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Glossary

Every Guildlands term from A to Z, each with a one-line explanation and its full page.

A

A day in Aurelia
The world follows your clock: mist in the morning, golden light in the afternoon, torches at night
Achievements
Goals for your whole account, with points and metals
Adventures
A chain of creature stages in one zone: the main expedition for leveling up
Attributes
Strength, Agility, Intelligence, Charisma and Vitality
Aurelia
The game world: one land, with the city at its heart and portals into mines, crypts and castles

B

Bait
What some fish use up: one per fish
Banner
Your clan's flag: shape, field, symbol and two colors
Bestiary
Every creature in Aurelia by zone: what it is, where it fights and what it drops
Boss invitations
The seal you use at a world boss’s lair to call it down
Buy low, sell well
The book, the chart and alerts, so you never overpay
Buying from shopkeepers
Tools, books, runes and the basics, for gold, with a charisma discount

C

Capes
They have their own slot: profession capes or cosmetic ones
Cellar House
A house branch with a cellar of your own to keep more
Chat
Talk to people nearby, the whole map, the whole game or your clan
Chest keys
They open adventure chests: they drop very rarely and are not sold anywhere
Chests
Rewards you keep and open whenever you like, with the odds in plain sight
Clan armor
Chest pieces only the clan gives, paid with Honor
Clan Castle
One castle, one clan: five take it and defend it
Clan missions
Weekly goals the whole clan fills together
Clan notices
Clan messages that wait for you even when you're not playing
Clan ranks
Who leads the clan and what each rank can do
Clan workshop
Fenced stations for the whole clan that owns the castle
Clans
Your people in Aurelia: you play together and the clan levels up
Class focus
The attributes your class makes the most of
Classes
How you fight: chosen when you create your character
Crafting
The professions that make what gets used: weapons, armor, arrows, jewelry, runes
Crystals
The Shop currency: buys space and comfort, never power

D

Daily streak
A reward for every day you log in, 14 days in a row
Discord
The Guildlands community, with rewards for joining
Duels
One on one to test your character, with nothing to lose
Dungeons
Short, hard expeditions, one every few levels, with a boss at the bottom

E

Energy
What you spend to go fighting or gathering; it refills on its own
Errands
The charisma ladder: expeditions without fighting that pay gold
Events
Seasons with their own achievements, a shop and a wheel
Expeditions
Everything your character does on a timer: adventures, dungeons and errands

F

Falling and fleeing
Falling isn’t dying: you come back early, with what you already earned
Fighting as a group
How a group fights: lanes and rows
Food
Dishes that give a long bonus: life, armor, mana...
Friends and blocking
Add friends, block whoever bothers you and check out others' gear

G

Gather, refine and craft
From the world to the workstation, and from the workstation to your gear
Gathering
The professions that take from the world: ore, trees, water, herbs and game
Gear
What you wear: weapon, armor, jewelry and cape
Gear grades
Each grade needs a higher level and gives more than the last
Gems
Stones set into your weapon or chest that add a bonus
Gifts of the gods
What the game team sends you arrives by itself, with a notice
Gold
The coin of Aurelia: earned by playing and spent inside the game
Groups
Rooms to take on a dungeon with other players

H

Heavy and light weapons
In the long run they all deal the same damage; the shape changes
House branches
At House V your house becomes a Workshop, Farm, Excavation, Kennel or Cellar House
House tax
Owning a house costs gold: pay by the day, the week or the month
Houses
One house per account: bought with crystals, grown with Construction
Houses on the market
A whole house is bought and sold on the market, for gold
How combat works
Expedition fights resolve on their own, turn by turn, with your real gear and spells

L

Level and experience
Fight, earn experience and level up
Leveling a profession
Every minute of work gives experience; higher-level work teaches more

M

Mail
Letters to any player, even when they're offline
Mana and cooldown
What magic costs, and the wait between one spell and the next
Market
Where players buy and sell from each other, for gold
Market Pass
A one-time purchase that lets you buy and sell on the market, forever
Masterwork
An item that came out exceptional: everything it gives goes up
Material and spell tabs
A fixed spot in the stash for every material or book, with no stack limit
Materials
What you gather and refine: ore, logs, fish, hides, bars…
Mini-pets
A tiny creature by your side, with its own bonus
Mod tiers
How much each mod gives: T1, T2 or T3
Mods
An item's bonus lines: life, damage, critical...
Mounts
Animals that carry you faster through the city and the island, with a riding permit for each tier

O

Order of Aurelia
Your account's membership: more energy, more space and lower fees

P

Passive Tree
The passive board: permanent upgrades you pick point by point
Petdex
Your account's mini-pet collection
Potions
A burst of life or mana in the middle of a fight
Profession cape
The reward for reaching the max level of a profession
Professions
The trades your character learns: gather, refine and craft

Q

Quests
Goals you hand in to an NPC: the story, the dailies and more

R

Races
They shift points between attributes; none is better
Rarity
The color of the name: the rarer it is, the more mods it has
Refining
The professions that turn raw materials into something useful at a workstation
Return to the city
Hold R for a few seconds and you are back in Aurelia’s square, wherever you are
Runes
What every magic spell spends when it is cast

S

Selling to the merchant
Every shopkeeper buys your things at their value, with a daily cap
Shop
Where you get crystals, the Order and the Market Pass
Slayer
Hunting contracts from a slayer master: kill so many of a creature and get paid on the spot
Sockets
Holes in a weapon or chest where a gem goes
Spells
Special attacks and heals your character uses in a fight
Starting over
Get your points back, empty the Tree or change race
Stash
Your account's storage: shared by all your characters

T

Toil
A Master works your profession for a few hours, even while you're away
Tools
What each profession needs to work: pickaxe, axe, net, shears…
Tracking
The trail of arrows that leads you to a quest, an NPC, a resource node or a portal
Training yard
A dummy that never dies, to test your gear and spells without spending anything

U

Unlock chain
Each expedition opens when you finish the one before: that is how you advance through Aurelia

W

Where gold comes from
Fighting and quests bring gold in; shops, the market and your house spend it
Workstations
Where you refine and craft: furnace, anvil, saw, workbench…
World bosses
A huge boss that descends for the whole server: everyone hits it together and each player earns their own share

Z

Zone trophies
What the creatures of each zone drop: one common and one rare trophy per zone