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First steps
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Passive Tree
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Starting over
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Runes
The sixteen runes
The altars
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The starter kit
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Gear
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Gear grades
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Mod tiers
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The six gems
The five qualities
Where they come from
Cutting
In sockets
In jewelry
What they are worth
Gems
Sockets
Sockets
Capes
Skill capes
Pioneer's Cape
Insignia Cape
In the shop
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World boss loot
Dyeing them
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Food
Skills
Gathering
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Leveling a profession
Gather, refine and craft
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Hunting
How it works
Getting started
The four hunting grounds
The prey
The traps
Hides and meat
With the other professions
Tips
Toil
What it is
The six Masters
What it costs
The tool
What you get
When it ends
Toil
Stations
Materials
Gathering
Mining
Woodcutting
Fishing
Herbalism
Skinning
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Prayer
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Runecrafting
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The world
Maps
Aurelia
Return to the city
Tracking
A day in Aurelia
Mounts
Bestiary
Gnomeland
Mine
Bandits
Forest
Dark Woods
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Specters
Old Town
Orcs
Vampires
Snow
Inferno
Water
Hall
Dungeon
Dragons
World
Mini-pets
Bestiary
Zone trophies
World bosses
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The fight
The bosses
How many people does it take?
The loot
Tips
World bosses
Boss invitations
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Expeditions
How combat works
Falling and fleeing
Unlock chain
Errands
Training yard
Training
Adventures
The Pinewood
Gnomeland
The Bandit Road
The Abandoned Mine
The Darkwood
The Deep Jungle
The Red Sands
The Pyramid of the Eclipse
The Wailing Graveyard
The Old Town
The Orc Lands
The Broken Coast
The Hall of the Fallen
The Frozen Vale
The Depths of Inferno
The Court of the Red Moon
Adventures
Dungeons
The Black Knight's Gallery
The Hag's Crypt
The Witch Marsh
Medusa's Lair
The Ghost Ship
The Vampire Castle
The Warlord's Keep
The Grand Warlock's Sanctum
Dungeons
Quests
Quests
Slayer
What a contract is
Getting started
The five masters
What each master asks for
Experience
Points and streak
Rewards
Tips
Slayer
Chests
Chests
Chest keys
Economy
Information
Two currencies
Energy
Loot
Stash
Gold
Where it comes from
More gold and discounts
What it buys
Trading
Gold
Where gold comes from
Crystals
Where they come from
Stash pages
In the shop
Not tradable
Crystals
Daily streak
Market
Two formats
The order book
What cannot be sold
Fee and limits
How to open it
Market
Buy low, sell well
Market Pass
Selling to merchants
Shop
Buying from shopkeepers
Shop
The Order of Aurelia
Houses
Houses
House branches
House tax
Cellar House
Houses on the market
Construction
Owners
Market
The stash
Material and spell tabs
Gifts of the gods
Together
Clans
Clans
Clan ranks
Clan missions
Clan notices
Banner
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Chestplates
Castle
Clan Castle
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Where
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The rules
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What is at stake
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Alpha Testing
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Petdex
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Creators
The creator code
For creators
Points and Seals
Community milestones
The Creator Ladder
The Creator Shop
Your portal
When payments open
Clear rules
Glossary
Glossary
Your spells
Guide 10 of 14
1
Spells in battle
Your hero casts the spells
you have equipped
on their own. Choose them in Spells (H).
2
Spell slots
1
slot to start with
25
level the second one opens
3
Where to learn them
1
The spell vendor in the square
Elian, bookseller
2
Books dropped by bosses
3
Your class quests
What’s next
Elian, bookseller
Spells
Special attacks and heals your character uses in a fight
Mana and cooldown
What magic costs, and the wait between one spell and the next
Runes
What every magic spell spends when it is cast
The Passive Tree
Previous
Rarity, mods and tiers
Next
The Passive Tree