The Bandit Road
The caravan route has been taken. Veterans, axemen and a redbeard who never shuts up, all under a chief nobody has seen up close.
At a glance
Dorna, caravan master| Stages | Level | Time | XP at its level | XP / hour |
|---|---|---|---|---|
| Stage 1 of 4 | 9 | 4 min | 476 | 8,160 |
| Stage 2 of 4 | 10 | 4 min | 540 | 8,168 |
| Stage 3 of 4 | 12 | 5 min | 720 | 8,757 |
| Stage 4 of 4 Boss | 13 | 5 min | 1,646 | 18,177 |
The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.
Stage 1 of 4
The Bandit Road · Stage I
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Veteran Bandit | 17 | 9 | 96–130 | 17.6–23.9 | 7 | 28 | 0.2 | 15 | — |
Stage 2 of 4
The Bandit Road · Stage II
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Veteran Bandit | 9 | 9 | 96–130 | 17.4–23.6 | 7 | 28 | 0.2 | 15 | — |
| Bandit Woman | 9 | 10 | 102–138 | 19.5–26.4 | 8 | 32 | 0.3 | 16 | — |
Stage 3 of 4
The Bandit Road · Stage III
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Bandit Woman | 10 | 10 | 102–138 | 19.1–25.8 | 8 | 32 | 0.3 | 16 | — |
| Bandit Axeman | 10 | 12 | 118–160 | 21.9–29.6 | 10 | 40 | 0.3 | 18 | — |
Stage 4 of 4
The Bandit Road · Stage IV
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Bandit Axeman | 10 | 12 | 118–160 | 21.7–29.3 | 10 | 40 | 0.3 | 18 | — |
| Redbeard Bandit | 10 | 13 | 124–168 | 23.1–31.3 | 10 | 44 | 0.3 | 19 | — |
| Bandit Chief Boss | 1 | 14 | 300 | 37 | 11 | 768 | 2.6 | 160 | — |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
How experience works
Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.
Experience is the sum of the enemies: if you fall, you keep what you defeated