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The Darkwood

Where the pines close in, the light doesn't reach. Werewolves, trolls and mud that walks. They say a giant sleeps in the central clearing.

At a glance

Ysolde, herbalist
Levels15–21
Stages4
Time34 min
Cost 11
BossForest Giant
Where to find
Aurelia · tile 424, 546
Needs first
StagesLevelTimeXP at its levelXP / hour
Stage 1 of 4178 min1,55012,400
Stage 2 of 4188 min1,66412,428
Stage 3 of 4209 min1,98813,108
Stage 4 of 4 Boss2110 min3,62622,545

The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.

Stage 1 of 4

The Darkwood · Stage I

Level17
Min. level15
Time8 min
XP at its level 1,550
XP / hour12,400
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Toad2517137–18629–39.214620.4 22

Stage 2 of 4

The Darkwood · Stage II

Level18
Min. level16
Time8 min
XP at its level 1,664
XP / hour12,428
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Toad1317137–18628.8–3914620.4 22
Werewolf1318142–19330.4–41.214660.4 23 15

Stage 3 of 4

The Darkwood · Stage III

Level20
Min. level18
Time9 min
XP at its level 1,988
XP / hour13,108
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Werewolf1418142–19330–40.614660.4 23 15
Mud Fiend1420148–20134–4616760.4 24—

Stage 4 of 4

The Darkwood · Stage IV

Level21
Min. level19
Time10 min
XP at its level 3,626
XP / hour22,545
What you'll faceAmountLevel Health Hit ArmorXP eachXP / health GoldHide and meat
Mud Fiend1420148–20133.8–45.716760.4 24—
Troll1421151–20535.5–4817810.5 24—
Forest Giant Boss12236255.7181,3603.8 200—

Loot

Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.

Items per full run 0.1
Per enemy0.1%
Per boss0.5%
Key0.6%

How experience works

Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.

Experience is the sum of the enemies: if you fall, you keep what you defeated