

Level9
Min. level7
Time4 min
XP at its level 476
XP / hour8,160
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Veteran Bandit17996–13017.6–23.97280.2 15—

Stage 2 of 4

The Bandit Road · Stage II

Level10
Min. level8
Time4 min
XP at its level 540
XP / hour8,168
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Veteran Bandit9996–13017.4–23.67280.2 15—
Bandit Woman910102–13819.5–26.48320.3 16—

Stage 3 of 4

The Bandit Road · Stage III

Level12
Min. level10
Time5 min
XP at its level 720
XP / hour8,757
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Bandit Woman1010102–13819.1–25.88320.3 16—
Bandit Axeman1012118–16021.9–29.610400.3 18—

Stage 4 of 4

The Bandit Road · Stage IV

Level13
Min. level11
Time5 min
XP at its level 1,646
XP / hour18,177
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Bandit Axeman1012118–16021.7–29.310400.3 18—
Redbeard Bandit1013124–16823.1–31.310440.3 19—
Bandit Chief Boss11430037117682.6 160—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.05
Per enemy0.1%
Per boss0.4%
Key0.3%

How experience works

Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.

Experience is the sum of the enemies: if you fall, you keep what you defeated