The Red Sands
Beyond the jungle, sand to the horizon. Scorpions, snakes and a phoenix that never quite dies. Something big swims beneath the sand.
At a glance
Samira, nomad| Stages | Level | Time | XP at its level | XP / hour |
|---|---|---|---|---|
| Stage 1 of 4 | 25 | 12 min | 3,300 | 16,639 |
| Stage 2 of 4 | 26 | 12 min | 3,502 | 16,832 |
| Stage 3 of 4 | 28 | 14 min | 3,996 | 17,586 |
| Stage 4 of 4 Boss | 29 | 14 min | 6,400 | 27,011 |
The XP columns show what a stage pays a character of that stage’s level. Duration and energy are the real ones, at full pace.
Stage 1 of 4
The Red Sands · Stage I
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Scorpion | 33 | 25 | 164–222 | 43.2–58.5 | 20 | 100 | 0.5 | 26 | — |
Stage 2 of 4
The Red Sands · Stage II
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Scorpion | 17 | 25 | 164–222 | 43–58.2 | 20 | 100 | 0.5 | 26 | — |
| Thorn Lizard | 17 | 26 | 166–225 | 44.9–60.8 | 21 | 106 | 0.5 | 27 | 30 |
Stage 3 of 4
The Red Sands · Stage III
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Thorn Lizard | 18 | 26 | 166–225 | 44.6–60.3 | 21 | 106 | 0.5 | 27 | 30 |
| Desert Spider | 18 | 28 | 173–235 | 48.4–65.5 | 22 | 116 | 0.6 | 28 | — |
Stage 4 of 4
The Red Sands · Stage IV
| What you'll face | Amount | Level | Health | Hit | Armor | XP each | XP / health | Gold | Hide and meat |
|---|---|---|---|---|---|---|---|---|---|
| Desert Spider | 18 | 28 | 173–235 | 48.3–65.3 | 22 | 116 | 0.6 | 28 | — |
| Desert Phoenix | 18 | 29 | 176–238 | 50.9–68.9 | 23 | 121 | 0.6 | 28 | |
| Feathered Sand Serpent Boss | 1 | 30 | 418 | 77.9 | 24 | 2,032 | 4.9 | 232 | 30 |
Loot
Every enemy you defeat rolls its share of the loot, and the boss weighs more. If you fall halfway, you keep what already dropped. The total per outing is the same as always: it comes from the energy spent.
How experience works
Experience is the sum of the enemies you defeat: there is no bonus for finishing, and if you fall halfway you keep what you already beat. Enemies at your level or up to 3 levels below pay in full; after that each level below takes 15% off, down to a floor of 10%. More than 10 levels below you they give no experience, but they still count for quests. Enemies above you pay 5% more per level, up to 20%.
Experience is the sum of the enemies: if you fall, you keep what you defeated