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Heavy and light weapons

In the long run they all deal the same damage; the shape changes

Your character · GearAll the data: Gear

In the long run, every weapon deals the same damage. What changes is how.

Heavy
  • Damage per hit: +30%
  • Speed: −20%
  • Critical: −4%
Balanced
  • Damage per hit: 0%
  • Speed: 0%
  • Critical: +4%
Light
  • Damage per hit: −25%
  • Speed: +25%
  • Critical: +8%
  • Critical damage: +30%

Heavy: big, reliable hits. Light: small, fast hits with more criticals.

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