Your character · GearAll the data: Gear
In the long run, every weapon deals the same damage. What changes is how.
Heavy
- Damage per hit: +30%
- Speed: −20%
- Critical: −4%
Balanced
- Damage per hit: 0%
- Speed: 0%
- Critical: +4%
Light
- Damage per hit: −25%
- Speed: +25%
- Critical: +8%
- Critical damage: +30%
Heavy: big, reliable hits. Light: small, fast hits with more criticals.